Name: Lightray Val Char Cost 30 STR 20 40 DEX 90 24 CON 28 14 BODY 8 38 INT 28 18 EGO 16 18 PRE 8 26 COM 8 12 PD 6 10 ED 5 6 SPD 10 11 REC 0 48 END 0 41 STUN 0 Characteristic Rolls: STR: 15-, DEX: 17-, CON: 14-, INT: 17-, EGO: 13-, PER: 17- Run: 6", Swim: 2", Jump: 6", Lift: 1600kg Cost Powers END/Roll 90 18d6 Energy Blast; Range: 450; Versus: ED; Special Effect: Solar 9 60 6d6 Flash (Normal Sight); Range: 300; Special Effect: Solar 6 226 68" Flight (NC: 1088"); Non-Combat Multiplier: ×16, +15; Non-Combat (MPH): 2,428; Reduced END: Zero, +½ 0 61 Images (Normal Sight, Sight, 4" radius); Range: 305; Observer PER Penalty: 7, +21; Special Effect: Light 6 30 Life Support; Special Effect: Light 10 Faster-Than-Light Travel (1 LY/Year); Special Effect: Light Cost Skills, Talents, Perks Roll 3 Acrobatics 17- 6 Transport Familiarities (2) Ground Vehicles (2) Air Vehicles (2) Space Vehicles 9 Weapon Familiarities (2) Small Arms (2) Heavy Weapons (1) Flamethrowers (1) Grenade Launchers (1) Heavy Machine Guns (1) Rocket Launchers (1) Man-guided Missiles 3 Scientist 2 Science: Chemistry 17- 2 Science: Mathematics 17- 2 Science: Physics 17- 3 Area Knowledge: New Genesis 17- 3 Area Knowledge: Apokolips 17- GADGETS 0 Follower: Mother Box (see below) (1, 0 pts, 0 Disad.); Number: 1, +0; Get real. This is a god box. There's a sloppy, ill-conceived attempt at the bottom of this document. [No points have been spent by the character to have this - it just seemed wrong] 100+ Disadvantages 20 Psych. Lim.: Uncommonly Heroic (Very Common, Strong) 5 Reputation: Orion's pal (8-) 612 Other: Kirby Bonus OCV: 13; DCV: 13; ECV: 6; Mental Def.: 0; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 12/0; ED/rED: 10/0 Costs: Char.: 227 Disad.: 637 Powers: + 510 Base: + 100 Total: = 737 Total: = 737 Background: Lightray has been a staunch ally and friend to Orion in his battle against the forces of Apokolips. Lightray's peaceful nature often counterbalances Orion's ferocity. Name: Mother Box -or a poor facsimile Val Char Cost 20 INT 10 10 DEX 0 12 EGO 4 2 SPD 0 Characteristic Rolls: STR: 9-, DEX: 11-, CON: 9-, INT: 13-, EGO: 11-, PER: 13- Run: 6", Swim: 2", Jump: 0", Lift: 25kg Cost Powers END/Roll 17 Detect (+6 to PER); Time Required: Instant, +2; Range: Touch, +0; Substance 10 360-Degree Sensing (Unusual Senses) 180 Variable Power Pool (90-pt Pool); Control Cost: 45; Change Powers as 0 Phase Action: +1 0 Variable Power Pool Powers 11 END Reserve (100 END, 1 REC/turn); Recovery Rate: turn Cost Skills, Talents, Perks Roll 35 Danger Sense (Against All Attacks, Immediate Vicinity); Works: Against All Attacks, +10; Range: Immediate Vicinity, +5 16- 33 VPP Manipulation 28- 100+ Disadvantages 25 Psych. Lim.: Enigmatic Motivations (Very Common, Total) 175 Other: Kirby Bonus OCV: 3; DCV: 3; ECV: 4; Mental Def.: 0; Phases: 6, 12 PD/rPD: 0/0; ED/rED: 0/0 Costs: Char.: 14 Disad.: 200 Powers: + 286 Base: + 100 Total: = 300 Total: = 300 ============================================================================ My basis for the powers and characteristics is a combination of Mayfair's DC Heroes RPG, DC Comic's Who's Who in the DC Universe, ad my own twisted mind. Character write-up by John Desmarais. Copy and use as you will. Comments to John.Desmarais@attglobal.net