Name: Hourman (Rex "Tick-Tock" Tyler) Val Char Cost 20/65 STR 10 20 DEX 30 18 CON 16 12 BODY 4 18 INT 8 13 EGO 6 20 PRE 10 14 COM 2 8 PD 4 8 ED 4 5 SPD 20 8 REC - 36 END - 31 STUN - Characteristic Rolls: STR: 13/22-, DEX: 13-, CON: 13-, INT: 13-, EGO: 11-, PER: 13- Run: 6/21", Swim: 2", Jump: 4/13", Lift: 400kg/200ton Cost Powers END/Roll 35 +45 Str, Doesn't Add, 8ch, 1 turn duration (+3/4), IIF (-1/4), Must wait 1 hour before using again (-1/2) 35 15/15 Armor, Costs charges (-1/2), 8ch, 1 turn duration, IIF, Must wait 1 hour 30 +15" Running, 8ch, 1 turn duration, IIF, Must wait 1 hour Cost Skills, Talents, Perks Roll 6 Scientist: Chemistry, Biochemistry, Pharmaceuticals 11- 3 Inventor 13- 16 2 Combat levels 100+ Disadvantages 20 Psyche Lim: Superpatriotic (Common, Total) 20 Psyche Lim: Code vs Killing (Common, Total) 20 Psyche Lim: Miraclo Addict (Very Common, Strong) 15 Secret Identity 64 Junkie Bonus OCV: 7; DCV: 7; ECV: 4; Mental Def.: 0; Phases: 3,5,8,10,12 PD/rPD: 8(23)/(15); ED/rED: 8(23)/(15) Costs: Char.: 114 Disad.: 139 Powers: + 125 Base: + 100 Total: = 239 Total: = 239 Note: The addiction to Miraclo is a ret-con. In a true Golden Age campaign, heroes only use medication in a responsible manner. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM ===============================================================================