Name: Spider-Girl Val Char Cost 38 STR 28 26 DEX 48 21 CON 22 10 BODY 0 13 INT 3 10 EGO 0 10/18 PRE 0 12 COM 1 9 PD 1 5 ED 1 6 SPD 24 12 REC 0 42 END 0 40 STUN 0 Characteristic Rolls: STR: 17-, DEX: 14-, CON: 13-, INT: 12-, EGO: 11-, PER: 12- Run: 6", Swim: 2", Jump: 8", Lift: 4850½kg Cost Powers END/Roll !2 Damage Resistance (2 PD/2 ED) 4 Elemental Control (5-pt reserve); Special Effect: Telekinesis; Concentrate: ½ DCV, -¼ a-3 Clinging (Clinging STR +0); Limited Power: Constant concentration.: -¼; Special Effect: Telekinesis; Concentrate: ½ DCV, -¼ b-14 8d6 Energy Blast; Range: 0; Versus: PD; No Range: -½; Limited Power: Must cling to object first.: -¼; Increased END: ×2, -½; Special Effect: Telekinesis; Concentrate: ½ DCV, -¼ 8 50 8d6 Entangle (DEF 8); Range: 500; Entangle Damage: Entangle Takes Damage, +0; OIF: -½; Limited Power: Always dissipates after one hour.: -¼; Limited Power: One quarter range.: -¼; Charges: 32, +¼ 0 11 Multipower: Web shooter tricks. (20-pt reserve); OIF: -½; Limited Power: Not if he's used up his Entangle charges.: -¼ !u-1 1d6 Entangle (DEF 1); Range: 100; Entangle Damage: Entangle Takes Damage, +0; Stops Sense Group: Sight, 10; Multipower: Fixed Slot; OIF: -½; Limited Power: Not if he's used up his Entangle charges.: -¼ 2 u-1 Swinging (+20", NC: 40"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 89; Multipower: Fixed Slot; OIF: -½; Limited Power: Not if he's used up his Entangle charges.: -¼ 4 u-1 Telekinesis (STR 13); Range: 95; Manipulation: Coarse, +0; Multipower: Fixed Slot; Limited Power: Only to grab and pull objects.: -½; OIF: -½; Limited Power: Not if he's used up his Entangle charges.: -¼ 2 5 +8 PRE: Famous costume.; OIF: -½ Cost Skills, Talents, Perks Roll 3 Acrobatics 14- 3 Breakfall 14- 22 Danger Sense (Against All Attacks, Self); Works: Against All Attacks, +10; Range: Self, +0 12- 1 Knowledge Skill: Public super heroes. 8- 1 Stealth 8- 100+ Disadvantages 5 DNPC: Family and friends. (Normal, 8-); Skills: Useful, -5 10 Distinctive Features: Mutant; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 20 Hunted: by a multitude of foes. (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 10 Psych. Lim.: Has a crush on Franklin Richards. (Common, Moderate) 10 Psych. Lim.: Wise cracking. (Common, Moderate) 20 Psych. Lim.: Code vs. killing. (Common, Total) 20 Psych. Lim.: With great power comes great responsibility. (Common, Total) 15 Reputation: Heroic Spider-Man rip off. (14-) 5 Rivalry: with other heroes like the Buzz.; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 15 Secret Identity: May Parker 10 Watched: by her parents. (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Mild, -5 10 Vulnerability: to drains, transfers and dispels. (1½× Effect); Attack: Common, +10 OCV: 9; DCV: 9; ECV: 3; Mental Def.: 0; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 9/2; ED/rED: 5/2 Costs: Char.: 128 Disad.: 150 Powers: + 122 Base: + 100 Total: = 250 Total: = 250 Real name: May Parker Other known aliases: Mayday Occupation: Student and hero. Current group affiliation: Reserve member of the Avengers. Past group affiliations: None Major enemies: First appearance: What If II #105 Origin: What If II #105 Description: May is a good looking woman standing 5'5'' tall and weighing 112 lbs. She has short dark hair and brown eyes. Explanation of the conversion: I reasoned that using her web shooters to completely tie up his opponents (the 8D8 Entangle) is the only thing that really drains them signifigantly, the other uses, like Swinging or blinding opponents works as long as she still has some Charges left. A Game Master might consider penalizing her a Charge of her Entangle for excessive use of the Multipower. History: In a not-too-distant possible future, Peter Parker retired his Spider-Man career to live a normal life with his wife and daughter. His daughter, May grew up to become a very athletic and agile varsity basketball player. While watching young May during a game, Peter and Mary Jane noticed that their daughter exhibits what they considered to be superhuman agility and skill. Dismissing the whole things as a fluke, Peter and Mary Jane decided to keep the whole situation under wraps until the mysterious Green Goblin seemingly returned from the grave and cornered May. Terrified, May went home and told her parents of the incident. Vowing to meet the Green Goblin at the Brooklyn Bridge at midnight Peter took off for a final showdown with the Green Goblin. Scared for her husband's life, Mary Jane revealed to May that her father was Spider-Man and that she too inherited some of his abilities. Donning a spare Spider-Man costume, May entered the fracas as Spider-Girl, saving her father's life and thus began the costumed career of the stunning Spider-Girl (What If II #105). When Spider-Girl tried out as a member of the Avengers, American Dream, Mainframe, Freebooter, Bluestreak and J2 each faced her single in combat and were defeated, but Spider-Girl was beaten by Stinger V. Spider-Girl was made a reserve Avenger (Spider-Girl #13). Shortly after that Spider-Girl lost her super powers, but continued her super-heroic identity, using the Goblyn gadgets she got from Norman Osborne. The Avengers were asked by Tony Stark to capture the hero known as the Buzz, thinking he was a thief and murderer, but he was assisted by Spider-Girl and Raptor who thought he was innocent (Spider-Girl #31). When Spider-Girl tried to go to the Avengers headquarters to explain her actions, American Dream met her and they decided to go patrolling together. American Dream recounted her origin to Spider-Girl and then they met up with the heroic Steel Spider, who was having a mid-life crisis. They happened across a team of the Soldiers of the Serpent and the three heroes fought them, helping restore the Steel Spider's confidence as a hero (Spider-Girl #32). Spider-Girl then regained her super powers. Powers: Spider-Girl possesses superhuman strength enabling her to lift (press) 5 tons. In addition to strength, Spider-Girl possesses superhuman reflexes and equilibrium, the ability to stick to most surfaces through electromagnetic adhesion by concentrating, and has a subconscious danger sense. She can reverse her ability to attract matter in order to repel it. Her superhuman strength allows her to leap amazing distances. She also employs twin web-shooters that fire thin strands of web fluid. Character created by Marvel Comics. Page setup by Mathew R. Ignash - mathewignash@comcast.net. Last Updated - July, 2002