Name: Starbolt Val Char Cost 25 STR 15 24 DEX 42 25 CON 30 15 BODY 10 15 INT 5 15 EGO 10 18 PRE 8 10 COM 0 10 PD 5 10 ED 5 5 SPD 16 10 REC 0 50 END 0 50 STUN 9 Characteristic Rolls: STR: 14-, DEX: 14-, CON: 14-, INT: 12-, EGO: 12-, PER: 12- Run: 6", Swim: 2", Jump: 5", Lift: 800kg Cost Powers END/Roll 125 Multipower (125-pt reserve); Special Effect: Fire u-10 16d6 Energy Blast; Range: 600; Versus: ED; Special Effect: Fire; Multipower: Fixed Slot; No Knockback: -¼; Reduced END: Zero, +½; Special Effect: Fire 0 u-9 11d6 Energy Blast; Range: 550; Versus: ED; Damage: Stun Only; Special Effect: Fire; Multipower: Fixed Slot; No Knockback: -¼; Explosion (Extended Area +0"/DC): +½; Reduced END: Zero, +½; Special Effect: Fire 0 u-9 9d6 Energy Blast; Range: 560; Versus: ED; Special Effect: Fire; Multipower: Fixed Slot; No Knockback: -¼; Reduced END: Zero, +½; Area Effect (Cone): 13" long, +1; Special Effect: Fire 0 u-9 9d6 Energy Blast; Range: 560; Versus: ED; Special Effect: Fire; Multipower: Fixed Slot; No Knockback: -¼; Autofire: 5 shots, ½; Reduced END: Zero, +1; Special Effect: Fire 0 u-9 7d6 Suppress: Dowse Flames; Range: 435; Affect: Single Power, +0; Special Effect: Fire; Multipower: Fixed Slot; Area Effect (Radius): 5" radius, +1; Reduced END: Zero, +½; Special Effect: Fire 0 u-9 5d6 Energy Blast; Range: 435; Versus: ED; Special Effect: Fire; Multipower: Fixed Slot; Reduced END: Zero, +½; Uncontrolled: +½; Continuous: +1; Area Effect (One-hex): 1 hex(es), +½; Special Effect: Fire 0 u-3 Change Environment: Lower Temprature Level -2 (32" rad.); Effect: Fixed, +0; Description: Lower Tempurature; Special Effect: Fire; Multipower: Fixed Slot; Special Effect: Fire 3 u-29 18d6 Energy Blast: Nova Blast; Range: 0; Versus: ED; Special Effect: Fire; Multipower: Fixed Slot; Increased END: ×2, -½; No Knockback: -¼; No Range: -½; Area Effect (Radius): 9" radius, +1; Special Effect: Fire 36 57 Elemental Control: Flaming Body (57-pt reserve) a-57 38" Flight (NC: 76"); Non-Combat Multiplier: ×2, +0; Reduced END: Zero, +½ 0 b-39 10d6 Energy Blast; Range: 625; Versus: ED; Always On: -½; No Knockback: -¼; Reduced END: Zero & Persistent, +1; Damage Shield: +½ 0 c-68 Change Environment: Temperature (level 5) (500" rad.); Effect: Variable, +1; Reduced END: Zero, +½ 0 d-31 Force Field (30 PD/30 ED); Always On: -½; Limited Power: 25pts of PD only if attack is meltable: -½; Reduced END: Zero & Persistent, +1 0 55 Imperial Guard Flight Ring; IIF: -¼ (3) Radio Hearing (20) Mind Link: Other Guardsmen/Tactical Command; Minds: Related Group, +10; Number of Minds: 32, +25; Distance: Any, +5; Dimension: Current, +0; Link with: Those with Mind Link, -1 (20) 10" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0 2 (3) Absolute Time Sense (3) Bump of Direction (20) Universal Translator 12- 30 Life Support (total) 27 10d6 Energy Blast: Nova Blast; Range: 0; Versus: ED; Special Effect: Fire; Increased END: ×2, -½; No Knockback: -¼; No Range: -½; Linked (To Nova Blast): -½; Explosion (Extended Area +0"/DC): +½ 14 15 Damage Reduction: Falme Immunity (Physical, 50% Resistant); Special Effect: Fire; Limited Power: Only vs Heat/Flames: -1 15 Armor: Flame Immunity (0 PD/20 ED); Special Effect: Fire; Limited Power: Only Vs Heat/Flames: -1 12 Armor: Armored COsutme (6 PD/6 ED); Special Effect: Fire; OIF: -½ 10 Flash Defense (Sight, 10 pts); Special Effect: Fire 3 Life Support: Intense Heat/Cold; Special Effect: Fire Cost Skills, Talents, Perks Roll 20 Imperial Guardsman Training/Perks (18) !(1) Paramedic 11- (5) Imperial Guardsman (5) Money (Well Off) (3) Interrogation 13- (2) Knowledge Skill: Imperial Guard 11- (2) Knowledge Skill: Shi'ar Law 11- 2 Area Knowledge: Shi'ar Space 11- 2 City Knowledge: Melchan'r 11- 3 Demolitions 11- 2 Knowledge Skill: Lore (Earth) 11- 1 English (Basic Conv.); Literacy: Standard, 0 1 Spanish (Basic Conv.); Literacy: Standard, 0 3 Mechanics 11- 15 +3 level w/Ranged Combat 100+ Disadvantages 10 Hunted: Enemies of Shi'ar (8-); Capabilities: As Powerful, 10; Non- combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 Reputation: Imperial Guardsman (11-, Extreme) 15 Watched: Imerial Command (14-); Capabilities: More Powerful, 15; Non- combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 OCV: 8; DCV: 8; ECV: 5; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 46/36; ED/rED: 66/56 Costs: Char.: 155 Disad.: 40 Powers: + 680 Base: + 100 Total: = 835 Total: = 140 =============================================================================== Character write-up by Chad Riley