Name: Spider-Woman

Val	Char	Cost
43	STR	33
18	DEX	24
20	CON	20
11	BODY	2
13	INT	3
14	EGO	8
18/23	PRE	8
18	COM	4
12	PD	3
8	ED	4
4	SPD	12
13	REC	0
40	END	0
43	STUN	0

Characteristic Rolls: STR: 18-, DEX: 13-, CON: 13-, INT: 12-, EGO: 12-, PER: 12-
Run: 6/13", Swim: 2", Jump: 9/23", Lift: 9½ ton

Cost	Powers	END/Roll
5	Elemental Control: Spider powers. (5-pt reserve)
a-5	Clinging (Clinging STR +0)
b-40	9d6 Energy Blast: Venom blasts.; Range: 225; Versus: ED; Special 
	Effect: Electricity	4

3	Life Support: High Radiation

!14	Multipower (14-pt reserve)
u-1	14" Gliding: Costume wings. (NC: 28"); Non-Combat Multiplier: ×2, +0; 
	Non-Combat (MPH): 42; Multipower: Fixed Slot; OIF: -½; Limited Power: 
	Restrainable: -½
u-1	Running (+7", 13", NC: 26"); Non-Combat Multiplier: ×2, +0; 
	Non-Combat (MPH): 21; Multipower: Fixed Slot	3
u-1	Superleap (+14", 23", NC: 46"); Non-Combat Multiplier: ×2, +0; 
	Non-Combat (MPH): 42; Multipower: Fixed Slot	3

3	+5 PRE: Pheromones; Limited Power: Only positive vs. man and negative 
	vs. women.: -½; Limited Power: Air based connection required.: -¼

Cost	Skills, Talents, Perks	Roll
2	Immunity: Spider poison.; Frequency: Fairly Common
3	Acrobatics	13-
1	Acting	8-
3	Breakfall	13-
3	Bugging	12-
1	Bureaucratics	8-
3	Criminology	12-
3	Interrogation	14-
8	+1 level w/All Combat
4	Martial Disarm (OCV -1, DCV +1)
4	Martial Dodge (OCV --, DCV +5)
3	Martial Throw (OCV +0, DCV +1, 8½d6+v/5)
3	Persuasion	14-
3	Security Systems	12-
3	Seduction	14-
3	Shadowing	11-
3	Stealth	13-
3	Streetwise	14-

100+	Disadvantages
5	Distinctive Features: Woman in sexy spider outfit.; Concealability: 
	Easily, 5; Reaction: Noticed and Recognizable, +0
20	Hunted: by various foes. (11-); Capabilities: As Powerful, 10; 
	Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0;
	Actions: Hunting, ×1; Punishment: Harsh, 0
20	Psych. Lim.: Code vs. killing. (Common, Total)
5	Reputation: Spider-femme hero. (8-)
5	Rivalry: with other femme-fatale's.; Situation: Professional, 5; 
	Position: Equal, +0; Rival: NPC, +0
15	Secret Identity: Jessica Drew
10	2d6 Unluck
5	Watched: by supernatural forces. (8-); Capabilities: As Powerful, 10; 
	Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0;
	Actions: Only Watching, ×½; Punishment: Mild, -5

OCV: 6; DCV: 6; ECV: 5; Mental Def.: 0; Phases: 3, 6, 9, 12
PD/rPD: 12/0; ED/rED: 8/0

Costs:	Char.:	121	Disad.:	85
	Powers:	+ 129	Base:	+ 100
			Exp.:	+ 65
	Total:	= 250	Total:	= 250

Real name: Jessica Drew
Other known aliases: Arachne, Dark Angel
Occupation: Private Investigator, former adventurer and agent.
Current group affiliation: None, ally to the Avengers.
Past group affiliations: Hydra
Major enemies: Morgan Le Fay, Gypsy Moth, Brothers Grim, Viper II.
First appearance: Marvel Spotlight #32
Origin: Spider-Woman #1
Description: Jessica is a good looking woman standing 5'10'' tall and
weighing 133 lbs. She has auburn hair that she dyes brown and green eyes.
When in costume she wears a long dark wig.

History: Jessica Drew was the daughter of American arthropologist Jonathan
Drew and his British wife Merriem. When Jessica was still under two years
of age, her parents moved to the small Balkan nation of Transia. Her
father and his colleague, geneticist Herbert Edgar Wyndham, had purchased
a parcel of land on Wundagore Mountain within the Transian borders, and
intended to build a small scientific research center there. After
discovering uranium on the property, the two scientists became wealthy and
poured their riches into the building of a citadel of science. Coinciding
with the completion of the Wundagore citadel five years later, Jessica
Drew became deathly ill due to her exposure to the radioactive uranium. To
save her life, her father injected Jessica with an experimental serum
composed of irradiated spider's blood, since his experiments showed that
spiders possessed greater immunity to radiation than did human beings.
Jessica did not immediately respond to the treatment, however, and Wyndham
placed her in a genetic accelerator of his own design for further
treatment. When Merriem Drew mysteriously died several days later,
Jonathan became so despondent that he left Wundagore for his precious home
in England.

Somehow Jessica came to believe that she was
actually one of the genetically accelerated animals of the High
Evolutionary. Jessica became an agent of Hydra, but when she was sent to
kill Nick Fury, she rebelled and quit Hydra (Marvel Spotlight #32).

She was captured and brainwashed by Hydra and sent to kill the Thing
(Marvel Two-In-One #30-32).

When the Thing and Alicia Masters were visiting Stone Henge, they were
attacked by a group of elementals created long ago by Merlin to capture
Modred the Mystic. Spider-Woman aided the Thing and Modred in defeating
the elementals. Modred could sense that Jessica's memories had been
tampered with and told her she was indeed human. He cast a spell to make
others forget meeting her and decided to help her in recovering her life
(Marvel Two-In-One #33).

She battled Excaliber, an agent of Morgan Le Fay and met Magnus the
Magician (Spider-Woman #2).

She moved to Los Angeles with Magnus and encountered the Brother Grimm
(Spider-Woman #3).

She encountered the Hangman (Spider-Woman #4).

She encountered the ghost of Morgan Le Fay and met Jack Russell the
Werewolf (Spider-Woman #5-6).

She met Nick Fury again and tracked down her father's murderers
(Spider-Woman #7).

She encountered Needle (Spider-Woman #9), the mutant Gypsy Moth
(Spider-Woman #10) and the Brothers Grimm (Spider-Woman #11-12).

She met the Shroud, they battled the mutant Nekra and the Cult of Kali and
she learned her body produced pheromones (Spider-Woman #13-16). She met
her namesake Spider-Man (Spider-Woman #20).

She began a partnership with criminologist Scott McDowell (Spider-Woman
#21).

Jessica then moved to San Francisco where she fought
Siryn, Black Tom Cassidy and the Juggernaut along side the X-Men. She
became a licensed private investigator (Spider-Woman #37-38).

She battled Morgan Le Fay (Spider-Woman #41).

She battled Viper II and the Silver Samurai. Viper II tried to convince her
that she was Jessica's mother, but was shown to be a pawn of Chthon. Viper
II betrayed Chthon rather then hurt Jessica (Spider-Woman #42-44).

Jessica battled the Viper II, who believed that Jessica had brainwashed her
into thinking she was her mother (Captain America #281).

When an insurance company hired her to investigate a rash on industrial
robberies in San Francisco, she encountered the Atom Smasher II and his
henchmen and traced the thefts to Los Angeles. Once there she came across
the Thing and Giant Man II who the Atom Smasher II and his men had stolen
equipment from. The Thing didn't remember meeting her before but knew she
seemed familiar. Together they tracked them down and they learned that
Atom Smasher II planned to use a neutron bomb to kill everyone in the city
and loot it, then blackmail the nations of the world to prevent it from
happening to any other city. During the fight the Thing learned that
Spider-Woman was immune to the Atom Smasher II's radiation blasts. He
informed Giant-Man II, who was dying of radiation poisoning. She donated
in a massive transfusion to save Giant-Man II's life, even though the
doctor's told her she risked loosing her immunity to radiation by doing so
(Marvel Two-In-One #85).

Jessica traveled in astral form with the Magnus to sixth century England to
free souls from Morgan Le Fay, but her body died while she was gone from
it (Spider-Woman #50).

The Avengers and Doctor Strange traveled to the astral plane to battle
Morgan Le Fay and reunite Jessica's spirit with her body. They were
successful, but Jessica lost her powers when she returned to her body and
gave up her Spider-Woman identity.

Jessica was enscrolled by the Black Blade and battled Wolverine (Wolverine
#2).

Powers: Spider-Woman possesses superhuman strength enabling
her to lift (press) 10 tons. She can cling to surfaces. She can fire a
blast of bio-electricity from her hands that she calls her venom blast.
She is in peak human physical condition. Her superior strength allows her
to make superhuman leaps. She releases a pheromone which instills induce
pleasure in men and fear in women. She is immune to radiation and certain
poisons.

Jessica is a skilled hand-to-hand combatant, with extensive combat
training. She often wears a suit with glider wings.

                    Character created by Marvel Comics.
Page setup by Mathew R. Ignash - mathewignash@comcast.net, Thanks to Bruton
                     for help researching her history.
                         Last Updated - July, 2001