Name: Tower

Val	Char	Cost
15/60	STR	5
14	DEX	12
14/18	CON	8
12/20	BODY	4
10	INT	0
9	EGO	-2
12/20	PRE	2
14	COM	2
7/8	PD	4
7/8	ED	3
4	SPD	16
8	REC	2
36	END	0
29/37	STUN	0

Characteristic Rolls: STR: 12/21-, DEX: 12-, CON: 12/13-, INT: 11-, EGO: 11-, PER: 11-
Run: 6/14", Swim: 2", Jump: 12", Lift: 200kg/100 ton

Cost	Powers	END/Roll
8	Armor (4 PD/4 ED); Linked (to Growth.): -½
5	+4 CON; Linked (to Growth.): -½
7	Density Increase-1 (×2 mass); Extra PD: +1; Extra ED: +1; Extra STR: 
	+5; Knockback: -1"; Add to Characteristics: Yes; Special Effect: 
	Mutant Powers; Always On: -½; Reduced END: Zero & Persistent, +1	0

105	Multipower: Size alteration powers. (105-pt reserve); Special Effect: 
	Mutant Powers
u-6	Growth-8 (×250 mass, ×6.3 height); Extra STR: 40; Knockback Reduction: 
	-8; Extra BODY: 8; Extra STUN: 8; DCV Penalty: -5; PER Penalty: +5; 
	Add to Characteristics: Yes; Special Effect: Mutant Powers; 
	Multipower: Fixed Slot; Reduced END: Zero, +½; Special Effect: Mutant 
	Powers	0
u-10	Shrinking-7 (DCV +14, Height 0 cm/0"); Knockback Increase: 21; PER 
	Bonus: -14; Special Effect: Mutant Powers; Multipower: Fixed Slot; 
	Reduced END: Zero, +½; Special Effect: Mutant Powers	0
5	+8 PRE; Only in Hero ID: -¼; Limited Power: Negative uses only.: -½
8	Armor (4 PD/4 ED); OIF: -½
13	Running (+8", 14", NC: 28"); Non-Combat Multiplier: ×2, +0; Non-Combat 
	(MPH): 24; Only in Hero ID: -¼	3

Cost	Skills, Talents, Perks	Roll
3	Flying Tackle (OCV +0, DCV -1, 12+v/5)
10	+2 level w/With hand to hand attacks.
5	Offensive Strike (OCV -2, DCV +1, 16d6)
3	Stealth	12-
3	Streetwise	13-
3	Takedown (OCV +1, DCV +1, 12d6)

100+	Disadvantages
10	Distinctive Features: Mutant; Concealability: Easily, 5; Reaction: 
	Always noticed & major reaction, +5
15	Hunted: Police (8-); Capabilities: As Powerful, 10; Non-combat 
	Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: 
	Hunting, ×1; Punishment: Harsh, 0
20	Normal Characteristic Maxima
10	Psych. Lim.: Casual killer. (Uncommon, Strong)
15	Psych. Lim.: Overconfident. (Common, Strong)
15	Psych. Lim.: Greedy. (Common, Strong)
5	Reputation: Evil mutant. (8-)
15	Secret Identity
15	3d6 Unluck
10	Watched: by his employers. (11-); Capabilities: More Powerful, 15; 
	Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; 
	Actions: Only Watching, ×½; Punishment: Mild, -5

OCV: 5; DCV: 5 / 0 / 19; ECV: 3; Mental Def.: 0; Phases: 3, 6, 9, 12
PD/rPD: 16/8; ED/rED: 16/8

Costs:	Char.:	56	Disad.:	130
	Powers:	+ 194	Base:	+ 100
			Exp.:	+ 20
	Total:	= 250	Total:	= 250

Real name: Unknown
Other known aliases: None
Occupation: Mercenary.
Current group affiliation: None at time of death.
Past group affiliations: Alliance of Evil
Major enemies: X-Factor
First appearance: X-Factor #2
Origin: Unrevealed
Description: Tower is a large and muscular man even at normal height. He
stands 6'2'' tall and weighs 355 lbs. He has blue eyes and blonde hair. He
usually wears a purple protective costume.

Explanation of the conversion: Tower's Running and Presence being Only In
Hero ID represents how they increase as he activates his Growth. They
should increase as his size does.

History: Tower was among the super powered mutants recruited by Apocalypse
in his Alliance of Evil.

Tower first appeared as a super powered mercenary working for Dr. Karl
Maddicks. He was hired to kidnap the Beast for the Doctor's experiments in
reversing the effects of genetic mutation. Tower attacked the Beast while
he and Iceman were visiting the Beast's old friend Vera. He knocked the
three out and took the Beast. Although Tower did his job, the Doctor
decided the best way to cover his tracks was to call X-Factor and turn in
Tower to them, thinking they were mutants hunters. Unknown to the Doctor,
the members of X-Factor were really the Beast's teammates, the original
X-Men. Angel II, Cyclops, Iceman and Marvel Girl traveled to an Atlanta
suburb where they found Tower's safehouse and attacked him. They were able
to capture Tower (X-Factor #2).

Although Tower started to talk about the Doctor, the Doctor had his mutant
telepath son Artie place a mindlock on Tower, stopping him from talking
all he knew. After being released from the mindlock Tower told them
everything he knew about the Doctor in exchange for his freedom (X-Factor
#3).

Along side the Alliance of Evil Tower protested the Mutant Registration Act
in New York. They confronted X-Factor members Marvel Girl, Iceman, Beast
and Cyclops as well as their trainees Skids, Boom Boom, Artie Maddicks,
Leech, Rictor and Rusty Collins. The Alliance offered to let Rusty join
them but he refused. The Alliance was defeated and Freedom Force members
Blob, Mystique and the Crimson Commando arrived to take them away
(X-Factor #33).

Eventually they escaped custody and alongside Frenzy and Stinger, Tower was
hired as muscle by Harness in her attempt to gather the energies of the
deceased mutant Proteus. They fought Artie Maddicks, Leech and Wiz Kid at
Saint Simons Academy. Then he fought the New Mutants at Niagara Falls. He
was defeated in combat by Shatterstar II and captured by the New Mutants,
who forced him to tell all he knew about Harness' plans (New Mutants
Annual #7).

After the Alliance of Evil disolved Tower drifted until he ended up in the
town of San Miguel where he got drunk and terrorized the townspeople. He
was attacked and killed by the X-Cutioner (Uncanny X-Men Annual #17).

Powers: Tower has the ability to grow and shrink at will from as little as
one half an inch in height to as much as 40 feet tall. When he increases
in height he is stronger and more durable then a normal human.

                    Character created by Marvel Comics.
 Champions rules conversion by Mathew R. Ignash - mathewignash@yahoo.com.
                       Last Updated - November, 2001