Name: Guyver Val Char Cost 5/45 STR -5 10/20 DEX 0 10/21 CON 0 8 BODY -4 10 INT 0 10 EGO 0 8/23 PRE -2 10 COM 0 9/10 PD 1 5/6 ED 1 3/6 SPD 0 12 REC 0 42 END 0 39 STUN 0 Characteristic Rolls: STR: 10/18-, DEX: 11/13-, CON: 11/13-, INT: 11-, EGO: 11-, PER: 14- Run: 6/10", Swim: 2", Jump: 9", Lift: 50kg/12½ ton Cost Powers END/Roll 10 Elemental Control: Bio-Armor (10-pt reserve) a-7 Armor (7 PD/7 ED); Linked (to DEX bonus.): -½ b-26 +7D6 to laser EB, AE line, x2 AE; Only in Hero ID: -¼; Gestures: Instant Power, -¼; Charges: 1, -2; Costs END: -½; No Range: -½; Extra Time: full phase, -½; No Knockback: -¼; Increased END: ×2, -½ 15 +11 CON; Linked (to DEX bonus.): -½ !7 Density Increase-1 (×2 mass); Mass: 0 kg/0.00 lbs; Extra PD: +1; Extra ED: +1; Extra STR: +5; Knockback: -1"; Add to Characteristics: Yes; Linked (to DEX bonus.): -½; Reduced END: Zero & Persistent, +1 0 24 +10 DEX; Only in Hero ID: -¼ 6 Enhanced Perception (all) (+3 to PER); Linked (to DEX bonus.): -½ 4 Instant Change; Clothes: One Set, 5; Incantation: Instant Power, -¼ 7 Need Not Breathe; Linked (to DEX bonus.): -½ 5 Mental Defense (7 pts); Add to Total 54 Multipower: Guyver powers. (67-pt reserve); Only in Hero ID: -¼ u-3 13d6 Energy Blast: Laser; Range: 325; Versus: ED; Beam Attack: -¼; Multipower: Fixed Slot; No Knockback: -¼; Only in Hero ID: -¼ 6 u-6 15" Flight (NC: 240"); Non-Combat Multiplier: ×16, +15; Non-Combat (MPH): 536; Special Effect: Gravity; Multipower: Fixed Slot; Reduced END: Zero, +½; Only in Hero ID: -¼ 0 u-6 3d6 HKA: Vibro blades. (Total 5d6); Range: 0; Multipower: Fixed Slot; Armor Piercing: 1, +½; Only in Hero ID: -¼ 7 u-5 3d6 RKA: Pressure Cannon; Range: 335; Versus: PD; Multipower: Fixed Slot; Gestures: Instant Power, -¼; Penetrating: +½; Only in Hero ID: -¼ 7 u-2 Running (+4", 10", NC: 80"); Non-Combat Multiplier: ×8, +10; Non-Combat (MPH): 71; Multipower: Fixed Slot; Only in Hero ID: -¼ 2 u-1 +15 STR; Affects Figured: No; Multipower: Fixed Slot; Charges: 6, +0; Continuing Charges: 1 Minute, -3 lev; Only in Hero ID: -¼ 0 7 +15 PRE; Limited Power: Negative uses only.: -½; Linked (to DEX bonus.): -½ 7 Regeneration (1 BODY/Turn); Regenerate: Standard, +0; Linked (to DEX bonus.): -½ 20 +3 SPD; Linked (to DEX bonus.): -½ 28 +35 STR; Only in Hero ID: -¼ 3 Cost Skills, Talents, Perks Roll 3 Fast Strike (OCV +2, DCV +0, 11d6); Only in Hero ID: -¼ 1 Knowledge Skill: Chronos operations. 8- 3 Martial Dodge (OCV --, DCV +5); Only in Hero ID: -¼ 2 Takedown (OCV +1, DCV +1, 9d6); Only in Hero ID: -¼ 100+ Disadvantages 20 Berserk: If his head takes damage. (14-, 11-, Berserk); Circumstances: Uncommon, +5 10 DNPC: Friends. (Normal, 11-); Skills: Useful, -5 15 Distinctive Features: Bug-man in hero ID.; Concealability: Easily, 5; Reaction: Extreme, +10 30 Hunted: by Chronos. (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 10 Psych. Lim.: Unsure about his humanity. (Common, Moderate) 15 Psych. Lim.: Protective of his friends. (Common, Strong) 15 Psych. Lim.: In love with Mizuki Segawa. (Common, Strong) 10 Rivalry: Agito Makishima; Situation: Professional, 5; Position: Superior, +5; Rival: NPC, +0 15 Secret Identity: Sho Fukamachi 10 2d6 Unluck OCV: 7; DCV: 7; ECV: 3; Mental Def.: 7; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 17/7; ED/rED: 13/7 Costs: Char.: -9 Disad.: 150 Powers: + 259 Base: + 100 Total: = 250 Total: = 250 Real name: Sho Fukamachi Other known aliases: Guyver I Occupation: Former student. Current group affiliation: Ally to Guyver III and Masaki Murakami. Past group affiliations: None Major enemies: Chronos Corporation First appearance: Origin: Description: Sho is an average teenage Japanese boy with no particular outstanding qualities. As the Guyver Sho is a large humanoid with a blue exoskeleton. Explanation of the conversion: Sho is a barely skilled normal teenager with no special abilities. He's pretty much a zero point normal without his Guyver powers. I tried to keep the conception of the Guyver true as much as possible within the 250 point constraints. The Multipower represent the various powers he has in Guyver form. The first slot is the laser he shoots from his head. The second slot is the flight he can achieve with his gravity controllers. The third slot is the extendable vibro blades on his arms. The fourth slot is the pressure cannon he fires from his hands. The fifth slot is when he expends bio-energy to increase his running speed. The sixth slot is for when he temporarely increases his strength in combat. The Megasmasher weapon is made to merely be an enhancement on his laser weapon. He has a single Charge where he can make that attack do more damage and effect an area. Besides having only one Charge, this weapon costs him both the 6 Endurance for the laser attack and the 32 Endurance for the Megasmasher, for a total of 38 Endurance. The two sets of Characteristics represent him in human and Guyver form. The Incantation for him activating his Instant Change is saying "Guyver!" History: Sho was just another normal student attending classes at his school in Japan. That all changed the day he and his friend Tetsuro witnessed an explosion in the woods outside his school. An artifact that survived the explosion nearly landed on and killed Sho if it hadn't been for his friend pushing him out of the way at the last minute. The artifact, which he later learned was called a Guyver unit, was an alien bio-armor being researched by the Chronos Corporation. A rebellious employee had stolen the unit to sell, but had been chased into the woods by a group of Chronos guards. The explosion was a desperate attempt by the thief to destroy the guards and himself. When Sho approached the unit, it attacked him, engulfing him in tentacles, and bonded to him. Then both he and the unit fell into the lake. Once inside the water, Sho bonded with the unit becoming the Guyver. Meanwhile on the shore of the lake, Sho's friend met up with the surviving guards from Chronos, who decided he had to die because he witnessed one of the guards in Zoanoid form. Sho emerged from the lake and used his strength to tear the Zoanoid who had threatened his friend into pieces! Most of the Chronos guards ran like scarred children, except for Vamore, their commander. He assumed combat from and attempted to kill Sho with bio-lasers. Sho then activated his Megasmasher killed him with one strike! Powers: Sho is bonded to a suit of alien armor called a Guyver Unit. This unit remains hidden until called. Once called it grants him enhanced physical abilities, has a number of in built weapon systems and other abilities. The forearm blades are powerful, able to kill most targets with ease. The laser is a precision cutting tool and weapon. The pressure cannon is a ball of condensed gravity that explodes on impact. The Megasmasher is his most powerful weapon, but takes a good deal of his energy to fire, and currently he can only fire it once a day. Sho can also focus his bio-energy to increase his strength several times it already impressive level, or to allow him to run at incredible speeds. The armor also protects him from mind control, enhances his senses and regenerates damage done to Sho. By concentrating the Guyver armor allows Sho to fly. Character created by Yoshiki Takaya. Champions rules conversion by Mathew R. Ignash - mathewignash@yahoo.com. Last Updated - November, 2001