Name: Human Torch Val Char Cost 13 STR 3 21 DEX 33 20 CON 20 10 BODY 0 11 INT 1 10 EGO 0 15 PRE 5 18 COM 4 8 PD 5 17 ED 13 5 SPD 19 7 REC 0 40 END 0 30 STUN 3 Characteristic Rolls: STR: 12-, DEX: 13-, CON: 13-, INT: 11-, EGO: 11-, PER: 11- Run: 6/7", Swim: 2", Jump: 3", Lift: 151½kg Cost Powers END/Roll 15 Elemental Control (22-pt reserve); Only in Hero ID: -¼; Not while wet: Slightly, -¼ a-15 18" Flight (NC: 36"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 67; Reduced END: Half, +¼; Only in Hero ID: -¼; Not while wet: Slightly, -¼ 2 b-15 Force Field (12 PD/18 ED); Reduced END: Zero, +½; Only in Hero ID: -¼; Not while wet: Slightly, -¼ 0 c-19 1½d6 RKA; Range: 250; Damage Shield: +½; Reduced END: Zero, +½; Only in Hero ID: -¼; Not while wet: Slightly, -¼ 0 d-19 Images (Normal Sight, 8" radius); Range: 250; Observer PER Penalty: 5, +15; Reduced END: Half, +¼; Only in Hero ID: -¼; Not while wet: Slightly, -¼ 2 e-15 Damage Reduction (Energy, 75% Resistant); Fire & Heat Only: -1; Only in Hero ID: -¼; Not while wet: Slightly, -¼ 54 Multipower (81-pt reserve); Only in Hero ID: -¼; Not while wet: Slightly, -¼ u-5 13d6 Energy Blast; Range: 405; Versus: ED; Reduced END: Half, +¼; Only in Hero ID: -¼; Not while wet: Slightly, -¼ 3 u-5 1½d6 RKA; Range: 405; Area Effect (Any Area): 6 hexes, +1; Continuous: +1; Reduced END: Half, +¼; Only in Hero ID: -¼; Not while wet: Slightly, -¼ 3 u-19 4d6 RKA; Range: 600; Armor Piercing: 1, +½; Explosion (Extended Area +0"/DC): +½; Increased END: ×3, -1; Only in Hero ID: -¼; Not while wet: Slightly, -¼ 36 5 Flash Defense (Sight, 5 pts) 3 Life Support: Intense Heat/Cold 2 Running (+1", 7", NC: 14"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 4 1 Cost Skills, Talents, Perks Roll 1 Acting 8- 2 CK: New York 11- 3 Combat Driving 13- 3 Conversation 12- 3 High Society 12- 4 KS: Auto Racing 13- 2 KS: Celebrities 11- 1 KS: Pop Culture 8- 5 Mechanics 12- 1 Oratory 8- 2 PERK: Local Police Powers 1 PERK: Int Driver's License 1 PERK: Passport 1 PERK: Weapon Permit 3 Seduction 12- 3 Systems Operation 11- 2 TF: Air Vehicles 2 TF: Space Vehicles 2 TF: Water Vehicles 2 WF: Small Arms 9 +3 level w/All Ranged Attacks 6 +2 level w/Multipower 100+ Disadvantages 10 AC: When wet (11-) Large quantities of fire retardents 10 DF: Flaming body; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 15 DNPC: Frankie Ray (Normal, 11-); Skills: Normal, +0 25 HUN: Dr. Doom (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 HUN: Puppet Master (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 HUN: Wizard (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 PSY: Code Against Killing (Common, Total) 15 PSY: Impulsive (Very Common, Moderate) 15 PSY: Overconfidence (Very Common, Moderate) 10 P-ID: Johnny Storm 15 REP: Member of FF (14-) 10 RIV: Thing; Situation: Professional, 5; Position: Equal, +0; Rival: PC, +5 10 Flame Retardents (1d6 STUN/Turn); Condition: Uncommon, +5 50 Hero Bonus OCV: 7; DCV: 7; ECV: 3; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 20/12; ED/rED: 35/18 Costs: Char.: 106 Disad.: 235 Powers: + 250 Base: + 100 Exp.: + 21 Total: = 356 Total: = 356 ============================================================================ Character write-up created by Mitchel Santorineos for his Amalgam Champions Campaign. Amalgam is my Champions game set in a world that is a combination of both Marvel and DC comics. The Amalgam Universe asks the question: "What would happen if all the known comic book heroes existed on one earth, and how would a small group of heroes match up to their idols".