Name: Green Arrow Val Char Cost 18 STR 8 26 DEX 48 18 CON 16 12 BODY 4 14 INT 4 17 EGO 14 15 PRE 5 16 COM 3 10 PD 6 8 ED 4 5 SPD 14 8 REC 0 36 END 0 35 STUN 5 Characteristic Rolls: STR: 13-, DEX: 14-, CON: 13-, INT: 12-, EGO: 12-, PER: 12- Run: 6/8", Swim: 2/3", Jump: 4", Lift: 303kg Cost Powers END/Roll 30 Multipower (60-pt reserve); OAF: Bow & Arrows: -1 u-2 1d6+1 RKA (Acetylene); Range: 250; Continuous: +1; Armor Piercing: 1, +½; Charges: +3, -¾; Continuing Charges: 1 Turn, -2 lev; OAF: Bow & Arrows: -1 0 u-2 3d6 Drain PD (Acid) (Return/min.); Range: 260; Affects: Single Power, +0; Ranged: +½; Charges: +3, -1¼; OAF: Bow & Arrows: -1 0 u-2 4d6 Entangle (Bolo) (DEF 4); Range: 250; Entangle Damage: Entangle and Target Both Take Damage, +¼; Charges: +4, -1; OAF: Bow & Arrows: -1 0 u-2 10d6 EB (Boxing Glove); Range: 250; Versus: ED; Beam Attack: -¼; Does no Body: -¼; Charges: +8, -½; OAF: Bow & Arrows: -1 0 u-2 Cryonic Arrow (18); Charges: 5, -¾; OAF: Bow & Arrows: -1 (15) 4d6 Energy Blast; Range: 200; Versus: ED; No Normal Defense: +1; Charges: 5, -¾; OAF: Bow & Arrows: -1 0 !(3) 1d6 Entangle (DEF 1); Range: 50; Linked: -½; Charges: 5, -¾; OAF: Bow & Arrows: -1 0 u-1 1½d6 RKA (Drill); Range: 250; Armor Piercing: 2, +1; Charges: 2, -1½; OAF: Bow & Arrows: -1 0 u-2 7d6 EB (Explosive); Range: 260; Versus: ED; Explosion (Extended Area +0"/DC): +½; Charges: 6, -¾; OAF: Bow & Arrows: -1 0 u-1 5d6 Suppress (Extinguisher); Range: 250; Affect: Single Power, +0; Area Effect (Radius): 3" radius, +1; Charges: 2, -1½; OAF: Bow & Arrows: -1 0 u-2 5d6 Flash Arrow (Normal Sight); Range: 250; Charges: 4, -1; OAF: Bow & Arrows: -1 0 u-2 2d6 Entangle (Glue) (DEF 2); Range: 250; Area Effect (Radius): 3" radius, +1; Entangle Damage: Entangle Takes no Damage From Attack, +½; Charges: 4, -1; OAF: Bow & Arrows: -1 0 u-1 Swinging (Grappling Hook) (+15", NC: 30"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 56; Charges: 2, -1; Recoverable Charges: -2 lev; OAF: Bow & Arrows: -1 0 u-1 10" Flight (Jet) (NC: 20"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 37; Charges: 2, -1½; OAF: Bow & Arrows: -1 0 u-1 Telekinesis (Magnetic) (STR 35); Range: 260; Manipulation: Coarse, +0; Metal Only: -1; Charges: 1, -2; OAF: Bow & Arrows: -1 0 u-2 2d6 Entangle (Net) (DEF 2); Range: 250; Area Effect (Radius): 3" radius, +1; Entangle Damage: Entangle Takes no Damage From Attack, +½; Charges: 3, -1¼; OAF: Bow & Arrows: -1 0 u-1 10" Gliding (Parachute) (NC: 20"); Non-Combat Multiplier: ×2, +0; Non- Combat (MPH): 37; Charges: 1, -2; OAF: Bow & Arrows: -1 u-2 Darkness (Smoke Screen) (Normal Sight, 5" radius); Range: 250; Charges: 4, -½; Continuing Charges: 1 Turn, -2 lev; OAF: Bow & Arrows: -1 0 u-2 3d6 Energy Blast (Sonic); Range: 260; Versus: ED; Area Effect (Radius): 4" radius, +1; Attack vs. Limited Defense: +1½; Charges: 4, -1; OAF: Bow & Arrows: -1 0 u-1 Tear Gas (14); Charges: 2, -1½; OAF: Bow & Arrows: -1 (9) 2d6 Energy Blast; Range: 150; Versus: ED; No Normal Defense: +1; Continuous: +1; Charges: 2, -1½; OAF: Bow & Arrows: -1 0 !(5) 1d6 Flash (Normal Sight); Range: 100; Continuous: +1; Linked: -½; Charges: 2, -1½; OAF: Bow & Arrows: -1 0 !4 Armor (2 PD/2 ED); OIF: Costume: -½ 3 Hand-to-Hand Attack (2d6, Total 5½d6); Range: 0; OAF: Bow: -1 1 4 Running (+2", 8", NC: 16"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 7 2 1 Swimming (+1", 3", NC: 6"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 4 1 Cost Skills, Talents, Perks Roll 3 Acrobatics 14- 1 Acting 8- 3 AK: Star City 12- 17 Boxing (5) Jab (OCV +1, DCV +3, 3½d6) (5) Hook (OCV -2, DCV +1, 7½d6) (4) Block (OCV +2, DCV +2 (3) Clinch (OCV -1, DCV -1, STR 28) 1 Bureaucratics 8- 5 CON: Star Labs; Usefulness: Incredibly, +3 11- 3 Conversation 12- 3 Deduction 12- 1 Forgery 8- 3 High Society 12- 2 KS: JLA 11- 2 KS: Star City Crime Syndicate 11- 2 KS: Stock Market 11- 3 Mimicry 11- 10 Money (Wealthy) 7 Oratory 14- 3 Persuasion 12- 2 PS: Business 11- 3 Security Systems 12- 3 Seduction 12- 3 Shadowing 11- 3 Stealth 14- 1 Streetwise 8- 5 Survival 12- 3 Systems Operation 12- 5 Luck (1d6) 3 Tracking 12- 1 TF: Horses 1 TF: Cars 1 TF: Parachuting 1 TF: Skiing 1 TF: Boats 3 Weaponsmith; Weapon Category: Other 11- 1 WF: Bows 25 +5 level w/Ranged Combat 6 +2 level w/Boxing 100+ Disadvantages 5 DF: Robin Hood like demenor; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 25 HUN: Legion of Doom (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 HUN: Deadshot (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 10 HUN: Star City Maggia (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 PSY: Impatient (Very Common, Strong) 15 PSY: Hot-Tempered (Common, Strong) 15 PSY: Overconfidence (Very Common, Moderate) 5 REP: Emerald Archer (8-) 5 REP: Member of JLA (8-) 10 RIV: Batman; Situation: Professional, 5; Position: Superior, +5; Rival: NPC, +0 15 S-ID: Oliver Queen 10 2d6 Unluck 75 Hero Bonus OCV: 9; DCV: 9; ECV: 6; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 12/2; ED/rED: 10/2 Costs: Char.: 131 Disad.: 225 Powers: + 211 Base: + 100 Exp.: + 17 Total: = 342 Total: = 342 Height: 180cm (5'11"), Weight: 81kg (178 lbs) ============================================================================ Character write-up created by Mitchel Santorineos for his Amalgam Champions Campaign. Amalgam is my Champions game set in a world that is a combination of both Marvel and DC comics. The Amalgam Universe asks the question: "What would happen if all the known comic book heroes existed on one earth, and how would a small group of heroes match up to their idols".