Name: Hawkgirl II Val Char Cost 12 STR 2 21 DEX 33 15 CON 10 12 BODY 4 18 INT 8 21 EGO 22 15 PRE 5 18 COM 4 4 PD 2 6 ED 3 5 SPD 19 5 REC 0 30 END 0 26 STUN 0 Characteristic Rolls: STR: 11-, DEX: 13-, CON: 12-, INT: 13-, EGO: 13-, PER: 13- Run: 6", Swim: 2", Jump: 2", Lift: 132kg Cost Powers END/Roll 5 5" Flight (NC: 10"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 19; OIF - Ninth Metal (ant-grav) belt: -½; No direcitional movement (up and down only) without wings: -½ 1 29 40" Gliding (NC: 320"); Non-Combat Multiplier: ×8, +10; Non-Combat (MPH): 595; OIF - Wings: -½; Foulable (must be able to utilize wings): -¼ 10 Armor (10 PD/10 ED); OIF - Wings: -½; Activation: 9-, -1½ 12 Telescopic Sense (Sight, +10 to PER); IIF - Eye lenses in cowl: -¼ 10 1d6 Killing Attack (HTH) (Total 1½d6); Range: 0; OIF - Claws on gloves: -½ 1 40 Variable Power Pool (30-pt Pool); Control Cost: 15; Change Only Between Adventures: -½; No Skill Required for Change: +1; Restricted Type of Powers Available (Archaic weapons): -½; OAF (all powers bought as OAF: Weapon): -1 Cost Skills, Talents, Perks Roll 3 Acrobatics 13- 20 Comic Book Martial Arts (4) Punch (OCV +0, DCV +2, 4d6) (5) Kick (OCV -2, DCV +1, 6d6) (4) Block (OCV +2, DCV +2) (3) Throw (OCV +0, DCV +1, 2d6+v/5) (4) Dodge (OCV --, DCV +5) 3 Tactics 13- 2 Common Melee Weapons 2 Common Missile Weapons 4 Contact - Justice Society; Usefulness: Extremely, +2 11- 2 Contact - Speed Saunders; Usefulness: Normal, +0 11- 2 Professional Skill - Student 11- 3 Knowledge Skill - Film & media 13- 100+ Disadvantages 15 Secret Identity - Kendra Saunders 15 In Love with Hawkman (Common, Strong) 15 Hates Hawkman (Common, Strong) 10 Past life memories cause confusion (Common, Moderate) 10 Persued (romantically) by Hawkman (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 OCV: 7; DCV: 7; ECV: 7; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 14/10; ED/rED: 16/10 Costs: Char.: 112 Disad.: 65 Powers: + 147 Base: + 100 Exp.: + 94 Total: = 259 Total: = 259 Height: 168cm (5'6"), Weight: 55kg (121 lbs), Sex: Female Appearance: Kendra is an attractive, slightly exotic looking young women with green eyes and short red hair. Background: Kendra is the granddaughter of Golden Age adventurer "Speed" Saunders and grandniece of the Golden Age Hawkman and Hawkwoman. Kendra had a troubled youth spending much of her childhood in various youth facilities, following her parents death when she was sixteen. Rather than staying in the facilities, Kendra often took refuge on the streets until she was eventually found by her grandfather, Speed Saunders, who became her guardian and helped put some stability in her life and Kendra entered film school following an old dream of hers. However, her troubles were not over and at age seventeen she cut her wrists trying to commit suicide. Speed found her in the bathroom and quickly rushed her to the hospital where she died. Ten minutes after being pronounced dead she suddenly began breathing again, having somehow miraculously been brought back to life. When she opened her eyes Speed noticed that her eyes were no longer green but brown. Upon seeing this Speed realized that he was no longer looking at his granddaughter but the reincarnation of Shiera Hall and Egyptian princess Chay-Ara. Kendra still believed herself to be Kendra Saunders and believing that a reincarnation of Khufu or Carter could not be far behind Speed decided that revealing the truth to Kendra was probably not meant for him. Instead he told Kendra of her family history and began training her to take the mantle of Hawkgirl. Six months after her training began on the night of her nineteenth birthday she got a frantic phone call from her grandfather who told her to get the wings. Speed had just witnessed the death of Wesley Dodds at the hands of Mordru the Dark Lord and knew that in order to stop the Dark Lord the Justice Society would be forced to reform and he knew that Kendra's future destiny was closely tied to the JSA [JSA Secret Files #1]. The following day Kendra donned the wings of her grand aunt and took flight for the first time. As per instructions by her grandfather she then travelled to Vancouver to find and protect a newborn baby boy no matter what. The baby who was the reincarnation of Hector Hall and heir to the mantle of Dr. Fate was the being hunted down by Mordru so that he could kill him and assume the power of Dr. Fate himself. Although Mordru was able to kidnap the baby, the JSA and Kendra eventually found him and before he was able to kill the child, the Star-Spangled Kid managed to bond the child to the Fate power. Using his vast powers the new Dr. Fate was able to imprison Mordru in his amulet and saving the JSA. The heroes then returned to the JSA headquaters and decided to reform the JSA on a permanent basis. Kendra joined the group as Hawkgirl and has been a valuable asset to the team ever since [JSA #2-#4] POWERS AND WEAPONS Hawkgirl can travel at great speed by means of the artificial wings made of "ninth metal" that her great aunt used before her. Kendra also has her great aunts love of archaic weaponry and is an expert at hand-to-hand combat, skilled in a number of martial arts techniques. Background data from The Unofficial Guide to the DC Universe (http://members.nbci.com/Tenzel/) ================================================================== Hero System writeup by John Desmarais (john.desmarais@attglobal.net)