Name: Mon El (Lar Gand) Val Char Cost 145 STR 135 45 DEX 105 57 CON 94 28 BODY 36 32 INT 22 27 EGO 34 35 PRE 25 20 COM 5 98 PD 69 98 ED 87 10 SPD 45 40 REC - 114 END - 130 STUN - Characteristic Rolls: STR: 38-, DEX: 18-, CON: 20-, INT: 15-, EGO: 14-, PER: 15- Run: 6", Swim: 2", Jump: 29", Lift: 12800 kton Cost Powers END/Roll 135 150 Multipower 12-u 8d6 RKA, 1/2 End [6] No KB (Heat Vision) 7-u 10d6 Energy Blast, AOE Line (10 Hex) x2 KB 1/2 End KB Only (-1) 187 75" Flight 1/2 End [7] 38 x16,000c FTL 98 Full Resistant Pd & Ed 73 Full Hardened Resistant Pd & Ed 20 Targeting Sense Hearing 30 +10 to Perception Rolls 5 IR 5 UV 15 x100,000 Microscope Vision 3 Ultrasonic Hearing 45 x32,000 Telescope Vision 10 High Range Radio Hearing 36 1/2 End Str [7] 30 Full Life Support 25 20pts Hardened Flash Def 5 Lack of Weakness 12 10pts Hardened Flash Def (vs Hearing group) Cost Skills, Talents, Perks Roll 10 Eidetic Memory 7 Astronavigation 14- 3 Inventor 15- 3 Paramedic 15- 3 Scientist 1 Science: Biology 11- 1 Science: Genetics 11- 1 Science: Biochem 11- 1 Science: Biophysics 11- 1 Science: Mechanical Engineering 11- 1 Science: Electrical Engineering 11- 3 Mechanics 11- 3 Electronics 11- 30 3 Overall levels Flight Ring 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End, IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation, Pressure, IIF, Not if character takes body (-1/4), 1 Day Max (1-/4) 100+ Disadvantages 20 CVK 10 Psyche: Fear of Phantom Zone 20 Phys: Needs anti-lead serum to survive 5 Love Tasmia Mallor 999 Daxamite Bonus OCV: 15; DCV: 15; ECV: 9; Mental Def.: 0; Phases: 2,3,4,5,6,8,9,10,11,12 PD/rPD: 98/98; ED/rED: 98/98 Costs: Char.: 522 Disad.: 55 Powers: + 957 Base: + 100 Exp.: + 999 Total: = 1479 Total: = 1479 Background: -------------------------------------------------------------------------------- At the end of the Levitz era, the anti-lead serum also allowed Mon-El to operate normally under a red sun and on heavy gravity worlds. See Rokk, Imra or Garth for notes on equipment. Mon-El keeps the equipment around, even though half of it is useless to him because 1) he doesn't know he is in a Champions game and 2) in case somebody does find a way to remove some or all of his powers, its good to have a back-up and 3) he can always loan them to someone else more needy than himself. -------------------------------------------------------------------------------- Write-up copyright © 1995 by Sam Bell (sam@eng.sun.com) =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM ===============================================================================