Name: Sand Val Char Cost 15 STR 5 18 DEX 24 12 CON 4 11 BODY 2 15 INT 5 13 EGO 6 15 PRE 5 12 COM 1 6 PD 3 4 ED 2 4 SPD 12 5 REC 0 24 END 0 25 STUN 0 Characteristic Rolls: STR: 12-, DEX: 13-, CON: 11-, INT: 12-, EGO: 12-, PER: 12- Run: 6", Swim: 2", Jump: 3", Lift: 200kg Cost Powers END/Roll 25 Multipower (50-pt reserve); OAF - Wirepoon: -1 u-2 Swinging (+50", NC: 100"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 149; OAF - Wirepoon: -1 10 u-2 Stretching (10", NC: 20); Non-Combat Multiplier: ×2, +0; OAF - Wirepoon: -1 5 47 7d6 Energy Blast; Range: 525; Versus: ED; OAF - Gas Gun: -1; No Normal Defense (Self contained breathing): +1; Area Effect (Cone): 14" long, +1; Charges: 12, -¼ 0 5 Need Not Breathe; OAF (Gas Mask): -1 17 Elemental Control (Earth Powers) (25-pt reserve); All powers require contact with the ground: -½ a-12 Desolidification (Dispersed silicate form); Cannot Move through Solid Objects: -½; Reduced END: Half, +¼; All powers require contact with the ground: -½ 2 b-17 10" Teleportation (Long Range 2,500"); Increased Range: ×250, +40; Long Range: 2,500"; Only along fault lines: -½; Long Range (miles): 3.11; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 0; All powers require contact with the ground: -½ 2 c-19 Tunneling (7" through DEF 10); Tunnels: Not Left Behind, +10; All powers require contact with the ground: -½ 1 d-17 Armor (Silicate form) (19 PD/15 ED); All powers require contact with the ground: -½ e-34 8d6 Energy Blast (seismic energy release); Range: 550; Versus: ED; Area Effect (Radius): 7" radius, +1; Double Knockback: +¾; Only to do knockback (no direct damage): -1; All powers require contact with the ground: -½ 11 f-17 8d6 Suppress (vs Seismic effects); Range: 250; Affect: Single Power of Special Effect, +¼; All powers require contact with the ground: -½ 5 5 +4 BODY; Linked to Armor (part of silicate form): -½ 13 +10 CON; Linked to Armor (part of silicate form): -½ 10 +15 STR; Linked to Armor (part of silicate form): -½ 1 Cost Skills, Talents, Perks Roll 3 Acrobatics 13- 3 Deduction 12- 3 Mechanics 11- 3 Electronics 11- 3 Inventor 12- 20 Comic Book Martial Arts (4) Punch (OCV +0, DCV +2, 5d6) (5) Kick (OCV -2, DCV +1, 7d6) (4) Block (OCV +2, DCV +2) (3) Throw (OCV +0, DCV +1, 3d6+v/5) (4) Dodge (OCV --, DCV +5) 3 Shadowing 11- 3 Stealth 13- 3 Tactics 12- 10 Money (Wealthy) 10 Base: 50 100+ Disadvantages 15 Secret Identity - Sanderson Hawkins 20 Code Against Killing (Common, Total) 10 Overdeveloped sense of responsiblity (Common, Moderate) 10 Suffers from Hero Worship syndrome with many of the people (old JSAers) he leads (Common, Moderate) 20 Normal Characteristic Maxima OCV: 6; DCV: 6; ECV: 4; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 25/19; ED/rED: 19/15 Costs: Char.: 69 Disad.: 75 Powers: + 306 Base: + 100 Exp.: + 200 Total: = 375 Total: = 375 Background: ====================================================== Hero System write-up by John Desmarais (john.desmarais@attglobal.net) Use as you want but please leave this note attached.