Saturn Girl (Imra Ardeen Ranzz) Val Char Cost 15 STR 5 20 DEX 30 15 CON 10 11 BODY 2 34 INT 24 28 EGO 36 18 PRE 8 24 COM 7 10 PD 7 10 ED 7 6 SPD 30 6 REC - 30 END - 27 STUN - Characteristic Rolls: STR: 12-, DEX: 13-, CON: 12-, INT: 16-, EGO: 15-, PER: 16- Run: 6", Swim: 2", Jump: 3", Lift: 200 kg Cost Powers END/Roll 106 Multipower 11-u 17d6 Telepathy 1/2 End [5] 6-u 10d6 Mind Control 3-u 7d6 Ego Blast, x3 End [21] 75 12d6 Mind Scan 1/2 End [3] 19 25pts Mental Defense 80 +20pts Mental Defense, Usable on Others @ Range AOE Radius, x16 Radius 32") Cost Skills, Talents, Perks Roll 20 Danger Sense All Attacks in Vicinity, In or Out of Combat, (Only vs Hostile Intent -1/4) Martial Arts (generic) 5 Punch +1 / +3 Strike 6d6 5 Kick -2 / +1 Strike + 4d6 = 10d6 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 3 Throw +0 / +1 Strike +v/5 12 3 Damage Classes 3 Breakfall 13- 3 Combat Pilot 13- 1 Transport Famil: Small Spacecraft 3 Scientist 1 KS: Robotics 11- 1 KS: Computers 11- 1 KS: Biophysics 11- 1 KS: Genetics 11- 30 3 Overall levels Flight Ring 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation Pressure, IIF, Not if character takes body (-1/4) !1 Day Max (1-/4) 100+ Disadvantages 20 CVK 5 Love Interest: Garth Ranzz 20 DNPC: Graym (& Validus) 20 Psych: Won't read teammate's minds 5 Psych: Aloof OCV: 7; DCV: 7; ECV: 9; Mental Def.: 25; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 10/ ; ED/rED: 10/ Costs: Char.: 166 Disad.: Powers: + 495 Base: + 100 Exp.: + 491 Total: = 661 Total: = 661 Background: ------------------------------------------------------------------------------- Hyper Radio is a new power I just made up. It is just like radio, but it is twice as expensive and travels instantaneously over interstellar distances. The flight ring's Max Speed is to keep Legionaire's with high Spd's from outpacing their slower comrades. Her Danger sense works by telepathically sensing hostile intent, so she would not be able to detect a time bomb (unless the guy who planted it was standing nearby for her to sense. ------------------------------------------------------------------------------- Write-up copyright © 1995 by Sam Bell (sam@eng.sun.com) =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM ===============================================================================