Name: Quasar III

Val	Char	Cost
13	STR	3
14	DEX	12
14	CON	8
13	BODY	6
13	INT	3
14	EGO	8
18	PRE	8
16	COM	3
7	PD	4
7	ED	4
4	SPD	16
6	REC	0
28	END	0
27	STUN	0

Characteristic Rolls: STR: 12-, DEX: 12-, CON: 12-, INT: 12-, EGO: 12-, PER: 12-
Run: 6", Swim: 2", Jump: 3", Lift: 151―kg

Cost	Powers	END/Roll
5	Detect: Energy signatures. (+0 to PER); Time Required: Instant, +2; 
	Range: Touch, +0
5	Discriminatory Sense (Detect)

37	Elemental Control: Quantum Effect (37-pt reserve)
a-38	Armor: Quantum Aura (10 PD/10 ED); Usable By Others: Simultaneous Use, 
	+―; Ranged: +―; Usable by Others Number: 4, +―
b-75	Missile Deflection (All Ranged Attacks, At Anyone, OCV 8); Deflect 
	Attacks: At Range, +1; Deflection Bonus: 3, 6; OCV: 8
5	Instant Change; Clothes: One Set, 5
31	Life Support; Linked (to Armor): -―; Usable By Others: Simultaneous 
	Use, +―; Ranged: +―; Usable by Others Number: 4, +―
    	Need Not Breathe; Linked (to Armor): -―; Usable By Others: 
	Simultaneous Use, +―; Ranged: +―; Usable by Others Number: 4, +―
	Life Support: High Pressure/Vacuum; Linked (to Armor): -―; Usable By 
	Others: Simultaneous Use, +―; Ranged: +―; Usable by Others Number: 4, +―
   	Life Support: High Radiation; Linked (to Armor): -―; Usable By Others: 
	Simultaneous Use, +―; Ranged: +―; Usable by Others Number: 4, +―
   	Life Support: Intense Heat/Cold; Linked (to Armor): -―; Usable By 
	Others: Simultaneous Use, +―; Ranged: +―; Usable by Others Number: 4, +―

40	Mental Defense (43 pts); Add to Total

250	Multipower (250-pt reserve)
m-27	Change Environment (1000" rad.); Effect: Variable, +1; Description: 
	Any type of energy emission.; Multipower: Variable Slot; Reduced END: 
	Zero, +―	0
m-36	11d6 Energy Blast; Range: 895; Versus: ED; Multipower: Variable Slot; 
	Variable Advantage: Max. Advantage ―, +1―; Variable Special Effects: 
	Certain Group, +ž; Reduced END: Zero, +―	0
m-33	11d6 Entangle (DEF 11); Range: 825; Entangle Damage: Entangle Takes 
	Damage, +0; Multipower: Variable Slot; Reduced END: Half, +ž; 
	Reversible: +ž	7
u-4	Extra-Dimensional Movement; Dimensions: Group, +10; Time Travel: None, 
	+0; Mass Multiplier: Ũ32, +25; Carrying Mass: 1600; Dimension: Other 
	planets and star systems.; Multipower: Fixed Slot; Concentrate: 
	― DCV, -ž	5
m-27	22" Flight (NC: 22000"); Non-Combat Multiplier: Ũ1000, +45; Non-Combat 
	(MPH): 32,736; Multipower: Variable Slot; Reduced END: Zero, +―	0
m-27	Force Wall (12 PD/12 ED); Range: 675; Width: 30", +30; Multipower: 
	Variable Slot; Reduced END: Zero, +―	0
m-9	Images (Normal Sight, Sight, Radio, 1" radius); Range: 225; Observer 
	PER Penalty: 0, +0; Sense Group: Radio, 10; Multipower: Variable Slot; 
	Reduced END: Zero, +―	0
m-50	Telekinesis (STR 60); Range: 1250; Manipulation: Fine, +10; 
	Multipower: Variable Slot; Reduced END: Zero, +―; Area Effect 
	(Radius): 15" radius, +1	0

9	Radio Listen and Transmit; Transdimensional (Any planetary system he 
	has put a relay post in.): Group of Dimensions, +ū
5	Range (Detect)
10	Tracking Scent: Used on detect energy signatures.
2	Radio Listen and Transmit: Avengers ID card.; OAF: -1

Cost	Skills, Talents, Perks	Roll
3	Deduction	12-
3	Federal/National Police Powers
6	+2 level w/multipower.
4	Martial Block (OCV +2, DCV +2)
4	Martial Disarm (OCV -1, DCV +1)
3	Martial Throw (OCV +0, DCV +1, 2―d6+v/5)
5	Navigation	12-
3	Security Systems	12-
3	Survival	11-
3	Systems Operation	12-
3	Tactics	12-
3	Tracking	12-
4	Transport Familiarities
(2)	Air Vehicles
(2)	Space Vehicles
2	Small Arms

100+	Disadvantages
10	DNPC: Innocent people of the Universe. (Normal, 11-); Skills: Useful, -5
5	Distinctive Features: Wears a colorful costume.; Concealability: 
	Easily, 5; Reaction: Noticed and Recognizable, +0
20	Hunted: By various villains and cosmic threats. (11-); Capabilities: 
	As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical 
	Area: Unlimited, -0; Actions: Hunting, Ũ1; Punishment: Harsh, 0
20	Normal Characteristic Maxima
10	Psych. Lim.: Wanderlust (Common, Moderate)
20	Psych. Lim.: Code vs. killing. (Common, Total)
10	Public Identity: Wendell Elvis Vaughn
15	Reputation: Cosmic Avenger and POTU. (11-, Extreme)
10	2d6 Unluck
5	Watched: by the U.S. government. (8-); Capabilities: As Powerful, 10; 
	Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; 
	Actions: Only Watching, Ũ―; Punishment: Mild, -5
15	Watched: By cosmic powers. (14-); Capabilities: More Powerful, 15; 
	Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; 
	Actions: Only Watching, Ũ―; Punishment: Harsh, 0

OCV: 5; DCV: 5; ECV: 5; Mental Def.: 43; Phases: 3, 6, 9, 12
PD/rPD: 17/10; ED/rED: 17/10

Costs:	Char.:	75	Disad.:	140
	Powers:	+ 774	Base:	+ 100
			Exp.:	+ 610
	Total:	= 849	Total:	= 850


Occupation: Adventurer, former security contractor.
Current group affiliation: Avengers reserve member.
Past group affiliations: Avengers, Starmasters, S.H.I.E.L.D., Queen's
Vengeance.
Major enemies: Presence, Maelstrom, Thanos.
First appearance: Captain America #217
Origin: Quasar #1-2
Description: Wendell is an athletic man standing 5'10'' tall and weighing
168 lbs. He has blue eyes and blonde hair.


History: After gaining the quantum bands once possessed by Marvel Boy,
Wendell became a super-agent working for S.H.I.E.L.D. as Marvel Man
(Captain America #217).

Along side Captain America, the Falcon and the Hulk he battled Moonstone II
and the Corporation (Captain America #229-230, Incredible Hulk #232-234).

He later went on to become head of security at Project Pegasus as Quasar
III, where he battled Deathlok, Nuklo, the Grapplers, and the Nth Man
(Marvel Two-In-One #53-58).

He journeyed to an alternate reality with the Thing (Marvel Two-In-One
#73).

His mind was briefly taken over by the Serpent Crown (Marvel Two-In-One
Annual #5).

Quasar traveled to Neptune to see if he could learn the origin of the
quantum bands, and was attacked by Deathurge, but when he was appointed
Protector of the Universe by Eon he was able to defeat Deathurge (Quasar
#1-2).

He assisted the Avengers in battling Super-Nova (Avengers #302-303).

The Avengers eventually made him a member. He encountered Utau the Watcher
(Quasar #6), met the Stranger and solved the Watcher's Oblivion Plague
(Quasar #15-16).

He was captured and killed by Maelstrom in his bid to gain the quantum
bands, but his energy form was preserved by Infinity, he fought Maelstrom
and was restored, but Eon was killed in the process (Quasar #19-25).

At the funeral of Eon he fought Thanos (Quasar #26).

[Avengers III #1] Quasar was among the Avengers who fought Morgan Le Fay
when she tired to take over the world, while briefly under her control he
went by the name Star-Knight (Avengers III #2-3).

Afterwards he left earth to return to his Protector of the Universe duties.


He discovered a recently destroyed Rigelian outpost world. He sent out a
signal for fellow Avengers to aid him and was joined by Thor, Photon,
Moondragon, Tigra and Starfox on outpost world, where they found the only
survivor to be the wounded Jack of Hearts. Together they fought a Servator
of the Infinities (Avengers Infinity #1).

Note: Wendell is in no way related to Quasar, who appeared in an early
issue of Iron Man or Quasar II, who was a member of the Shi'ar Imperial
Guard.

Powers: Quasar has no innate super powers, but has been bonded with the
quantum bands, a pair of powerful artifacts that allow him to manipulate
energy for a variety of purposes. He can fly, create a protective aura
around himself and others, create energy constructs and jump into quantum
space. He has programmed his bands to protect him from mental
manipulation, making him nearly impervious to mental powers.

                    Character created by Marvel Comics.
         Page layout by Mathew R. Ignash - mathewignash@yahoo.com.
                      Last Updated - September, 2001