Name: Igoo Val Char Cost 55* STR 20 18 DEX 24 20 CON 20 17* BODY 8 8 INT -2 11 EGO 2 30 PRE 20 6 COM -2 20* PD 13 20* ED 15 3 SPD 2 10 REC 40 END 42* STUN *Bonuses for Growth and Density Increase included Characteristic Rolls: STR: 20-, DEX: 13-, CON: 13-, INT: 11-, EGO: 11-, PER: 13- Run: 10", Swim: 0", Jump: 6", Lift: 50 tons Cost Powers END/Roll 20 Growth (15 points), +1/2 adv 0 END, +1/2 adv Persistent, -1/2 limit Always On; -2 DCV, +2 vs. PER Rolls, +1" Reach, -3" KB 13 Density Increase (10 points), +1/2 adv 0 END, +1/2 adv Persistent, -1/2 limit Always On; 4x Mass, -1" KB 20 Damage Resistance 20 PD, 20 ED 30 Full Life Support 5 Lack of Weakness (-5 to Find Weakness Roll) 6 +2 PER, All Senses 8 +4" Running (10" Total) Cost Skills, Talents, Perks Roll 3 Acrobatics 13- 3 Breakfall 13- 3 Climbing 13- 3 Concealment 11- 2 AK: Amzot 11- 2 KS: Herculoid Battle Tactics 11- 0 LS: Amzotian, native 5 +1 Level with HTH Combat 6 +2 Levels with Throwing 100+ Disadvantages 20 Giant Stone Ape, not concealable, causes fear 25 Hunted 14-: Weird Invader of the Week, more powerful 10 Watched 11-: Zandor, other Herculoids 20 Protects Zandor and Family, total 15 Protects other Herculoids, common, strong 15 Playful, common, strong 5 DNPC 11-: Zandor, slightly less powerful, useful skills 10 Reputation 11-: Guardian of Amzot 5 1D6 Unluck 5 No Fine Manipulation, infrequent, slight 20 2x STUN from Acid- and Lava-based Attacks, uncommon group OCV: 6 (7 with HTH combat); DCV: 4; ECV: 4; Mental Def.: 0; Phases: 4, 8, 12 PD/rPD: 20/20; ED/rED: 20/20 Costs: Char.: 120 Disad.: 150 Powers: + 129 Base: + 100 Exp.: + Total: = 249 Total: = 249 Source: "The Herculoids," Hanna-Barbera, 1967 Background: We aren't given origins for the monsters that comprise the Herculoids. However, Igoo may be the product of the same forces -- magical or technological -- that created the animated constructs that Zandor and his companions have occasionally encountered while exploring Quasar. In combat Igoo loves to throw things, preferably very large things such as massive tree trunks or boulders the size of school buses. If he can't throw an object at an enemy, he'll attempt to use it as a club for an area effect haymaker attack. He also coordinates with Gloop and Gleep in a slingshot maneuver in which the shapeshifters throw Igoo himself at a target. Powers and Abilities: Igoo's powers are pretty simple: he's huge, strong, and hard to hurt. His Life Support represents the fact that he is apparently some sort of animated statue. His skill KS: Herculoid Battle Tactics represents his ability to cooperate with the other monsters in combat. He can understand whatever language it is that Zandor speaks but can't talk. Disadvantages: Of course he's protective of Zandor's family and the other Herculoids. Igoo is a clown at heart and would be as playful as a baby chimpanzee if he weren't so bulky. Because of this, he has a knack for getting into trouble. His stony body shrugs off most attacks but can be dissolved by certain acids or by temperatures high enough to melt stone. Height: cm (12' 4"), Weight: 3200 kg ( lbs), Sex: Male?, Race: Rock Ape Appearance: Igoo is a massive gorilla-like biped composed of dark, craggy stone. He's at least twice the heighth of a man and six or seven feet wide. His hands and feet are bulky slabs seemingly out of proportion to the rest of his body. Igoo's eyes sometimes glow a dull yellow, although this could be a trick of the light. ========== Hero System write-up by Kevin Scrivner