Name:  THE GRAND VAMPIRE

Val	Char    Cost
18	STR	 8
18	DEX	24
13	CON	 6
10	BODY    
15	INT	 5
14	EGO	 8
18	PRE	 8
16	COM	 3
 6	PD	 2
 3	ED	 
 3	SPD	 2
 7	REC	
26	END	
26	STUN    

Characteristic Rolls: STR: 13-, DEX: 13-, CON: 12-, INT: 12-, EGO: 12-, PER: 12-
Run: 10", Swim: 2", Jump: 3 1/2", Lift: 300 kg

Cost    Powers  END/Roll
8	+4" Running (10" total)

Cost    Skills, Talents, Perks  Roll
	Street Fighting Maneuvers
 4	Punch (Martial Strike), +2 DCV, STR+2D6,Strike
 5	Choke (Choke Hold), -2 OCV, Grab, 2D6 NND
 3	Grab (Martial Grab), -1 OCV, -1 DCV, Grab, +10 STR for hold only (not damage)
 4	Escape (Martial Escape), +15 STR vs. Grabs 

 3	Acrobatics 13-
 3	Acting 13-
 3	Breakfall13-
 3	Climbing 13-
 3	Concealment 12-
 3	Contortionist 13-
 3	Conversation 13-
 9	Disguise 14-
 3	High Society 13-
 2	CK:  Paris 11-
 2	AK:  France 11-
 3	Lockpicking 13-
 0	LS:  French, native
 2	LS:  English, fluent
 9	Mimicry 14-
 3	Persuasion 13-
 3	Security Systems12-
 3	Stealth 13-
 3	Streetwise 13-
 3	Tactics 12-
 2	Familiar with Firearms
 2	Familiar with Common Melee Weapons

50+    Disadvantages

10	Professional Rival 11-:  Jose Juan Moreno, burglar
20	Hunted 11-:  The Police
15	Hunted 11-:  Phillipe Guerande, newspaper reporter
15	Secret Identity:  Multiple
10	DNPC 11-:  Irma Vep, slightly less powerful, useful skills
20	Ruthless
15	Sneaky
 5	1D6 Unluck

OCV: 6; DCV: 6; ECV: 5; Mental Def.: 0; Phases: 4, 8, 12
PD/rPD: 6/0; ED/rED: 3/0  

Costs:  Char.:    66	Disad.: 110
	Powers:  + 94	Base:   + 50
			Exp.:   + 
	Total:  = 160	Total:  = 160

Source:  "Les Vampires," The Gaumont Co., Ltd., 1916, 10-chapter serial

Background: 

On the eve of the Great War, France was horrified by a series of audacious 
crimes committed by a mysterious gang called The Vampires.  No corner of the 
nation was safe.  An American millionaire was robbed at her chateau, then 
strangled while in protective custody.  A bank courier vanished from a moving 
train along with an envelope containing 300,000 francs.  At the Paris Opera, a 
ballerina who dared to stage a production called "The Vampires" was poisoned in 
the middle of her performance.  A ballroom full of aristocrats were gassed and 
awoke to find their wallets and jewelry gone.  A special investigator was 
murdered and his severed head delivered in a box to local magistrates.  Victims 
who were allowed to live reported seeing spidery figures garbed in black leotards 
and cowls.

Police were helpless.  The criminals left few clues.  Their outrages were 
committed with military precision after months of preparation.  Detectives and 
reporters who persisted in investigating after being warned off by the gang 
simply disappeared.  A raid of one of the gang's safe houses yielded evidence 
that the The Vampires' guiding Black Committee included members at the highest 
echelons of French society.  At the center of this conspiracy lurked an elusive 
being who styled himself the Grand Vampire.

Powers and Abilities:

The Grand Vampire is a master actor, burglar and escape artist.  Able to 
disguise himself as almost anybody, he maintains a dozen secret identities -- a 
beloved country doctor, a prosperous real estate agent, a popular society 
playboy, the  proprietor of a notorious Paris nightclub  -- all for the purpose 
of scoping out and developing lucrative criminal opportunities.  Lithe and wiry, 
he can slither through chimneys, glide down drainpipes, and traverse the 
rooftops of Paris as if they were its sidewalks.

He is a skillful leader.  Although he demands absolute obedience from his 
minions, he's careful to ensure that they share the rewards as well as the risks
of his well-calculated schemes.  This even-handed treatment is key to 
maintaining the gang's loyalty and cohesiveness; it's why the police haven't 
been able to cultivate informants and spies to use against The Vampires.

While it is uncertain what the Black Committee's ultimate goal is, his motives 
are simple:  the Grand Vampire wants cash and lots of it.  He'll try almost 
anything (except honest work) to get it.

Disadvantages:

The Grand Vampire's most effective opponents aren't the authorities; they're the
press and the rest of the criminal community.  The Vampires' plots have more 
than once been exposed by articles published daily by "Paris Chronicle" reporter
Phillipe Guerande.  And their success has won them the enmity of a rival 
burglary ring overseen by Spanish thief and con man Jose Juan Moreno.  The 
Grand Vampire has also grown protective of his slinky spy and second-story girl,
Irma Vep, although their relationship is strictly professional.


Height:    cm (6' 2"), Weight:   kg (163 lbs), Sex:    Male, Race: Caucasian

Appearance: 

When he's not covered in forty pounds of makeup and false hair, the Grand 
Vampire appears as a slim, wiry man in his early to mid thirties.  He has 
nondescript brown hair and a pleasant, squarish face that serves as a good 
foundation for his disguises.  He's handsome enough to encourage his victims' 
trust but not so notable that they'll remember him later.  He adapts his costume
to his surroundings.  In Society he slicks back his hair and dons evening 
clothes.  At The Howling Cat, a jazz club that serves as a hideout, he sports a
cheap suit, a thick moustache, and a derby hat.  As the Grand Vampire, he's 
encased in a tight black bodysuit and full mask, which accentuates his thinness 
and makes him look like a human spider.

Campaign Notes:

The Vampires are comprised of several levels of personnel.  The Black Committee
calls the shots from the exclusive clubs and salons of Paris but its members 
rarely, if ever, are directly involved in the gang's crimes.  The Grand Vampire
oversees the gang's daily activities and pulls off it's most spectacular crimes
with the aid of a small (three to five people) core of vetran thieves who know 
his face if not his real name.  This inner circle includes:  Irma Vep, the 
gang's master infiltrator; Venemous, the chemist who concocts the its poisons 
and drugs; the deaf kidnapper Father Silence; Madame Alba, medium and hypnotist;
the Grand Inquisitor, who interrogates captives; and Satamas, also known as the 
Bishop.  The rank and file of the gang -- 15 to 20 individuals -- are 
ne'er-do-wells and thugs who know the Grand Vampire only by reputation or as a 
shadowy figure.  They obey orders in return for a spiffy black costume and a 
share of the loot.  Oscar-Cloud Mazamette, Phillipe Guerande's sidekick, is a 
former Vampire hanger-on of this last category.

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Hero System write-up by Kevin Scrivner