Name: Super-Skrull Val Char Cost 20/59 STR 10 20 DEX 30 24 CON 28 15 BODY 10 13 INT 3 18 EGO 16 20 PRE 10 20 COM 5 17/19 PD 7 7/9 ED 2 4 SPD 10 15 REC 0 48 END 0 52 STUN 0 Characteristic Rolls: STR: 13/21-, DEX: 13-, CON: 14-, INT: 12-, EGO: 13-, PER: 12- Run: 6", Swim: 2", Jump: 12", Lift: 400kg/87 ton Cost Powers END/Roll 12 Armor (4 PD/4 ED) 6 Armor (5 PD/1 ED); Linked (to Density Increase.): -½ 6 Armor (0 PD/9 ED); Limited Power: Only vs. fire.: -1 10 Elemental Control: Shapeshifting (10-pt reserve) a-30 Shape Shift (Limited Group); Reduced END: Zero & Persistent, +1 0 b-10 Shrinking-1 (DCV +2, Height 0 cm/0"); Mass: 0 kg/0.00 lbs; Knockback Increase: 3; PER Bonus: -2; Reduced END: Zero & Persistent, +1 0 23 20" Flight (NC: 40"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 60; Special Effect: Fire; Only in Hero ID: -¼; Linked (to Ranged Killing Attack Damage Shield.): -½ 4 259 Multipower: Fantastic Four Powers (259-pt reserve) u-2 Density Increase-2 (×4 mass); Mass: 0 kg/0.00 lbs; Extra PD: +2; Extra ED: +2; Extra STR: +10; Knockback: -2"; Add to Characteristics: Yes; Multipower: Fixed Slot; Reduced END: Zero & Persistent, +1 0 u-6 12d6 Energy Blast; Range: 300; Versus: ED; Special Effect: Fire; Multipower: Fixed Slot 6 u-6 Damage Reduction (Physical, 75% Resistant); Multipower: Fixed Slot u-9 Force Wall (12 PD/12 ED); Range: 450; Width: 18", +0; Multipower: Fixed Slot; Reduced END: Zero, +½ 0 u-4 Invisibility (Normal Sight, Sight, No Fringe); Multipower: Fixed Slot; Limited Power: Cannot use while Force Wall is activated.: -½; Reduced END: Zero, +½ 0 u-3 9d6 Mind Control: Hypnotic Eyes; Communication: Verbal, +0; Multipower: Fixed Slot; Limited Power: Must make eye contact.: -¼ 4 u-5 1d6 RKA; Range: 245; Special Effect: Fire; Multipower: Fixed Slot; Reduced END: Zero, +½; Continuous: +1; Damage Shield: +½; Selective Damage Shield: +¼ 0 4 Regeneration (1 BODY/day); Regenerate: Standard, +0 19 +29 STR; Linked (to Density Increase.): -½ 3 20 Stretching (4", NC: 8); Non-Combat Multiplier: ×2, +0; Linked (to Damage Reduction.): -½; Reduced END: Zero, +½ 0 14 Life Support: Uniform; IIF: -¼ (8) Need Not Breathe; IIF: -¼ (2) Life Support: High Pressure/Vacuum; IIF: -¼ (2) Life Support: High Radiation; IIF: -¼ (2) Life Support: Intense Heat/Cold; IIF: -¼ Cost Skills, Talents, Perks Roll 10 Eidetic Memory 3 Simulate Death 3 Acting 13- 3 Disguise 11- 5 English (Imitate Dialects); Literacy: Standard, 0 0 Skrull (Native Accent); Literacy: Standard, 0 4 +2 level w/Fireballs 5 Choke Hold (OCV -2, DCV +0, Grab, 2d6 NND) 4 Martial Disarm (OCV -1, DCV +1) 4 Martial Strike (OCV +0, DCV +2, 13½d6) 3 Stealth 13- 3 Tactics 12- 2 Space Vehicles 100+ Disadvantages 5 Distinctive Features: Orange rocky arms when he activates the Thing powers.; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 10 Distinctive Features: Green skinned alien.; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 15 Hunted: Various supers and enemies of the Skrulls. (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 10 Psych. Lim.: Honorable in his own way. (Uncommon, Strong) 20 Psych. Lim.: Duty to the Skrull empire. (Common, Total) 20 Reputation: Powerful alien menace. (14-, Extreme) 5 Rivalry: With other Skrull officers.; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 15 3d6 Unluck 10 Watched: by his superiors. (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Mild, -5 OCV: 7; DCV: 7 / 9; ECV: 6; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 28/9; ED/rED: 23/14 Costs: Char.: 131 Disad.: 110 Powers: + 497 Base: + 100 Exp.: + 418 Total: = 628 Total: = 628 ''I claim this planet, and all it possesses, in the name of the Imperial Skrull Empire!'' - The Super-Skrull Real name: Commander Kl'rt Other known aliases: Invincible Man, Captain Hero. At times in the past he has impersonated Franklin Storm, Carol Danvers, the Thing and Iron Fist. Occupation: Warrior and spy for the Skrull empire. Current group affiliation: Skrull military. Past group affiliations: Former ally of Geatar, Rhino, Titanium Man and Nitro. Worked briefly for Thanos. Major enemies: Fantastic Four, Thor, Silver Surfer, Thanos. First appearance: Fantastic Four #18 Origin: Fantastic Four #18 Description: Super-Skrull is an accomplished shape-shifter, like many Skrulls. His normal form is that of a large and muscular Skrull male standing 6' tall and weighing 625 lbs. He normally has green eyes and skin, pointed ears and a furrowed chin. He usually wears only his purple and black Skrull military uniform which provides life support while he is in space and shapeshifts with him. Explanation of the conversion: Super-Skrull has Shapeshifting and Shrinking to simulate his natural Skrull ability to change shape. The Shrinking is based on one account when he turned into a little girl, and the Density Increase is because he weighs 625 lbs. when immitating the Thing. The Mind Control simulates his hypnotic eyes power, which was demonstrated in his first appearance, but rarely used since. History: While the stratigic value of Earth in the Kree/Skrull war had dropped so that it was no longer worth invading, the Skrull leadership felt it should take revenge on those who had opposed them on Earth. Commander Kl'rt was bionically engineered by Skrull scientists to mimic the powers of the Fantastic Four, the team of super humans who had stopped the Skrull invasion and was sent to deal with them (Fantastic Four #18). He then faced the Fantastic Four again in the identity of the Invincible Man (Fantastic Four #32) and attacked the Invisible Woman and Mister Fantastic at their wedding (Fantastic Four Annual #4). He then encountered Thor (Thor #142) and Captain Marvel (Captain Marvel #2-3). He fought Captain Marvel, Quicksilver and the Scarlet Witch during the Kree-Skrull war (Avengers #92-94). He was sent by Thanos to capture Rick Jones, but opposed by Captain Marvel and the Thing (Captain Marvel #25-27). He then faced Spider-Man, Ms. Marvel and the Human Torch II, but was trapped by Ms. Marvel in the Van Allen belt (Marvel Team-Up #61-62). The Super-Skrull was temporally freed from the Van Allen belt and battled Sasquatch (Alpha Flight #9-10) and then was freed again and battled Namor the Submariner (Namor The Sub-Mariner #17). The Super-Skrull and Silver Surfer were trapped by the Eternals together, but managed to escape by working together (Silver Surfer Annual #1). Then he rejoined his fellow Skrulls under Empress S'Byll. Together with the Silver Surfer he helped to restore the power of shapechanging to Empress S'Byll, which allowed her to restore the power to other Skrulls (Silver Surfer #25). Alongside the Silver Surfer he faced the Stranger (Silver Surfer #27). He fought Captain Reptyl over a supposed insult to his Empress and had his throat ripped out by Reptyl. Thinking him dead the Silver Surfer took the body and droped it from orbit to burn up in reentry with the planet (Silver Surfer #28). It turned out he was still alive in a state of deep healing. He was saved by Badooon spies who wanted to study his body, but he quickly dispatched them. He was ordered to assist in retrival of Rick Jones for the Skrulls to study his latent psychic powers. He battled and was defeated by the Hulk (Incredible Hulk #374-375). During Operation Galatic Storm Kl'rt was assigned to help escort the naga-bomb to Kree space. To get there he had to pass through the stargate near Earth's sun, where he was opposed by Her and Quasar III. The captain of the ship threatened to detonate the bomb in Earth space unless allowed to pass and they were allowed to leave (Quasar #34). During the Infinity Crusade he was not affected by the mind control of the Goddess, unlike many of his fellow Skrulls. To free them he launched a one Skrull attack on her base on Paradise Omega. He was defeated and left floating in space by Thor, who had fallen under her spell (Mighty Thor #465). He was later recruited by Thanos into retrieving an ancient computer alongside Geatar, Nitro, the Rhino and the Titanium Man. Thanos betrayed them and left them to the religions fanatics that worshipped the computer. He was wounded, but the team managed to escape in a life pod from the planet and drifted in space until they nearly died. They were saved by the Silver Surfer and Legacy. The Surfer healed the Super-Skrull's wounds he left to return to the Skrull Empire (Secret Defenders #12-14). Trivia: Among young Skrulls everywhere, the Super-Skrull is a hero. They even sell a Super-Skrull action figure on the Skrull throne world (Fantastic Four Annual #24). Powers: The Super-Skrull is a masterpiece of Skrull bionic engineering. Using special implants in his body, Skrull scientists were able to grant Kl'rt the ability to mimic the powers of each of the founding members of the Fantastic Four, as well as grant him a hypnotic suggestion power. He can create and control fire like the Human Torch II, turn invisible and erect force fields like the Invisible Woman, stretch his body and deform it's shape like Mister Fantastic, and gain orange rocky body armor and enhanced strength like the Thing. He seems to be naturally be immune to flame even when not utilizing his Human Torch II powers. He seems only to be able to access any three of the four sets of powers at any one time, and like the Invisible Woman he cannot utilize his invisibility and force field at the same time. He has not accomplished many of the stunts she seemed to have developed with her powers over the years, like flying on force fields, making others invisible or visible. He retains the natural Skrull ability to alter his size and shape. Like all skrulls he can regenerate damage, enter a death-like trance and had a photographic memory. His costume is a Skrull military uniform that provides him life support in space and alters as he changes shape and size. For most of his career the Super-Skrull depended on an energy beam originating from a Skrull installation for power. Without it he was considerably weaker. Empress S'ybll has him re-engineered to remove this limitation. This also augmented his powers so that they are more on par with the levels of the modern day Fantastic Four. Character created by Marvel Comics. Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net. Last Updated - January, 2002