Name: Peter Parker, The Amazing, Spectacular, etcetera Spider-Man Classic (red costume, pre-clone) version. Val Char Cost Comment 40 STR 30 Can pick up a truck - but not Brick (Thing) class. 30 DEX 60 More agile than almost all heros. Martial artist class. 23 CON 26 Improved metabolism, especially in early stories. 12 BODY 4 " 20 INT 10 Always an 'A' student. 12 EGO 4 Hero. 20 PRE 10 Can scare criminals. 16 COM 3 "Cute." 10* PD 2 Has suffered broken limbs from 'normal' attacks.* 10* ED 5 Should be similar to PD. 6 SPD 20 Faster than most heroes. 13 REC 0 46 END 0 44 STUN 0 Characteristic Rolls: STR: 17-, DEX: 15-, CON: 14-, INT: 13-, EGO: 12-, PER: 13- Run: 6", Swim: 2", Jump: 8", Lift: 3200kg Cost Powers End/Roll 70 Webbing Multipower (170), OIF wrist Web-Shooters (-1/2) (Maybe IAF? In some stories, villains who "figure out" that the webbing comes from devices destroy the Web-Shooters handily), "No END" (Difficult to figure out number of charges, but rarely runs out) (+1/2), all slots ultra (can only be shooting webbing for one purpose). 7 7 DEF Entangle, 1 BODY (-1/2), takes no BODY from attacks (+1/2), "webbing rope" (There are rarely cases of someone "chipping away" at the webbing - normally it is either torn or not). 9 9 DEF Entangle, 1 BODY (-1/2), "webbing cocoon" (a Brick can tear it, but Spider-Man himself has trouble). 4 7d6 Energy Blast v.s. PD, "web ball" (can knock out a thug). (Other webbing uses: parachute, trampoline, snuffing fires, lifting things, blinding by covering eyes, shield... should be considered special effects.) 10* 15" Swinging, OIF Web-Shooters (-1/2). Bought outside the Multipower, so can swing and web someone at same time.* 32 Danger Sense, 17- (almost always), Mystical "Spider Sense." 14* +10 PD / +10 ED, on 15- (DEX-based activation roll, -1/2), "dodging & rolling with the blow" (There's actually an 'only if aware of attack' in there, but that really isn't a limit for him :-).* 15 Clinging, full + 15 = 55 strength "wall crawling."* 1 Radio Hearing, "Spider Sense frequency" only ("Spider Tracers") (-2), linked to Danger Sense (-1/2) (in the sense that a Flash against Radio Hearing will knock out Danger Sense - common plot device). Cost Skill, Perk, or Talent / Roll 3 Acrobatics (DEX-based) 15- 3 AK: Manhattan 14- (Own City 11- free, knows city well) 3 Breakfall (DEX-based) 15- 3 Bugging (INT-based) 13- (Spider-Tracers). 3 Electronics (INT-based) 13- (Spider-Tracers again). 0 English, Own Language, Level 4 3 Inventor (INT-based plot device) 13- 3 Perk: Press Pass 1 PS: Photography 12- (Own Profession, 11- free) 3 Science: Polymer Physics (INT-based) 14- 2 Science: Physics (INT-based) 13- 3 Scientist (Plot device) 7 Shadowing 13- 3 Stealth (DEX-based) 15- 100+ Disadvantages 15 Secret Identity (Peter Parker) 5 Poor (student, freelance photographer) 20 Dependent, Aunt May, 11-, incompetent. 10 Dependent, Mary Jane Watson (eventually Parker) or Gwen Stacy, 8-, normal (romantic interests). 15 Hunted, J. Jonah Jameson, 11-, less powerful, NCI 10 Hunted, Venom, Green or Hob-Goblin, 8-, as powerful. (Specifically Anti-Spider-Man villains). 10 Hunted, Doctor Octopus, The Kingpin, others, 8-, as pow. (These villains also fight other heroes, but these are real hunteds, in that the villain will make a specific plan to kill off Spider-Man, not just as part of some other scheme. Doc Ock has fought the Hulk and the Punisher, but wouldn't make a major effort to eliminate them.) 15 Reputation 14- (partly because of J. Jonah Jameson) 20 Psych: Code against killing, total, common 20 Psych: Must get involved, v.common, strong (causes social problems) 5 Professional rivalry (as photographer) 10 2d6 Unluck (the first stereotypical hard luck hero) OCV: 10; DCV: 10; ECV: 4; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 7/0; ED/rED: 6/0 Costs: Char.: 174 Disad.: 155 Powers: + 202 Base: + 100 Exp.: + 121 Total: = 376 Total: = 376 * from suggestions by Andy Pearlman, apearlma@panix.com Tactics: The combination of Danger Sense, Stealth, Acrobatics, high SPD (which he is not ashamed to use for Dodging), and high DCV (should be one of the most agile heroes around) make him hard to hit by even the toughest villains, should he not want them to. Villains who know him fairly well are often forced to resort to threatening innocents in order to be able to hurt him at all - he will take damage himself, rather than see an innocent hurt. For that matter, he will go to great lengths to see that even villains are not killed: he has constant fights with the Punisher, Morbius, and such, who would rather kill than capture criminals. For offense against equal foes he relies mostly on his Strength. He uses his webbing mainly for incidental purposes: webbing up a defeated villain, distracting a too-powerful villain, catching falling masonry, knocking out a normal thug, or transportation. He web-swings around the city, looking for crime to thwart. He is often fairly subtle: if there isn't a victim in immediate danger, he will often shadow a villain to his lair, sometimes marking him with a thrown adhesive Spider-Tracer, which he can pick up as if by radar. If losing a battle, he will also usually try to mark the villain with a tracer, to find the villain later. J. Jonah Jameson is a newspaper publisher who considers Spider-Man to be a criminal, and can occasionally (temporarily?) convince law enforcement of this. Other hunteds are villains Spidey has defeated in the past. In his secret identity, Parker mostly sells pictures of Spider-Man in action, gotten using an automatic set-up camera, often to JJJ. Disclaimer: Between Marvel Comics and HERO Games, everything here is copyrighted by somebody else - I wouldn't advise trying to make a profit from it. However, as far as I am concerned, you may copy this as often and wherever you see fit, as long as you include my name. George Ruban, gmn@csa.bu.edu, Dec. 14, 1994.