Name: Wilson Fisk, The Kingpin (of Crime) (early active version) Value Stat Cost 40* STR 20 18 DEX 24 20 CON 20 15 BODY 10 18 INT 8 17 EGO 14 20 PRE 10 8 COM -1 16* PD 8 12* ED 6 4 SPD 12 10 REC 0 40 END 0 40 STUN 0 *Bonuses for Density Inc. included Characteristic Rolls: STR: 17-, DEX: 13-, CON: 13-, INT: 13-, EGO: 12-, PER: 13- Run: 6", Swim: 2", Jump: 6", Lift: 6400 kg Cost Powers END/Roll 9 2 Levels Density Increase: Really Huge. -2" Knockback, other effects marked * above. No End (+1/2), Persistent (+1/2), Always On (-1/2), Visible (-1/4), Disads of Growth (+2 to PER rolls against, -2 DCV) without the reach advantages (-1/2). 20 25% Physical and Energy Damage Reduction (very fat). 13 6d6 NND: Sleeping Gas. OAF Tiepin (obvious once used) (-1), No Range (1 hex range, close enough) (-1/2), 1 Charge (-2). Defense is self-contained breathing or merely holding breath. 15 2 1/2 d6 Energy RKA: Laser Cane. OAF Cane (-1), 8(?) Charges (-1/2), Beam Attack (full power only, cannot spread) (-1/4). Cost Skills, Talents, Perks Roll 3 Persuasion 13-. Not just based on fear either: see how he convinced Bullseye to back him instead of killing him. 3 Streetwise 13-. Grew up on streets. 10 2 Levels with Hand to Hand Combat: not afraid to get his hands dirty. Works out unarmed against groups of martial artists. 16 2 Levels with All Combat. 35 64 Followers (25 pt. base + 10 disads): Minor Thugs, as "skilled normals," from p.133 of the Blue Book. 0 English, Own Language, Level 4 7 PS: Gangster 18- (11- free: Own Profession). He's the "best" at what he does. 1 KS: Superheroes and -villains, especially those who have "interfered with past operations," 11- (8- free: Own Hobby). 3 AK: New York City 14- (11- free: Own City). 100+ Disadvantage 10 Dependent: wife, Vanessa. Normal, 8-. Reputed dead, but who knows? 5 Dependent: son, Richard Fisk, As Powerful, Hostile, 8- (secretly the vigilante Blood Rose). 15 Distinctive Appearance: huge. Not concealable. 20 Hunted, New York City superheroes (Spiderman, DareDevil, Cloak and Dagger, etc.). As powerful, 14- (between them). 10 Hunted, honest police and newspaper publishers. Less powerful, non combat influence, 8-. 8 Watched: by other Mob bosses for any sign of weakness. Less powerful, non combat influence, 11-, watched only (x 1/2). 15 Psych: Vengeful. Common, strong. Will go to extremes to hurt someone who has "interfered with business". Will set deathtraps. 15 Psych: Conceited. Common, strong. Will gloat, revealing plans. 15 Psych: Madly in love with Vanessa. Uncommon (she is reputed to be dead), total. This is more than ordinary feelings towards a dependent, he will spare heroes, risk his life, and even quit crime for her. 10 (semi-) Public Identity: Wilson Fisk, businessman (importer). Everyone "knows" who he is: though anyone saying as much publicly will be sued (or worse...). OCV: 6; DCV: 4*; ECV: 6; Mental Def.: 0; Phases: 3, 6, 8, 12 PD/rPD: 16/0; ED/rED: 12/0 Costs: Char.: 131 Disad.: 123 Powers: + 135 Base: + 100 Exp.: + 43 Total: = 266 Total: = 266 Background (version A) Enormously fat, bald, caucasian. Usually wears white suit, diamond rings, diamond tie-pin, ascot (neck-scarf), gold-headed walking stick, cigarette in holder. Weaponry can vary: the sleeping gas can be in the cigarette holder, for instance. Acts like a businessman. Has organized his subordinate mob bosses into a "board of directors," for instance. Talks about "profitability" and "long term v.s. short term" etc. Has something like patriotism and a code of honor: at times has talked about his drug-selling and such as a way to "rid America of its weaker element" - but is not fanatical about it. He is in it mostly, if not completely, for the money and power, and generally admits it. Tries not to participate in crimes directly: runs the "empire" from behind the scenes. Usually based in a skyscraper, penthouse or office-building, in New York City. Characters who he feels have "interfered" slightly with "peripheral operations" may be invited into a rich boardroom, and warned off (with euphemisms only - never saying anything directly incriminating, in case the characters have brought tape/video recorders). He does make some kind of effort to appear respectable. Only if the characters try to bring the fight to him, to get the man at the top, will he fight personally. Also, he may get personally involved if the characters have been "persistent thorns in his side", by setting a trap (and showing up to gloat as characters are about to be crushed in the car press, for instance - usually a terrible mistake!). If he is obviously outnumbered, he will try to escape or surrender without a fight, and rely on his contacts. Even if sent to prison, he will probably be able to run his empire from there. He will not refuse a one on one fight, however. He will use the gas as a last resort, a hidden weapon, since once a character has been exposed to it in one encounter, it is pretty much useless against them (they can remember to hold their breath). The "early, active" Kingpin (options marked a above) would get more physically involved, while the "later, behind-the-scenes" one (marked b) tends to let others do his fighting for him. Despite what the Marvel Universe series seems to say (about SM pulling his strength against a "mere normal", etc.), the early Kingpin fought Spider-Man hand-to-hand, winning occasionally. Later, Mr. Fisk became more the behind-the-scenes shadowy mastermind. Maybe he got older - or maybe he just lost too many times, and realized that it was safer this way for him personally. Running the Kingpin: Using the more expensive version whenever it comes to a choice (both the STR 40 _and_ the contacts) makes for a reasonable normal Champions-level master villain. The other two versions are good for slightly less powerful heroes. Use Vanessa showing up if the heroes get caught in a bad bind. She is tall, thin, beautiful, vaguely foreign, with long black hair. Acts quiet and sad - she does not approve of her husband's profession, but loves him. Since even the STR 40 version of the Kingpin may be no tougher than the party Brick, that willingness to get into 1-1 fights that he believes he will win may be played as his weakness. Also, he makes a good megalomaniac: he loves deathtraps, and being there to gloat. Blood Rose was never played up as much as it could have been. This is an armed-and-armored (relatively light, not in Iron Man's class: uses guns, for instance) hero, trying to destroy his father's criminal empire. He is a vigilante - that is, not afraid to kill (takes after father this way?). But K still loves him, in a way. Whether they will eventually kill each other could be an interesting scene to play out. George Ruban 11-7-1994.