Name: Mass Master Val Char Cost 6 STR -4 14 DEX 12 20 CON 20 8 BODY -4 10 INT 0 14 EGO 8 10 PRE 0 12 COM 1 8 PD 7 8 ED 4 4 SPD 16 8 REC 6 40 END 0 21 STUN 0 Characteristic Rolls: STR: 10-, DEX: 12-, CON: 13-, INT: 11-, EGO: 12-, PER: 11- Run: 6/8", Swim: 2/4", Jump: 1", Lift: 57½kg Cost Powers END/Roll 10 Armor (4 PD/4 ED); Only in Hero ID: -¼ 12 Hand-To-Hand Attack: Jack hammer maneuver. (5d6, Total 6d6); Range: 0; Only in Hero ID: -¼ 1 4 Instant Change; Clothes: One Set, 5; Incantation: Instant Power, -¼ 4 Running (+2", 8", NC: 16"); Non-Combat Multiplier: ×2, +0; Non-Combat MPH): 6 2 3 Stretching (1", NC: 2); Non-Combat Multiplier: ×2, +0; Limited Power: No non-combat stretching.: -½ 1 2 Swimming: Swim fins on underwater costume. (+2", 4", NC: 8"); on-Combat Multiplier: ×2, +0; Non-Combat (MPH): 6; Only in Hero ID: -¼ 1 14 Elemental Control: Cloud powers. (18-pt reserve); Only in Hero ID: -¼ a-15 Darkness (Normal Sight, Sight, 2" radius); Range: 0; No Range: -½; Reduced END: Zero, +½; Only in Hero ID: -¼ 0 b-15 15" Flight (NC: 30"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 45; Reduced END: Half, +¼; Only in Hero ID: -¼ 1 15 Life Support; Only in Hero ID: -¼ Need Not Breathe; Only in Hero ID: -¼ Life Support: High Pressure/Vacuum; Only in Hero ID: -¼ Life Support: High Radiation; Only in Hero ID: -¼ Life Support: Intense Heat/Cold; Only in Hero ID: -¼ 60 Multipower (60-pt reserve) u-1 3d6 Aid (Fade/turn, Max. 18); Range: 0; Affects: Single Power, +0; Multipower: Fixed Slot; Concentrate: Throughout & 0 DCV, -1; Extra Time: full phase, -½ 1 u-3 Desolidification; Cannot Move through Solid Objects: -½; Vulnerability: Wind attacks.; Multipower: Fixed Slot; Limited Power: Can't carry anything besides costume.: -¼; Reduced END: Zero, +½ 0 u-4 Force Wall (9 PD/9 ED); Range: 280; Width: 11", +0; Multipower: Fixed Slot; Concentrate: Throughout & ½ DCV, -½; Reduced END: Half, +¼ 2 u-5 Shrinking-4 (DCV +8, Height 0 cm/0"); Mass: 0 kg/0.00 lbs; Knockback Increase: 12; PER Bonus: -8; Multipower: Fixed Slot; Limited Power: Weight does not change.: -¼; Reduced END: Zero, +½ 0 Cost Skills, Talents, Perks Roll 3 Acrobatics 12- 3 Breakfall 12- 8 +4 level w/Jack Hammer. 3 Stealth 12- 100+ Disadvantages 5 Distinctive Features: Colorful costume.; Concealability: Easily, 5; eaction: Noticed and Recognizable, +0 20 Hunted: Various enemies. (8-); Capabilities: More Powerful, 15; on-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; ctions: Hunting, ×1; Punishment: Harsh, 0 20 Normal Characteristic Maxima 15 Phys. Lim.: Minor (Frequently, Greatly) 15 Psych. Lim.: Overly aggressive. (Common, Strong) 15 Psych. Lim.: Annoying kid. (Common, Strong) 20 Psych. Lim.: Code vs. killing. (Common, Total) 5 Rivalry: Siblings; Situation: Professional, 5; Position: Equal, +0; ival: NPC, +0 15 Secret Identity: Jack Power 10 2d6 Unluck 10 Watched: by parents. (11-); Capabilities: More Powerful, 15; Non-combat Ifluence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: nly Watching, ×½; Punishment: Mild, -5 OCV: 5; DCV: 5 / 13; ECV: 5; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 12/4; ED/rED: 12/4 Costs: Char.: 66 Disad.: 150 Powers: + 184 Base: + 100 Total: = 250 Total: = 250 Real name: Jack Power Other known aliases: Destroyer II, Counterweight Occupation: Student and adventurer. Current group affiliation: Power Pack Past group affiliations: None Major enemies: Snarks First appearance: Power Pack #1 Origin: Power Pack #1 Description: Jack is pre-teen man with brown hair. Explanation of the conversions: The Elemental Control only works which in Hero ID, which is defined as having his Desolidification activated. The jack hammer attack only works when he activates his Shrinking. The Incantation to activate his Instant Change is saying "Costume On" or "Costume Off". History: Jack was granted his power by a dying Kymelian, along with his brother and two sisters. First gaining the power over his density he took the codename Mass Master. They called themselves Power Pack. Power Pack had many adventures, teaming up with Cloak and Dagger, Spider-Man, the New Mutants, and Franklin Richards, plus many others. He has had his powers switched with his siblings several times in the past. With a change in power he also has changed his name to Destroyer II and Counterweight. Eventually he had his original power returned to him. Note: Jack is in no way connected with the first Destroyer, who was an Asgardian construct. He is connected with Mass Master II and Destroyer III who were both his older brother Alex. Powers: Jack can increase and decrease the distance between his to create a number of powers. Initially could only assume the form of a cloud which can fly and obscure vision and shrink down to a few inches tall while maintaining his full weight and strength. He later learned to use his power to grow to twice his normal height (while still weighing the same). Most recently he has learned to create "density fields" out of thin air, which act as protective walls. Jack was given a suit by the Kymelians that he can summon from another dimension. It acts as insulation and minor body armor, and can optionally come equiped for under-sea and outerspace survival when needed. Character created by Marvel Comics. Page setup by Mathew R. Ignash - mignash@rust.net. Last Updated - October, 2001