Name: Hawkgirl Val Char Cost 25 STR 15 23 DEX 39 20 CON 20 13 BODY 6 18 INT 8 18 EGO 16 20 PRE 10 18 COM 4 8 PD 3 8 ED 4 4 SPD 7 9 REC 0 40 END 0 36 STUN 0 Characteristic Rolls: STR: 14-, DEX: 14-, CON: 13-, INT: 13-, EGO: 13-, PER: 15- Run: 6", Swim: 2", Jump: 5", Lift: 800kg Cost Powers END/Roll 15 Elemental Control: Bird powers (15-pt reserve) a-36 24" Flight (NC: 48"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 71; Limited Power: Winged: -¼; Reduced END: Half, +¼ 2 b-7 4d6 Telepathy; Limited Power: Only vs. birds.: -1; Reduced END: Zero, +½ 0 6 Enhanced Perception (all) (+2 to PER) 6 Telescopic Sense (Sight, +4 to PER) 8 Armor: Protective costume. (4 PD/4 ED); OIF: -½ 12 1½d6 HKA: Mace (Total 3d6+1); Range: 0; Versus: PD; OAF: -1 2 2 Radio Listen and Transmit: League communicator.; OAF: -1 Cost Skills, Talents, Perks Roll 3 Acrobatics 14- 3 Criminology 13- 3 Federal/National Police Powers 1 Professional License 4 English (Native Accent); Literacy: Standard, 0 0 Thanagar (Native Accent); Literacy: Standard, 0 3 Persuasion 13- 3 Professional Skill: Detective 13- 3 Streetwise 13- 1 Small Spaceships 2 Common Melee Weapons 100+ Disadvantages 15 DNPC: Innocents in danger. (Normal, 11-); Skills: Normal, +0 10 Distinctive Features: Wings; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 20 Hunted: by various villains. (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 Psych. Lim.: Curious and analytical. (Very Common, Moderate) 15 Psych. Lim.: Code vs. killing. (Common, Strong) 15 Reputation: High flying heroine. (14-) 15 Secret Identity: Sharon Hall 10 2d6 Unluck 5 Watched: by the U.S. government. (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Mild, -5 OCV: 8; DCV: 8; ECV: 6; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 12/4; ED/rED: 12/4 Costs: Char.: 132 Disad.: 120 Powers: + 118 Base: + 100 Exp.: + 30 Total: = 250 Total: = 250 Real name: Shayera Hol Other known aliases: Sharon Hall Occupation: Hero and detective. Current group affiliation: Justice League. Past group affiliations: Major enemies: First appearance: Secret Origins Part 1 Origin: Description: Shayera is an attractive Thanagarian woman with red hair. Explanation of the conversion: I only have seen a few episodes of the Justice League cartoon and read Sam Bell's old Hawkwoman writeup to base this conversion on. So bare with me. I'll do my best. History: Shayera Hol was an undercover detective on her native planet of Thanagar. Several years ago, while pursuing some criminals who were trafficking in forbidden technology, she was zapped by a dimensional transport beam. Her molecular structure was ripped apart and sent halfway across the galaxy. When she awoke, she found herself on an uncharted planet called Earth. Using her survival training, she adopted a human identity and learned to blend in with the native population. Although Shayera hopes to return to Thanagar someday, she has developed a strong bond with the people of Earth. As Hawkgirl, she uses her Thanagarian powers to serve and protect her adopted home. Hawkgirl has the power of flight, lethal hand-to-hand combat skills and the ability to communicate with birds. As a trained detective she has phenomenal powers of observation, deeply impressive to Batman. A great team player, the others consider Hawkgirl one of the guys, making it easy to forget that she comes from another world. Despite her pleasant and unassuming personality, she is a fierce combatant. She can strike with a sudden ferocity surprising to her closest teammates. When aliens who had taken over Mars attempted to invade Earth, Hawkgirl was among the heroes telepathically contacted by the Martian Manhunter to stop them. Afterwards she was a founding member of the Justice League. Powers: Hawkgirl has mind superhuman strength and agility as well as functioning feathered wings which allow her to fly. She can telepathically communicate with birds. Hawkgirl wears a protective costume and carries a mace into combat. Character created by DC Comics. Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net. Last Updated - April, 2002