Name: Ultra Boy (Jo Nah) Val Char Cost 20 STR 10 20 DEX 30 18 CON 16 14 BODY 8 18 INT 8 17 EGO 14 20 PRE 10 18 COM 4 10 PD 6 10 ED 6 6 SPD 40 8 REC - 36 END - 33 STUN - Characteristic Rolls: STR: 13/36-, DEX: 13-, CON: 13-, INT: 13-, EGO: 12-, PER: 13- Run: 6", Swim: 2", Jump: 4/29", Lift: 400kg / 12800kton Cost Powers END/Roll 372 Multipower 10-u 8d6 RKA, 1/2 End [6] No KB (Heat Vision) 7-u 10d6 Energy Blast, AOE Line (10 Hex) x2 KB 1/2 End KB Only (-1) 22-u 75" Flight 1/2 End [7], x16,000c FTL 37-u 80/80 Hard Armor, Life Support (all but Rad), 20pt Hard Flash, 5pt Lack of Weakness, 10pt Hard flash def vs hearing 3-u Targeting Hearing, +10 to Hearing Per rolls, Ultrasonic Hearing, High Range Radio Hearing 9-u IR, UV, x100,000 Microscope Vision, x32,000 Telescope, +10 Visual Per, N-Ray (Can't see through lead) 10-u +125 Str, Doesn't Add to figured, 0 End Cost Skills, Talents, Perks Roll 3 Acting 13- 3 Conversation 13- 3 Streetwise 13- 3 Concealment 13- 20 3 Overall levels Flight Ring 75 20" Flight, x16 Non-combat, Fully Invisible, 0 End, IIF Concentrate (0 DCV) Max Speed=100"/seg (-1/4) 8 Hyper Radio listen&tranmit, Distress Signal Only (-1) IIF Telepathic Earplugs 4 Mind Link, Set Group (Legion), IIF, Max Range=8" (-1) Transsuit 11 Lifesupport (Self Contained Breathing, Vacuum, Radiation, Pressure, IIF, Not if character takes body (-1/4), 1 Day Max (-1/4) 100+ Disadvantages 20 CVK 5 Love: Tinya 627 Great Space Whale Bonus OCV: 7; DCV: 7; ECV: 6; Mental Def.: 0; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 10(90)/(80); ED/rED: 10(90)/(80) Costs: Char.: 152 Disad.: 25 Powers: + 600 Base: + 100 Exp.: + 627 Total: = 752 Total: = 752 Background: -------------------------------------------------------------------------------- This guy has a special place in Champions history. I've always assumed that 'Ultra' slots were named after him. I'm introducing a new limitation: "Slot uses entire multipower pool". This limitation can only be applied to Ultra slots (never to the base points of the multipower). The amount of the limitation varies according to how many of the active points of the multipower is used up by the slot: Portion of Pool used: Limitation >= 0.5 +0 < 0.5 +1/4 < 0.25 +1/2 Slots with this limitation use up all the active points of the multipower and keep any other slots from being used. This limitation saves Jo a big 8 points. -------------------------------------------------------------------------------- Write-up copyright © 1996 by Sam Bell (sam@eng.sun.com) =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM ===============================================================================