Name: Green Goblin (Norman Osborn, Harry Osborn) Val Char Cost 40* STR 10 20 DEX 30 20 CON 20 15 BODY 10 20 INT 10 15 EGO 10 25* PRE 5 10 COM - 15* PD 4 11* ED 4 4 SPD 10 10 REC 4 40 END - 35 STUN - * Additional from costume added in Characteristic Rolls: STR: 17-, DEX: 13-, CON: 13-, INT: 13-, EGO: 12-, PER: 13- Run: 6", Swim: 2", Jump: 8", Lift: 400kg Cost Powers END/Roll 20 +20 STR, No END +1/2, OIF Costume (powered body suit) -1/2. 30 3d6 ERKA, Fingertip Sparkler Blasts, 32 charges +/-0, OIF Costume (specifically Gloves) -1/2. 6 3/3 Armor, OIF Costume (body armor) -1/2. A bit over tough leather. 7 +10 PRE, OIF Costume (total effect) -1/2. COM, OIF really grotesque Goblin Costume (especially Mask). 6 +3/+7 non-resistant defense (+4 PD comes from STR), OIF Costume (padding) -1/2. Most armor not resistant - killed by own glider. Figured REC from STR, OIF Costume -1/2. 24 60 Active pt. Multipower, OAF Bag of Tricks -1 (should be accessible, though rarely grabbed), "Variable Limitation - 8 charges" (per specific type, not for whole multipower, so 1/2 as limiting) -1/2. 2-u 8d6EB, trademark Pumpkin Bombs, Explosion +1/2, OAF -1, 8 charges (-1) 2-u 6d6 Entangle, Expanding Ghosts, (Spiderman can break these, but with trouble), OAF -1, 8 ch (-1) 2-u 8d6 Mental Illusions, Hallucinogenic Gas Bombs, Explosion +1/2, affects CON -1/2, OAF -1, 8 ch (-1) 2-u 4d6 Flash v.s. Danger Sense, "Anti-Spider-Sense Bombs", Explosion +1/2, OAF -1, 8 ch (-1) 4 Mind Link, one specific object: Remote Control for "Bat Glider", IIF -1/4. 26 130 Active point Vehicle: Bat Glider (10) 20 STR (can carry Goblin + 1 victim... errm... passenger). (30) 20 DEX. (10) 4 SPD (customized for Goblin). (40) 20" Flight, x2NC (maneuverable in combat, not non-combat fast). (15) 1d6 HKA, sharp horns on front, 2d6 w/STR, 4d6 Move-Through. (15) 10 PD / 10 ED Resistant Armor, does not protect users -1. (10) 1 level Shrinking (collapses into suitcase). Cost Skills, Talents, Perks Roll 3 Chemistry, 13- "Gadgeteering Skill" 3 Demolitions, 11- "Gadgeteering Skill" 3 Electronics, 11- "Gadgeteering Skill" 3 Mechanics, 11- "Gadgeteering Skill" 3 Inventor, 13- "Gadgeteering Skill" 3 Concealment, 13- 3 Shadowing, 11- 3 Stealth, 13- 15 +3 with gadgeteering skills 15 +3 with Hand to Hand Combat 2 PS: Businessman (Norman)/Student (Harry), Own Profession, 13- 3 KS: Organized Crime, Own Hobby, 13- English, Own Language, Level 4 AK: New York, Own City, 11- 100+ Disadvantages 20 DNPC: Osborn family, 11-, incompetent. 5 Dist. Feat.: Insane Laughter, all the time (easily concealable). 15 Hunted: Spider-Man (11-, AP) 10 Hunted: Police (8-, LP, NCI) 20 Hunting: Spider-Man (11-, AP) 20 Normal Characteristic Maxima 25 Psych: Insane (VC, tot) 20 Psych: Likes tormenting people (VC, str) 15 Psych: Vengeful (com, str) 10 Psych: Believes mask is his "real" appearance (com, mod) 15 Secret ID: Norman or Harry Osborn. OCV: 7; DCV: 7; ECV: 5; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 18/3; ED/rED: 14/3 Costs: Char.: 117 Disad.: 175 Powers: + 190 Base: + 100 Exp.: + Total: = 307 Total: = 275 Background: Norman Osborne, businessman, built a Green Goblin suit to enable him to commit crimes. In general he was continuously defeated by Spiderman, the secret identity of his son's best friend. With time the Goblin evolved into less of a stereotypical supervillain, and more of a maniac, dedicated to the destruction of SM. The first Goblin was killed in a battle with Spiderman, when the latter dodged out of the way of the Goblin's flyer. Eventually Harry Osborne, the son, picked up the psychosis and donned his father's suit. Notes: Essentially, his "Insane" disad means that in one meeting he can be robbing a bank for the money, in another, he can be trying to take over the criminal underworld for the power, in a third he can be organizing a group of villains for revenge, while in the fourth he can be a raving loner, trying to turn the city's population into green skinned copies of himself. This is sort of a GM's license for inconsistency. Description: Full coverage costume, green "skin" and deformed "goblin" features, big nose, pointed ears, etc. Purple tunic, soft pointed cap and pointed, curly toed boots. Flies around on jet powered bat-"glider", fingers zapping and throwing bombs in combat. Can invent new bombs to face specific foes. Continously cackling (except when specifically trying to be stealthy). Play like a Dark Knight / "Batman The Movie" Joker with super powers, fewer murderous tendencies, but on a bad day. -------------------------------------------------------------------------------- Write-up copyright © 1995 by George Ruban (ruban@mtl.mit.edu) Permission granted to duplicate and transmit, as long as this note is not removed.