Name: Superman (Justice League) Val Char Cost 30/45 STR 20 20 DEX 30 23 CON 26 12 BODY 4 13 INT 3 14 EGO 8 10/23 PRE 0 14 COM 2 9 PD 3 8 ED 3 5 SPD 20 11 REC 0 46 END 0 39 STUN 0 Characteristic Rolls: STR: 15/18-, DEX: 13-, CON: 14-, INT: 12-, EGO: 12-, PER: 12- Run: 6", Swim: 2", Jump: 9", Lift: 1600kg/12½ ton Cost Powers END/Roll 15 Elemental Control: Telekinesis (15-pt reserve) a-34 Armor (13 PD/13 ED); Hardened: ×1, ¼ b-15 10" Flight (NC: 80"); Non-Combat Multiplier: ×8, +10; Non-Combat (MPH): 149 2 9 Life Support. High Pressure/Vacuum; High Radiation; Intense Heat/Cold 17 Multipower (30-pt reserve); Concentrate: ½ DCV, -¼; Costs END: -½ u-2 3d6 Energy Blast: Super Breath; Range: 150; Versus: ED; Damage: Stun Only; Special Effect: Cold; Multipower: Fixed Slot; Area Effect (Any Area): 2 hexes, +1; Concentrate: ½ DCV, -¼; Costs END: -½ 3 u-1 N-Ray Vision; Substance: Lead; Multipower: Fixed Slot; Concentrate: ½ DCV, -¼; Costs END: -½ u-1 2d6 RKA: Heat vision.; Range: 150; Multipower: Fixed Slot; No Knockback: -¼; Does no STUN: -¾; Concentrate: ½ DCV, -¼; Costs END: -½ 3 u-1 Telescopic Sense (Sight, +6 to PER); Multipower: Fixed Slot; Concentrate: ½ DCV, -¼; Costs END: -½ 7 +15 STR; Doesn't Affect Figured: -½; Increased END: ×2, -½ 2 3 Ultrasonic Hearing 9 +13 PRE: World famous costume.; OIF: -½ 2 Radio Listen and Transmit; OAF: -1 Cost Skills, Talents, Perks Roll 1 Acting 8- 3 Conversation 14- 1 Criminology 8- 3 Deduction 12- 1 Disguise 8- 3 Navigation 11- 2 Professional Skill: Reporter 11- 1 Small Spaceships 100+ Disadvantages 15 DNPC: Jimmy and Lois. (Normal, 14-); Skills: Useful, -5 20 Hunted: by various super criminals. (14-); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 25 Psych. Lim.: Dedicated to truth, justice, etc. (Very Common, Total) 20 Psych. Lim.: Code vs. killing. (Common, Total) 20 Reputation: The hero of heroes. (14-, Extreme) 5 Rivalry: with Lois.; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 15 Secret Identity: Clark Kent 25 Susceptibility: Kryptonite (3d6 STUN/Phase); Condition: Uncommon, +5 5 Watched: by Perry White. (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Mild, -5 OCV: 7; DCV: 7; ECV: 5; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 22/13; ED/rED: 21/13 Costs: Char.: 119 Disad.: 150 Powers: + 131 Base: + 100 Total: = 250 Total: = 250 Real name: Clark Kent/Kal-El Other known aliases: Man of Steel, Last Son of Krypton. Occupation: Hero and reporter. Current group affiliation: None Past group affiliations: None Major enemies: First appearance: Origin: Description: Superman is a good looking man standing 6'2'' and weighing 230 lbs. He has blue eyes and slicked back dark hair. He wears a blue suit with a red cape. Explanation of the conversion: This version of Superman is loosely based on the Superman from the Justice League television show. The two levels of STR are for his casual STR, which is only slightly superhuman, and that when he really tries. The Presence based on his costume are because he really does come off as more confident and awe inspiring in costume then as Clark. His flight is entirely non-combat based because he only uses it to travel from one place to another. Once he's where he's going he always proceeds on foot. His Multipower require Concentration and cost Endurance. The heat vision, which already costs END is therefore doubled from 3 to 6. Having Enhanced Senses inside the Multipower in this way requires special Game Master permission. History: Kal-El is the last son of the doomed planet Krypton. Sent as a baby to Earth in a rocket built by his parents, he landed near a small Kansas farm where he was found by the Kents. Since the Kents were unable to have children, they kept the baby then raised him as their own, calling him Clark. As Clark grew up he was instilled with the Kent's sense of responsibility and justice. He also developed amazing powers and strength, which he kept a secret to all but his adopted parents. When he grew up he moved to the city of Metropolis and became a reporter for the Daily Planet newspaper. There he met fellow reporter Lois Lane and young photographer Jimmy Olsen. The three became a loosely knit team for the Planet and were often sent after stories together. With Clark's coming to the big city there also came his heroic alter identity of Superman, saving the people of Metropolis from a variety of wrong doers and becoming an icon of truth, justice and the American way. Powers: Superman is tremendously strong when he puts his mind to it, is able to fly, and is nearly impervious to harm from conventional means, although he can be shaken up by massive attacks. He can see through most substances (except lead) and project powerful heat rays from his eyes. He can hear ultrasonic sounds and has telescopic vision. He can survive in almost any environment, but requires an air supply. Superman is vulnerable to the strange space substance called Kryptonite. Character created by DC Comics. Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net. Last Updated - April, 2002