Name: Hyperion Val Char Cost 120 STR 110 41 DEX 93 75 CON 130 19 BODY 18 33 INT 23 24 EGO 28 30 PRE 20 20 COM 5 50 PD 26 50 ED 35 8 SPD 29 35 REC -8 150 END 0 150 STUN 33 Characteristic Rolls: STR: 33-, DEX: 17-, CON: 24-, INT: 16-, EGO: 14-, PER: 19- Run: 6/30", Swim: 2/30", Jump: 24", Lift: 400 kton Cost Powers END/Roll 50 5d6 RKA: Atomic Vision; Range: 375; Burnout: 14, -¼; No Knockback: -¼ 7 70 Multipower: Movement Powers (70-pt reserve) u-7 30" Flight (NC: 240"); Non-Combat Multiplier: ×8, +10; Non-Combat (MPH): 714; Multipower: Fixed Slot 6 u-4 Running (+24", 30", NC: 60"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 143; Has Turn Mode: -¼; Multipower: Fixed Slot 6 u-2 Swimming (+28", 30", NC: 60"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 167; Has Turn Mode: -¼; Multipower: Fixed Slot 6 9 Enhanced Perception (all) (+3 to PER) 5 Infrared Vision 3 Mental Awareness 12 Microscopic Vision (×10000) 20 N-Ray Vision; Substance: Lead, Gold, FOrce Fields 3 Radio Hearing 24 Telescopic Sense (Sight, +16 to PER) 12 Telescopic Sense (Hearing, +8 to PER) 3 Ultrasonic Hearing 5 Ultraviolet Vision 15 Elemental Control: Invulnerability (15-pt reserve) a-12 Damage Resistance: Invulnerability (30 PD/30 ED); Limited Power: Reduced to 15/15 by magic attacks: -¼ b-12 Damage Reduction (Physical, 50% Resistant); Not vs Argonite (Radioactive Element): -¼ c-12 Damage Reduction (Energy, 50% Resistant); Not vs Argonite (radioactive Element): -¼ 8 Knockback Resistance (-4") 13 Mental Defense (21 pts); Add to Total; Half Defense vs Mind Control: Slightly, -¼ 20 Power Defense (20 pts) 30 Life Support (30) Life Support (total) 5 Lack of Weakness (-5 to Roll) 5 Instant Change; Clothes: One Set, 5 30 Modified Characteristic: STR; END: 6; Reduced END: Half, +¼ 6 Cost Skills, Talents, Perks Roll 7 Artist 13- 2 Professional Skill: Political Satirist 11- 3 Systems Operation 16- 1 Tactics 8- 3 Criminology 16- 3 Cryptography 16- 3 Deduction 16- 3 Interrogation 15- 2 Knowledge Skill: Journalism 11- 10 +2 level w/Aerial Combat 6 +2 level w/Wrestling (Grabbing, Throwing, etc) 15 +3 level w/HTH Combat (Brawilng) 20 +2 level w/Overall Level 150+ Disadvantages 10 Phys. Lim.: Alien Physiology requires Special Medical Facilities (Infrequently, Greatly) 20 Psych. Lim.: Code vs Killing (Common, Total) 15 Psych. Lim.: Protective of Earth (Common, Strong) 20 Psych. Lim.: Overconfident (Very Common, Strong) 20 Reputation: Earth's Greatest Hero (14-, Extreme) 5 Rivalry: Superman (should they ever cross paths); Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 15 Secret Identity: Graham Littlejohn 20 Susceptibility: Argonite (3d6 STUN/Turn); Condition: Uncommon, +5 536 Other: Strange Being from another planet bonus OCV: 14; DCV: 14; ECV: 8; Mental Def.: 21; Phases: 2, 3, 5, 6, 8, 9, 11, 12 PD/rPD: 50/30; ED/rED: 50/30 Costs: Char.: 542 Disad.: 661 Powers: + 469 Base: + 150 Exp.: + 200 Total: = 1011 Total: = 1011 Height: 195cm (6'5"), Weight: 225kg (495 lbs), Sex: Male, Age: 33, Race: Eternal Appearance: Tall and powerfully built with red hair and green eyes. Hyperion's costume is a red, sleevless bodysuit with a gold codpiece looking middle, and gold fold-over boots, and a gold cape. The cape is clasped to the costume on the right brest and on the back of the left shoulder. On his chest is a stylized atomic symbol. Background: Hyperion apperently is an eternal from another world known as Other Earth. He was sent to earth as an infant and raised by a young couple in America. he grew up much stronger and faster than everyone else, he had powers some couldn't even dream of. He donned the costume and took the name Hyperion and set out to protect his new home. He was instramental in the creation of the Squadron Supreme and often serves as leader. When the Squadron decided that the best way to protect their world was to run it; they set off a series of events that eventually led to their being trapped on MARVEL Earth. They clashed with the Avengers and fought along side them as well. After the two teams defeated Imus Champion, Ironman was able to send them home. There they encountered the NEW group of facists who had picked up where they had left off. They have joined with the adopted son of their fallen comrade/enemy Nighthawk, who has take up the latter's mantle and now fights alongside the Squadron. ============================ Hero System writeup by Chad Riley