Name: Major Vance Astro Val Char Cost 13 STR 3 15 DEX 15 10 CON 0 13 BODY 6 13 INT 3 18 EGO 16 10 PRE 0 14 COM 2 6 PD 3 5 ED 3 4 SPD 15 5 REC 0 20 END 0 25 STUN 0 Characteristic Rolls: STR: 12-, DEX: 12-, CON: 11-, INT: 12-, EGO: 13-, PER: 12- Run: 6", Swim: 2", Jump: 3", Lift: 151½kg Cost Powers END/Roll 10 Mental Defense (14 pts); Add to Total 25 Elemental Control - Telekinesis (25-pt reserve) a-101 Partially Limited Power (Cascading END cost for TK) (82) Telekinesis (STR 30); Range: 410; Manipulation: Fine, +10; Reduced END: Zero, +½ 0 (20) Telekinesis (STR 20); Range: 150; Manipulation: Coarse, +0; Linked to primary telekinesis power: -½ 3 (15) Telekinesis (STR 20); Range: 150; Manipulation: Coarse, +0; Linked to secondary telekinesis power: -½; Increased END: ×2, -½ 6 (9) Telekinesis (STR 20); Range: 150; Manipulation: Coarse, +0; Linked to tertiary telekinesis power: -½; Increased END: ×5, -2 15 b-25 Force Wall (10 PD/10 ED); Range: 250; Width: 10", +0 5 20 Life Support Suit; OIF: -½ (2) Life Support: High Pressure/Vacuum; OIF: -½ (2) Life Support: High Radiation; OIF: -½ (2) Life Support: Intense Heat/Cold; OIF: -½ (2) Immune to Disease; OIF: -½ (2) Immune to Aging; OIF: -½ (10) Armor (5 PD/5 ED); OIF: -½ Cost Skills, Talents, Perks Roll 17 Boxing (5) Jab (OCV +1, DCV +3, 2½d6) (5) Hook (OCV -2, DCV +1, 6½d6) (4) Block (OCV +2, DCV +2 (3) Clinch (OCV -1, DCV -1, STR 23) 3 Breakfall 12- 2 Astronomy 11- 2 Chemistry 11- 2 Professional Skill - Astronaut 11- 3 Navigation 11- 3 Electronics 11- 7 Knowledge Skill - History 16- 3 Combat Piloting 12- 2 Air Vehicles 2 Space Vehicles 15 +3 level w/Ranged Combat 100+ Disadvantages 20 Psych: Superpatriot (Common, Total) 20 Psych: Moody (Very Common, Strong) 15 Hatred of Badoon (Common, Strong) 5 Distinctive Features: Always wears a metal-foil body suit.; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 35 Dependence: Body suit (3d6/Phase); Substance: Uncommon, +15 20 Hunted by the Badoon (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 OCV: 5; DCV: 5; ECV: 6; Mental Def.: 14; Phases: 3, 6, 9, 12 PD/rPD: 11/5; ED/rED: 10/5 Costs: Char.: 66 Disad.: 115 Powers: + 242 Base: + 100 Exp.: + 93 Total: = 308 Total: = 308 Background: History: Vance was put in the suit then in suspended animation and sent to Alpha Centauri. Not long after arriving, he and Yondu escaped the Badoon invasion. They were later captured, got free and with Martinex and Charlie-27, formed the Guardians of the Galaxy. Fighting Skills: Extensive training in hand-to-hand combat Special Skills and Abilities: Skilled in history (20th century Earth) Superhuman Mental Powers: Vance possesses the psionic ability of psychokinesis, the ability to affect matter with his mind in some unknown manner. Astro's brain generates psionic energy which he is able to project as concussive force. Astro can focus the energy at will, creating anything from a narrow 2-inch diameter "beam" of force to a 360 degree expanding sphere of force. Special Limitations: Can not be out of the suit or will rapidly age. Source of Superhuman Powers: Mutation Paraphernalia Costume Specifications: Various different suit made of various materials including copper, adamantioum and unknown material. Design and Manufacture of Paraphernalia: Earth scientists, Beyonder and others Height: 185cm (6'1"), Weight: 113kg (249 lbs), Sex: Male, Age: 1030, Race: Human Appearance: Hazel eyes, black hair. Cannot remove the suit or he will rapidly age. Bibliography First Appearance: Marvel Super Heroes #18 Origin Issue: Marvel Super Heroes #18 ======================================= Character write-up by John Desmarais . Character copyright and trademark Marvel Comics