Name: Vector Val Char Cost 10 STR 0 14 DEX 12 20 CON 20 14 BODY 8 18 INT 8 13 EGO 6 13 PRE 3 6 COM -2 6 PD 4 8 ED 4 4 SPD 16 6 REC 0 40 END 0 29 STUN 0 Characteristic Rolls: STR: 11-, DEX: 12-, CON: 13-, INT: 13-, EGO: 12-, PER: 13- Run: 6", Swim: 2", Jump: 2", Lift: 100kg Cost Powers END/Roll 12 Armor (4 PD/4 ED) 24 Life Support (10) Need Not Breathe (5) Doesn't Eat, Excrete or Sleep (3) Life Support: High Pressure/Vacuum (3) Life Support: Intense Heat/Cold (3) Immune to Disease 10 Mental Defense (13 pts); Add to Total 84 Multipower (105-pt reserve); Special Effect: Telekinesis; Gestures: Instant Power, -¼ u-8 12d6 Energy Blast; Range: 525; Versus: PD; Special Effect: Telekinesis; Multipower: Fixed Slot; Double Knockback: +¾; Special Effect: Telekinesis; Gestures: Instant Power, -¼ 10 u-5 22" Flight (NC: 704"); Non-Combat Multiplier: ×32, +20; Non-Combat (MPH): 1,048; Special Effect: Telekinesis; Multipower: Fixed Slot; Special Effect: Telekinesis; Gestures: Instant Power, -¼ 4 u-4 Missile Deflection (All Ranged Attacks, At Anyone, OCV 6); Deflect Attacks: Normal, +0; Deflection Bonus: 1, 2; OCV: 6; Special Effect: Telekinesis; Multipower: Fixed Slot; Special Effect: Telekinesis; Gestures: Instant Power, -¼ u-5 Tunneling (4" through DEF 16); Tunnels: Left Behind, +0; Multipower: Fixed Slot; Special Effect: Telekinesis; Gestures: Instant Power, -¼ 1 Cost Skills, Talents, Perks Roll 3 High Society 12- 4 Martial Disarm (OCV -1, DCV +1) 3 Navigation 11- 3 Oratory 12- 3 +2 level w/With EB. 3 Tactics 13- 100+ Disadvantages 15 Accidental Change: Flight goes off randomly when hit by radiation. (14-) 20 Distinctive Features: Yellow body with colored stripes.; Concealability: Concealable, 10; Reaction: Extreme, +10 15 Hunted: By authorities and heroes. (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 Normal Characteristic Maxima 15 Psych. Lim.: Casual killer. (Common, Strong) 15 Psych. Lim.: Overconfident. (Common, Strong) 15 Psych. Lim.: Power hungry (Common, Strong) 10 Public Identity: Simon Ultretch 15 Reputation: Telekinetic villain. (11-, Extreme) 10 2d6 Unluck OCV: 5; DCV: 5; ECV: 4; Mental Def.: 13; Phases: 3, 6, 9, 12 PD/rPD: 10/4; ED/rED: 12/4 Costs: Char.: 79 Disad.: 150 Powers: + 171 Base: + 100 Total: = 250 Total: = 250 Real name: Simon Utrecht Other known aliases: None Occupation: Professional criminal, former politician. Current group affiliation: U-Foes. Past group affiliations: Worked for the Leader and the Master. Major enemies: Hulk, Avengers, Heroes For Hire. First appearance: Incredible Hulk II #254 Origin: Incredible Hulk II #254 Description: Simon is covered with a colorful filmy substance. He is 6' tall and weighs 195 lbs. He has no visible outer ear and solid white eyes. Explanation of the conversion: According to Omnibus the cosmic radiaton the U-Foes were exposed to had made them difficult to control mentally, so I gave them Mental Defense. Note: In the alternate time line depicted in New Warriors #11 to #13 Simon was a member of the mutant underground lead by Magneto. Powers: Simon was transformed into an being of kinetic energy. He is completely self-sustaining and bristling with power to move objects away from himself through a form of telekinesis. Initially he just used this power to push away objects in a simple attack, but he later devised a number of more skilled uses of his power, including the ability to fly at supersonic speeds and to redirect attacks from himself to other opponents. He is even able to deflect energy. Simon's powers are second nature to him, and take very little effort to use. Vector's body is covered with a filmy substance that provides minor protecton from harm. Character created by Marvel Comics. Champions rules conversion by Mathew R. Ignash - mignash@rust.net. Last Updated - October, 2001