Name: Rhino Val Char Cost 49/59 STR 39 14 DEX 12 23 CON 26 16 BODY 12 8 INT -2 14 EGO 8 8/23 PRE -2 10 COM 0 13/15 PD 3 7/9 ED 2 4 SPD 16 16 REC 2 46 END 0 53 STUN 0 Characteristic Rolls: STR: 19/21-, DEX: 12-, CON: 14-, INT: 11-, EGO: 12-, PER: 11- Run: 6/38", Swim: 2", Jump: 12", Lift: 22 ton/87 ton Cost Powers END/Roll 10 Elemental Control: Rhino Powers (10-pt reserve) a-10 Armor (4 PD/1 ED); Hardened: ×1, ¼ b-7 Density Increase-2 (×4 mass); Mass: 0 kg/0.00 lbs; Extra PD: +2; Extra ED: +2; Extra STR: +10; Knockback: -2"; Add to Characteristics: Yes; Always On: -½; Reduced END: Zero & Persistent, +1 0 c-54 Running (+32", 38", NC: 76"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 95 8 12 Life Support (3) Life Support: High Pressure/Vacuum (3) Life Support: High Radiation (3) Life Support: Intense Heat/Cold (3) Immune to Disease 10 +15 PRE; Limited Power: Negative uses only.: -½ 8 Armor (4 PD/3 ED); OIF: -½; Hardened: ×1, ¼ 3 Lack of Weakness (-5 to Roll); OIF: -½ Cost Skills, Talents, Perks Roll 4 Crush (OCV +0, DCV +0, 15½d6) 3 Flying Tackle (OCV +0, DCV -1, 11½+v/5) 6 +2 level w/Lunge, Haymaker and Move Through 4 Sacrifice Lunge (OCV +2, DCV -2, 11½d6+v/5) 3 Streetwise 14- 100+ Disadvantages 20 Distinctive Features: Big muscular man in a rhino costume.; Concealability: Concealable, 10; Reaction: Extreme, +10 5 Berserk: If he takes BOD damage. (11-, 14-, Enraged Only); Circumstances: Uncommon, +5 20 Hunted: by authorities and various heroes. (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 5 Phys. Lim.: He's big and heavy. (Infrequently, Slightly) 5 Psych. Lim.: Strong headed. (Uncommon, Moderate) 15 Psych. Lim.: Overconfident (Common, Strong) 10 Reputation: Super-Criminal (8-, Extreme) 5 Rivalry: With other bricks.; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 15 3d6 Unluck 5 Watched: By his employers. (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Mild, -5 OCV: 5; DCV: 5; ECV: 5; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 23/8; ED/rED: 13/4 Costs: Char.: 116 Disad.: 105 Powers: + 134 Base: + 100 Exp.: + 45 Total: = 250 Total: = 250 ''Don't wet yourself Nitro. They're gonna need more then a dead end to stop the Rhino. Everybody follow!'' - Secret Defenders #13 - March 1994 Real name: Unrevealed Other known aliases: None Occupation: Professional criminal Current group affiliation: None Past group affiliations: Emissaries of Evil II, Sinister Syndicate, Legion Accursed. Former employee of Justin Hammer and Thanos. Major enemies: Spider-Man, Hulk, he was betrayed by the Leader and Thanos. First appearance: Amazing Spider-Man #41 Origin: Amazing Spider-Man #41 Description: The Rhino is a powerful man standing 6'5'' tall and weighing 710 lbs. He has brown eyes and hair. History: The man who would become the Rhino was a small time muscle man who worked miscellaneous jobs for professional criminals. At one point in his career he was employed by a group of professional spies with allegiance to no country. His employers chose him to be the subject of an experiment to develop a superhumanly powerful assassin. They selected him because of his muscular physique and a low-order intelligence, which they believed would insure his loyalty. He was subjected to several months of chemical and radiation treatments which ultimately granted him superhuman strength. A team of specialists developed a material of extraordinary toughness and coarseness, like a rhinocerous's hide, and fabricated a skin-tight suit out of it. He was given the code-name Rhino. His first mission was to abduct John Jameson, son of Daily Bugle publisher J. Jonah Jameson and an astronaut in the United States Space Program, for the purpose of sale to the highest bidding nation. The Rhino's new sense of self-assuredness led to open resentment of his treatment at the hands of his employers and he turned on them, destroying their headquarters. The Rhino then attempted the Jameson kidnapping under his own initiative. Spider-Man intervened and defeated the Rhino during the attempt (Amazing Spider-Man #41). The Rhino was then placed in a special state correction hospital where he was kept under heavey sedation. After only a few weeks, during an accidental period of lucidity between doses of sedative, the Rhino broke out of the hospital and escaped. He then sought Spider-Man, intent upon revenge. Spider-Man again defeated him, using a specially-formulated version of his web fluid, devised with the aid of Dr. Curt Connors (see Lizard), that contained encapsulated acid pellets whose containers dissolved upon contact with the air. The special webbing rendered the Rhino's costume weak and brittle, which deprived him of needed impace resistance. The Rhino was recaptured, tried, and convicted (Amazing Spider-Man #43). The Rhino served a commuted sentence and was discharged. When he was released, the spies who had created him, apparently bearing no malice over his previous betrayal, approached him with the offer to re-make him into a more powerful being using a gamma-ray process. They also devised an improved, acid-resistant material suit. Having no prospects of gainful employment and with revenge against Spider-Man as motivation, the Rhino accepted the offer. The new series of radiation treatments were successful. The augmented Rhino's first mission was to abduct Dr. Bruce Banner, an authority on biophysical gamma-ray experimentation. The spy ring's plan was to coerce Banner into developing an army of gamma-ray treated, superhuman assassins. When the Rhino tried to abduct Banner, Banner transformed into the Hulk and overpowered Rhino. Again, he was sent to a state facility and was kept under heavy sedation and stepped-up guard (Incredible Hulk #124). The Rhino's battle with the Hulk came to the attention of the Leader, the Hulk's foremost nemesis, who decided that the Rhino's present state was a starting point for further gamma-ray treatments to enable him to overcome the Hulk. The Leader freed the Rhino from the state facility, further increased his strength and on two separate occasions, the last time controlling the Rhino's body with his own superior mind, experienced crushing defeat by the Hulk (Incredible Hulk #157-159). The Rhino then teamed up with the Abomination in attempting to defeat the Hulk (Incredible Hulk #171). The Rhino was among the villains recruited by Mister Bitterhorn into Mephisto's Legion Accursed. They were used in part of a plot to kill the Beyonder with Mephisto's Beyondersbane weapon, but were delayed by the Thing until the weapon melted down (Secret Wars II #7). Rhino was employed by Thanos to steal an ancient alien robot called the Oracle alongside Geatar, Nitro, the Super-Skrull and the Titanium Man. Flying to the planet it was guarded on and fighting their way to the robot, Thanos betrayed them and blew up their ship and left them to the robots guardians. Working together, they escaped the planet and made it to space where they almost died when they ran out of air. They were saved by the Silver Surfer and Legacy who brought the Rhino and Titanium Man back to Earth (Secret Defenders #12-14). After returning to Earth the Rhino encountered Nova and the She-Hulk, and was defeated (Nova II #1). He was taken to Seagate prison and participated in an escape attempt that was stopped by MACH-1 (Thunderbolts #26). Powers: The Rhino's body has been mutated with radiation treatments into a superhuman powerhouse. He can lift about 90 tons and his extreemly resistant to damage. Rhino can also run at over 100 mph. Character created by Marvel Comics. Champions rules conversion by Mathew R. Ignash - mathewignash@yahoo.com. Last Updated - October, 2001