Name: Synergy Val Char Cost 13/23 STR 3 18 DEX 24 13 CON 6 13 BODY 6 13 INT 3 13 EGO 6 13 PRE 3 14 COM 2 7/9 PD 4 7/9 ED 4 4 SPD 12 8 REC 4 26 END 0 27 STUN 0 Characteristic Rolls: STR: 12/14-, DEX: 13-, CON: 12-, INT: 12-, EGO: 12-, PER: 12- Run: 6", Swim: 2", Jump: 5", Lift: 151½kg/606½kg Cost Powers END/Roll 14 Armor (8 PD/8 ED); Only in Hero ID: -¼; Limited Power: Must hold breath.: -½ 7 Elemental Control: Density control powers. (7-pt reserve) a-53 Desolidification; Reduced END: Zero, +½ 0 b-5 Density Increase-2 (×4 mass); Mass: 0 kg/0.00 lbs; Extra PD: +2; Extra ED: +2; Extra STR: +10; Knockback: -2"; Add to Characteristics: Yes; Limited Power: Must hold breath.: -½; Reduced END: Zero, +½ 0 5 Knockback Resistance (-4"); Linked (to Density Increase): -½ 4 Radio Listen and Transmit; IIF: -¼; Focus Applicability: Personal Cost Skills, Talents, Perks Roll 10 Luck (2d6) 3 Acrobatics 13- 3 Acting 12- 3 Computer Programming 12- 3 Forgery 11- 16 +2 level w/All Combat 4 Martial Disarm (OCV -1, DCV +1) 4 Martial Dodge (OCV --, DCV +5) 5 Offensive Strike (OCV -2, DCV +1, 8½d6) 3 Systems Operation 12- 1 Planes 100+ Disadvantages 5 DNPC: Protects innocent mutants. (Slightly Less Powerful, 8-); Skills: Normal, +0 30 Hunted: by Genomex. (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 Normal Characteristic Maxima 5 Psych. Lim.: Sensitive about being called a freak. (Uncommon, Moderate) 20 Psych. Lim.: Code vs. killing. (Common, Total) 5 Reputation: Mutant hero. (8-) 35 Susceptibility: to staying desolid for more then 1 turn. (3d6 STUN/Phase); Condition: Very Common, +15 OCV: 6; DCV: 6; ECV: 4; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 17/8; ED/rED: 17/8 Costs: Char.: 77 Disad.: 120 Powers: + 143 Base: + 100 Total: = 220 Total: = 220 Real name: Jesse Kilmartin Other known aliases: Occupation: Hero. Current group affiliation: Mutant X Past group affiliations: Major enemies: Genomex First appearance: The Shock of the New 1.01 Origin: The Shock of the New 1.01 Description: Explanation of the conversion: The two sets of Characteristics represent Synergy at normal density and when he activates his Density Increase. The powers that work Only In Hero ID come on when he activates his Density Increase. The limitation that he cannot breath while certain powers are active should be handled with the drowning rules. History: Jesse Kilmartin was one of the children of Genomex, whose genetic code was altered by an experimental procedure to cure some disease. Later in life these alterations would manifest unusual abilities. In Jesse's case he manifested the ability to control his density. Jesse joined up early on with Mutant X, a group that helps hide new mutants from Generex's further experiments. Trivia: On the Mutant X television show, the part of Synergy is played by actor Forbes March. Powers: Jesse has the ability to control his density. He can become solid as a rock or completely immaterial. Although he can move easily in either form, they both have limitations. In his dense form he cannot respirate, so he can only stay dense for as long as he can hold his breath. In his immaterial form his body will quickly start to disperse beyond his ability to put itself back together, so her can only stay immaterial for a short period. Jesse is a skilled computer hacker and pilot, and is very well trained in martial arts. He knows how to utilize his powers in hand to hand combat effectively. Champions rules conversion by Mathew R. Ignash - mathewignash@yahoo.com. Last Updated - March, 2002