Name: Spider-Woman Val Char Cost 43 STR 33 18 DEX 24 20 CON 20 11 BODY 2 13 INT 3 14 EGO 8 18/23 PRE 8 18 COM 4 12 PD 3 8 ED 4 4 SPD 12 13 REC 0 40 END 0 43 STUN 0 Characteristic Rolls: STR: 18-, DEX: 13-, CON: 13-, INT: 12-, EGO: 12-, PER: 12- Run: 6/13", Swim: 2", Jump: 9/23", Lift: 9½ ton Cost Powers END/Roll 5 Elemental Control: Spider powers. (5-pt reserve) a-5 Clinging (Clinging STR +0) b-40 9d6 Energy Blast: Venom blasts.; Range: 225; Versus: ED; Special Effect: Electricity 4 3 Life Support: High Radiation !14 Multipower (14-pt reserve) u-1 14" Gliding: Costume wings. (NC: 28"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 42; Multipower: Fixed Slot; OIF: -½; Limited Power: Restrainable: -½ u-1 Running (+7", 13", NC: 26"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 21; Multipower: Fixed Slot 3 u-1 Superleap (+14", 23", NC: 46"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 42; Multipower: Fixed Slot 3 3 +5 PRE: Pheromones; Limited Power: Only positive vs. man and negative vs. women.: -½; Limited Power: Air based connection required.: -¼ Cost Skills, Talents, Perks Roll 2 Immunity: Spider poison.; Frequency: Fairly Common 3 Acrobatics 13- 1 Acting 8- 3 Breakfall 13- 3 Bugging 12- 1 Bureaucratics 8- 3 Criminology 12- 3 Interrogation 14- 8 +1 level w/All Combat 4 Martial Disarm (OCV -1, DCV +1) 4 Martial Dodge (OCV --, DCV +5) 3 Martial Throw (OCV +0, DCV +1, 8½d6+v/5) 3 Persuasion 14- 3 Security Systems 12- 3 Seduction 14- 3 Shadowing 11- 3 Stealth 13- 3 Streetwise 14- 100+ Disadvantages 5 Distinctive Features: Woman in sexy spider outfit.; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 20 Hunted: by various foes. (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 Psych. Lim.: Code vs. killing. (Common, Total) 5 Reputation: Spider-femme hero. (8-) 5 Rivalry: with other femme-fatale's.; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 15 Secret Identity: Jessica Drew 10 2d6 Unluck 5 Watched: by supernatural forces. (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Mild, -5 OCV: 6; DCV: 6; ECV: 5; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 12/0; ED/rED: 8/0 Costs: Char.: 121 Disad.: 85 Powers: + 129 Base: + 100 Exp.: + 65 Total: = 250 Total: = 250 Real name: Jessica Drew Other known aliases: Arachne, Dark Angel Occupation: Private Investigator, former adventurer and agent. Current group affiliation: None, ally to the Avengers. Past group affiliations: Hydra Major enemies: Morgan Le Fay, Gypsy Moth, Brothers Grim, Viper II. First appearance: Marvel Spotlight #32 Origin: Spider-Woman #1 Description: Jessica is a good looking woman standing 5'10'' tall and weighing 133 lbs. She has auburn hair that she dyes brown and green eyes. When in costume she wears a long dark wig. History: Jessica Drew was the daughter of American arthropologist Jonathan Drew and his British wife Merriem. When Jessica was still under two years of age, her parents moved to the small Balkan nation of Transia. Her father and his colleague, geneticist Herbert Edgar Wyndham, had purchased a parcel of land on Wundagore Mountain within the Transian borders, and intended to build a small scientific research center there. After discovering uranium on the property, the two scientists became wealthy and poured their riches into the building of a citadel of science. Coinciding with the completion of the Wundagore citadel five years later, Jessica Drew became deathly ill due to her exposure to the radioactive uranium. To save her life, her father injected Jessica with an experimental serum composed of irradiated spider's blood, since his experiments showed that spiders possessed greater immunity to radiation than did human beings. Jessica did not immediately respond to the treatment, however, and Wyndham placed her in a genetic accelerator of his own design for further treatment. When Merriem Drew mysteriously died several days later, Jonathan became so despondent that he left Wundagore for his precious home in England. Somehow Jessica came to believe that she was actually one of the genetically accelerated animals of the High Evolutionary. Jessica became an agent of Hydra, but when she was sent to kill Nick Fury, she rebelled and quit Hydra (Marvel Spotlight #32). She was captured and brainwashed by Hydra and sent to kill the Thing (Marvel Two-In-One #30-32). When the Thing and Alicia Masters were visiting Stone Henge, they were attacked by a group of elementals created long ago by Merlin to capture Modred the Mystic. Spider-Woman aided the Thing and Modred in defeating the elementals. Modred could sense that Jessica's memories had been tampered with and told her she was indeed human. He cast a spell to make others forget meeting her and decided to help her in recovering her life (Marvel Two-In-One #33). She battled Excaliber, an agent of Morgan Le Fay and met Magnus the Magician (Spider-Woman #2). She moved to Los Angeles with Magnus and encountered the Brother Grimm (Spider-Woman #3). She encountered the Hangman (Spider-Woman #4). She encountered the ghost of Morgan Le Fay and met Jack Russell the Werewolf (Spider-Woman #5-6). She met Nick Fury again and tracked down her father's murderers (Spider-Woman #7). She encountered Needle (Spider-Woman #9), the mutant Gypsy Moth (Spider-Woman #10) and the Brothers Grimm (Spider-Woman #11-12). She met the Shroud, they battled the mutant Nekra and the Cult of Kali and she learned her body produced pheromones (Spider-Woman #13-16). She met her namesake Spider-Man (Spider-Woman #20). She began a partnership with criminologist Scott McDowell (Spider-Woman #21). Jessica then moved to San Francisco where she fought Siryn, Black Tom Cassidy and the Juggernaut along side the X-Men. She became a licensed private investigator (Spider-Woman #37-38). She battled Morgan Le Fay (Spider-Woman #41). She battled Viper II and the Silver Samurai. Viper II tried to convince her that she was Jessica's mother, but was shown to be a pawn of Chthon. Viper II betrayed Chthon rather then hurt Jessica (Spider-Woman #42-44). Jessica battled the Viper II, who believed that Jessica had brainwashed her into thinking she was her mother (Captain America #281). When an insurance company hired her to investigate a rash on industrial robberies in San Francisco, she encountered the Atom Smasher II and his henchmen and traced the thefts to Los Angeles. Once there she came across the Thing and Giant Man II who the Atom Smasher II and his men had stolen equipment from. The Thing didn't remember meeting her before but knew she seemed familiar. Together they tracked them down and they learned that Atom Smasher II planned to use a neutron bomb to kill everyone in the city and loot it, then blackmail the nations of the world to prevent it from happening to any other city. During the fight the Thing learned that Spider-Woman was immune to the Atom Smasher II's radiation blasts. He informed Giant-Man II, who was dying of radiation poisoning. She donated in a massive transfusion to save Giant-Man II's life, even though the doctor's told her she risked loosing her immunity to radiation by doing so (Marvel Two-In-One #85). Jessica traveled in astral form with the Magnus to sixth century England to free souls from Morgan Le Fay, but her body died while she was gone from it (Spider-Woman #50). The Avengers and Doctor Strange traveled to the astral plane to battle Morgan Le Fay and reunite Jessica's spirit with her body. They were successful, but Jessica lost her powers when she returned to her body and gave up her Spider-Woman identity. Jessica was enscrolled by the Black Blade and battled Wolverine (Wolverine #2). Powers: Spider-Woman possesses superhuman strength enabling her to lift (press) 10 tons. She can cling to surfaces. She can fire a blast of bio-electricity from her hands that she calls her venom blast. She is in peak human physical condition. Her superior strength allows her to make superhuman leaps. She releases a pheromone which instills induce pleasure in men and fear in women. She is immune to radiation and certain poisons. Jessica is a skilled hand-to-hand combatant, with extensive combat training. She often wears a suit with glider wings. Character created by Marvel Comics. Page setup by Mathew R. Ignash - mathewignash@comcast.net, Thanks to Bruton for help researching her history. Last Updated - July, 2001