Name: Mustang Val Char Cost 45/50 STR 35 20 DEX 30 20 CON 20 15/16 BODY 10 10 INT 0 14 EGO 8 18 PRE 8 14 COM 2 12 PD 3 7 ED 3 4 SPD 10 13 REC 0 40 END 0 48/49 STUN 0 Characteristic Rolls: STR: 18/19-, DEX: 13-, CON: 13-, INT: 11-, EGO: 12-, PER: 11- Run: 6", Swim: 2", Jump: 10", Lift: 12½ ton/25 ton Cost Powers END/Roll 12 Armor (4 PD/4 ED) 7 Growth-1 (×2 mass, ×1.2 height); Mass: 0 kg/0.00 lbs; Height: 0 cm/0"; Extra STR: 5; Knockback Reduction: -1; Extra BODY: 1; Extra STUN: 1; DCV Penalty: -1; PER Penalty: +1; Add to Characteristics: Yes; Always On: -½; Reduced END: Zero & Persistent, +1 0 7 Regeneration (1 BODY/5 min.); Regenerate: Standard, +0 3 Telescopic Sense (Sight, +2 to PER) 44 Multipower: Bow and arrows. (100-pt reserve); OAF: -1; Gestures: Instant Power, -¼ u-3 Darkness: Smoke arrow. (Normal Sight, Sight, 4" radius); Range: 500; Multipower: Fixed Slot; Charges: 2, -1; Continuing Charges: 1 Turn, -2 lev; Continuous: +1; OAF: -1; Gestures: Instant Power, -¼ 0 u-2 4d6 Energy Blast: Sleep gas arrows.; Range: 250; Versus: ED; Multipower: Fixed Slot; No Normal Defense (LS- Breathing.): +1; Charges: 4, -1; Area Effect (One-hex): 1 hex(es), +½; OAF: -1; Gestures: Instant Power, -¼ 0 u-1 10d6 Energy Blast: Electro arrow.; Range: 250; Versus: ED; Beam Attack: -¼; Special Effect: Electricity; Multipower: Fixed Slot; Charges: 2, -1½; No Knockback: -¼; OAF: -1; Gestures: Instant Power, -¼ 0 u-2 10d6 Energy Blast: Explosive arrows.; Range: 375; Versus: PD; Multipower: Fixed Slot; Charges: 2, -1½; Explosion (Extended Area +0"/DC): +½; OAF: -1; Gestures: Instant Power, -¼ 0 u-3 10d6 Energy Blast: Acid Arrow; Range: 500; Versus: ED; Multipower: Fixed Slot; Charges: 2, -1; Continuing Charges: 1 Turn, -2 lev; No Knockback: -¼; Continuous: +1; OAF: -1; Gestures: Instant Power, -¼ 0 u-2 6d6 Entangle: Bola arrows. (DEF 6); Range: 450; Entangle Damage: Entangle Takes no Damage From Attack, +½; Multipower: Fixed Slot; Charges: 2, -1½; OAF: -1; Gestures: Instant Power, -¼ 0 u-3 10d6 Entangle: Net arrows. (DEF 10); Range: 500; Entangle Damage: Entangle Takes Damage, +0; Multipower: Fixed Slot; Charges: 2, -1½; OAF: -1; Gestures: Instant Power, -¼ 0 u-3 4d6 Flash: Flare arrow. (Normal Sight, Sight); Range: 500; Multipower: Fixed Slot; Charges: 2, -1½; Area Effect (Cone): 10" long, +1; OAF: -1; Gestures: Instant Power, -¼ 0 u-3 4d6 Flash: Siren arrows. (Normal Sight, Hearing); Range: 500; Multipower: Fixed Slot; Charges: 2, -1; Recoverable Charges: -2 lev; Area Effect (Radius): 5" radius, +1; OAF: -1; Gestures: Instant Power, -¼ 0 u-2 3d6 RKA: Blunt arrows.; Range: 335; Versus: PD; Multipower: Fixed Slot; Charges: 2, -1½; Increased STUN Multiplier: 1, ½; OAF: -1; Gestures: Instant Power, -¼ 0 u-2 2d6 RKA: Conventional arrowheads.; Range: 225; Versus: PD; Multipower: Fixed Slot; Charges: 16, +0; Armor Piercing: 1, +½; OAF: -1; Gestures: Instant Power, -¼ 0 u-1 2d6 RKA: Buzzsaw arrows.; Range: 225; Versus: PD; Multipower: Fixed Slot; Penetrating: +½; Charges: 2, -1¼; Continuing Charges: Extra Phase, -1 lev; OAF: -1; Gestures: Instant Power, -¼ 0 Cost Skills, Talents, Perks Roll 3 Acrobatics 13- 1 Breakfall 8- 1 Climbing 8- 3 Fast Draw 13- 9 +3 level w/With Multipower. 3 Stealth 13- 1 Weaponsmith: Muscle-Powered; Weapon Category: Muscle-powered Weapons 8- 100+ Disadvantages 10 Distinctive Features: Mutant; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 15 Distinctive Features: Green skin.; Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5 15 Hunted: Various villains. (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 5 Psych. Lim.: Flirt (Uncommon, Moderate) 10 Psych. Lim.: Overconfident (Common, Moderate) 15 Psych. Lim.: Code vs. killing. (Common, Strong) 10 Public Identity: Clinton Francis Barton Jr. 5 Reputation: Heroic archer. (8-) 10 2d6 Unluck OCV: 7; DCV: 7 / 6; ECV: 5; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 16/4; ED/rED: 11/4 Costs: Char.: 129 Disad.: 95 Powers: + 121 Base: + 100 Exp.: + 55 Total: = 250 Total: = 250 Real name: Clinton Francis Barton Jr. Other known aliases: CJ Occupation: Hero and adventurer. Current group affiliation: Avengers. Past group affiliations: None. Major enemies: Malefactor, Raze, Sentinels. First appearance: What If II #114 Origin: What If II #114. Description: Clinton is a teenager standing over 7' tall and muscular with green skin and eyes and yellowish-green hair. History: After the Beyonder died the heroes and villains he had brought to Battleworld were stranded there. A few years later Hawkeye and the She-Hulk had a son, and named him after his father. When he learned Malefactor was going to try to take over the world, Clinton joined up with his friends in forming a new Avengers group to defeat him. Lead by Crusader III, Clint joined Bravado, Torrent and Firefly. During the battle over control of the planet the old heroes were confronted with armies of Doombots at Malefactor's control, while the new heroes took on Malefactor and his minions. Doctor Doom then returned, having faked his death and took Malefactor for punishment. Fighting ceased when the Hulk returned and put an end to it. Powers: Clint is a mutant with some of his mother's strength as well as her green skin. He inherrited his father's keen eyesight, which combined with his superior eye muscles allows him a level of telescopic vision. Character created by Marvel Comics. Champions rules conversion by Mathew R. Ignash - mignash@rust.net. Last Updated - September, 2001