Name: Professor X Val Char Cost 12 STR 2 18 DEX 24 25 CON 30 13 BOD 6 20 INT 10 29 EGO 38 15 PRE 5 10 COM 0 7 PD 5 7 ED 2 6 SPD 12 10 REC 0 62 END 6 42 STUN 0 Characteristic Rolls: STR: 11-, DEX: 13-, CON: 14-, INT: 13-, EGO: 15-, PER: 13- Run: 1", Swim: 2", Jump: 0", Lift: 132 kg Cost Powers END/Roll 100 Multipower; 1/2 END, +1/4 m-20 8d6 Ego Attack 5 END m-20 15d6 Mental Illusion; AE using Mind Scan lims, +0; +2 ECV 5 END m-20 15d6 Mind Control; AE using Mind Scan lims, +0; +2 ECV 5 END m-20 15d6 Mind Scan at +2 m-20 16d6 Telepathy; AE using Mind Scan lims, +0 5 END m-20 8d6 mental Flash u-5 Invis. to mental senses, no fringe 2 END m-12 Desolid; 0 END, +1/2; leaves body behind, -1 m-20 3d6 Entangle; based on ECV, +1; transp. to attack, +1/2; vs EGO not STR, +1/2 5 END m-7 2d6 STUN Aid; ranged, +1/2 2 END 21 23-pt Mental Defense; hardened, +1/4 7 Flash Def. vs mental 13 +2 SPD; only for mental actions, -1/2 -5" running Cost Skills, Talents, Perks Roll 10 +2 ECV 5 +2 ECV; only to offset penalties, -1 3 KS: mutants 13- 3 Scientist 3 SC: Mutagenics 14- 3 SC: Biology 14- 3 SC: Psi surgery 14- 3 SC: Genetics 14- 24 8 AK's 24 Unknown skills 2 PS: teaching 11- 2 Security clearance 18 Contacts 52 200B+100D followers, x5 (original X-Men) 13 Hoverchair 80 The X-Mansion, 400-pt (?) base 10 Wealthy 3 Bureaucratics 12- 3 Conversation 12- 3 High society 12- 3 Oratory 12- 9 LS: French, German, Hebrew 100+ Disadvantages 15 Secret ID: Charles 5 Xavier dist feat: bald (ec) 20 Phys lim: can't walk (freq, fully) 20 Psych: committed to dream of better future (VC,s) 15 Protective of X-Men (c,s) 15 CVK (c,str) OCV: 6; DCV: 6; ECV: 10; Mental Def.: 23; Phases: 3,5,8,10,12 (2,4,6,8,10,12) PD/rPD: 7/0; ED/rED: 7/0 Costs: Char.: 140 Disad.: 90 Powers: + 574 Base: + 100 Exp.: + Total: = 714 Total: = Background: Powers/Tactics Professor X will almost always be in his hoverchair, so don't forget the vehicle rules. He avoids physical confrontation as much as possible, letting the X-Men run interference for him. Note that his physical SPD is only a 4, but 6 for mental actions (including his powers). Notes "AE using Mind Scan limitations" is an idea from the GM's Discretion article of AC #25. The security clearance fringe benefit is from Dark Champions. I've used my 10 pts per die house rule for the Aid. The Hoverchair STR 10 - BODY 10 - Size 1 hex - DEF 6 12(10 : protects passenger on 11-, -1/4) DEX 18 24 SPD 5 26 Move 8" 4 1" Flt 2 -- 66 / 5 = 13 ------------------------------------------------------------------------------ Write-up copyright © 1996 by Tim Larson (spock@courtave.net). Permission granted to duplicate and transmit, as long as this note is not removed. ------------------------------------------------------------------------------