Name:  The Hoofed Thing

Val	Char    Cost
35*	STR	 5
17	DEX	21
20	CON	20
20*	BODY    12
25	INT	15
25	EGO	30
40	PRE	30
 0	COM	-5
30	PD	 27
 8	ED	  4
 3	SPD	 3
 6	REC	
40	END	
38*	STUN    
*Bonuses for Growth Added In

Characteristic Rolls: STR: 16-, DEX: 12-, CON: 13-, INT: 14-, EGO: 14-, PER: 14-
Run: 14", Swim: 2", Jump: 3", Lift: 3200 kg

Cost    Powers  END/Roll
33	Growth 20 points, +1/2 adv 0 END, +1/2 adv Persistent, -1/2 
	limit Always On, -4" Knockback, x8 Mass, -2 DCV, +2 vs. PER 
	Rolls, x2 Reach
30	50 % Resistant Physical Damage Reduction
 5	10 points Physical Damage Resistance
30	2D6 Physical HKA Teeth, 4D6 with STR
30	6D6 Telepathy
12	+4D6 HA with Kick
25	Life Support:  All Environments, Self-Contained Breathing, 
	Doesn't Age or Get Sick
 5	IR Vision
 5	UV Vision
 5	Extra Limbs (Tentacle Clusters)
11	Mental Defense 25
16	+8" Running (Total 14")
19	Multiform:  288-point secondary form, -2 limit No Conscious 
	Control

Cost    Skills, Talents, Perks  Roll
 3	Climbing 12-
 3	Concealment 14-
 3	Contortionist 12-
 3	Interrogation 17-
 3	Inventor 14-
 3	Linguist
 2	LS:  English, fluent with accent
 1	LS:  Latin, fluent
 1	LS:  Arabic, fluent
 3	Navigation 11-
 3	Scholar
 2	KS:  The Occult 12-
 2	KS:  Eldritch Literature 12-
 3	Scientist
 1	Astronomy 11-
 1	Astrophysics 11-
 1	Human Anatomy and Physiology 11-
 3	Shadowing 11-
 3	Stealth 12-
 5	Survival 12-
10	+2 with HTH Combat
 3	Talent:  Ambidexterity
 3	Talent:  Double-Jointed
 3	Talent:  Lightsleep

100+    Disadvantages
 15	Accidental Change 14- When BODY Reaches 0, uncommon situation
 20	Berserk 11- In Combat, Recover 11-, common situation
 25	Extra-Dimensional Horror, not concealable, extreme reaction
 15	Hunted 14-:  Intrepid Paranormal Investigators, less powerful
 10	Watched 11-:  The Elder Gods, more powerful
 20	Hungry, very common, irrational actions
  5	Professional Rivalry:  Wizard Who Summoned It
246	Disgusting Thing From Beyond Bonus

OCV: 6(8 in HTH Combat); DCV: 4; ECV: 8; Mental Def.: 25; Phases: 4, 8, 12
PD/rPD: 30/10; ED/rED: 8/0  

Costs:  Char.:  162	Disad.: 110
	Powers: + 294	Base:   + 100
			Exp.:   + 246
	Total:  = 456	Total:  = 456


Gaseous Form

Val	Char    Cost
15	STR	 5
17	DEX	21
15	CON	10
16	BODY    12
25	INT	15
25	EGO	30
40	PRE	30
 0	COM	-5
 8	PD	 5
 8	ED	 5
 3	SPD	 3
 6	REC	
30	END	
22	STUN    

Characteristic Rolls: STR: 12-, DEX: 12-, CON: 12-, INT: 14-, EGO: 14-, PER: 14-
Run: 6", Swim: 2", Jump: 3", Lift:  0 (It's non-corporeal)

Cost    Powers  END/Roll
40	Desolid, +1/2 adv 0 END, +1/2 adv Persistent, -1/2 limit Always 
	On, -1/2 limit Not Through Physical Barriers, affected by 
	magical attacks
45	1D6 Transfer BODY to BODY, +2 adv Affects Physical World -- 4 END
25	Life Support:  All Environments, Self-Contained Breathing, 
	Doesn't Age or Get Sick
10	UV and IR Vision
11	Mental Defense 25

Cost    Skills, Talents, Perks  Roll
3	Climbing 12-
3	Concealment 14-
2	LS:  English, fluent
7	Shadowing 13-
3	Stealth 12-
5	Survival 12-
3	Tracking 14-

100+    Disadvantages
15	Accidental Change 14- When Absorbs Equivalent Amount of BODY It 
	Lost, uncommon situation
20	Berserk 11- In Combat, Recover 11-, common situation
25	Roiling, Oily Black Cloud with Glowing Red Eyes, not concealable,
	extreme reaction
15	Hunted 14-:  Intrepid Paranormal Investigators, less powerful
10	Watched 11-:  The Elder Gods, more powerful
25	Hungry, very common, total
 5	Professional Rivalry:  Wizard Who Summoned It
73	"I Knew Cthulhu When" Bonus

OCV: 6; DCV: 6; ECV: 8; Mental Def.: 25; Phases: 4, 8, 12
PD/rPD: 8/0; ED/rED: 8/0  

Costs:  Char.:  131	Disad.: 115
	Powers: + 157	Base:   + 100
			Exp.:   + 73
	Total:  = 288	Total:  = 288


Source:  Robert E. Howard, "The Hoofed Thing," The Haunt of Horror, June 1973

Background: 

The Hoofed Thing was summoned to our dimension for foul but undisclosed 
purposes by one of those outrageously wicked and overconfident occult 
researchers endemic to quaint New England villages during the 1920s and 
'30s.  The creature, kept in the researcher's attic study, was originally
the size of a toad but grew rapidly on an all-meat diet.  Once it had 
tasted human flesh it would accept nothing else.  The wizard posed as a 
kindly wheelchair-bound scholar by day and crept out at night to seize 
victims to feed to the monster.

Victims became harder to come by as the townspeople, alarmed by the 
growing number of disappearances, stayed home after dark.  Desperate 
because the Hoofed Thing was becoming dangerously irritable, the wizard 
tricked a pretty neighbor into coming over.  Unfortunately for the 
villain, the woman's fiance' wasn't the anemic professor usual in such 
tales but the campus jock.  While the wizard enjoined the creature to 
put off its next snack,  the athlete freed his girlfriend then snatched 
a (presumably decorative) bastard sword off the wall and went upstairs 
to confront the bad guy.  He arrived in time to witness the Hoofed Thing 
devour the wizard -- an emphatic rebuttal of the latter's arguments.  
The brawny hero severely wounded the creature with his sword, and it 
dissolved into a malevolent cloudy mass that continued to pursue him and 
his fiancee.  In the confusion, a lantern got knocked over.  The wizard's
ancient house was engulfed in flames almost as soon the lovers could 
scramble outside, and the hero presumed that the Hooved Thing was 
destroyed in the fire.

Or perhaps not.  No one actually saw the creature die; who could 
distinguish it from all the smoke?  Besides, its a shame to have a 
monster this eerie dispatched so quickly and easily.  The GM should give
his intrepid band of pulp or fantasy adventurers a crack at it.  The 
Hoofed Thing would be delighted to have the player characters over for 
lunch.

Powers and Abilities:

It's big, strong, scary and fast.  It's hard to hurt, at least with 
physical weapons, because much of its mass isn't quite in our dimension.
The only truly solid portions of its anatomy are its teeth and hooves.  
Its Double-Jointed and Contortionist skills represent its rubbery 
flexibility.  The Hoofed Thing can see in the dark, and can endure 
conditions that would quickly kill a human being.  In addtion, it is 
smarter and stronger willed than most humans -- bad news for any 
magician foolish enough to attempt to control it.  It's skill set 
includes astronomical knowledge that it would naturally have coming from
Out There as well as languages and knowledges from the occult studies 
the wizard would have assisted it with.  It has several skill enablers 
because it learns so quickly.

In combat the Hoofed Thing's strategy is simple:  grab and bite.  Its 
Hand-to-Hand combat skill levels represent the advantage of having 
dozens of grasping tentacles.  Although its bulk prevents it from 
leaping as nimbly as a goat, it can deliver powerful kicks with its 
hooves.

Disadvantages:

Despite its great intellect, the Hoofed Thing's horrifying appearance 
and craving for human flesh preclude effective cross-species 
communication.  In combat it tends to get lost in the joy of killing, 
even when the victims are its supposed allies.  Its defenses against 
energy attacks, particularly killing energy such as fire, are merely 
average.  When critically injured it loses its ability to maintain a 
corporeal form until it can drain enough energy from prey to reform.  
And it can't resist trying to one-up the magician who summoned it.  How 
dare a potential prey try to give it orders!

Height: cm (10' 7"), Weight: 1600 kg (   lbs), Sex: ?, 
Race: Cthuloid Horror

Appearance: 

The Hoofed Thing is a dark, rubbery biped almost 11 feet tall that 
combines traits of insect, mammal, reptile and mollusk.  Its bulbous 
head is dominated by a huge compound eye and a mouthful of sharp teeth.
Instead of arms, it has a cluster of long tentacles on either side of 
its torso.  Its muscular legs end in huge goat-like hooves.  Although it
is capable of speaking English, it tends to express itself in 
ear-splitting roars.  When injured, the Hoofed Thing dissolves into a 
dense, oily black cloud with a pair of red sparks (eyes?) gleaming from 
within.  It oozes ominously along the ground with malevolent intent.

The creature described in Howard's story was a baby, less than a year 
old.  Like some species of reptile or fish, Cthuloid entities never stop
growing as long as they have a steady food supply and a congenial 
habitat.  A more mature Hoofed Thing would be larger, tougher, smarter, 
and would probably have learned a few magic spells.
==============
Hero System write-up by Kevin Scrivner