Name: Wonder Girl Val Char Cost 0/60 STR -10 23 DEX 39 28 CON 36 11 BODY 2 10 INT 0 14 EGO 8 15 PRE 5 26 COM 8 24 PD 12 20 ED 14 5 SPD 17 20 REC 4 56 END 0 55 STUN 0 Characteristic Rolls: STR: 9/21-, DEX: 14-, CON: 15-, INT: 11-, EGO: 12-, PER: 11- Run: 6", Swim: 2", Jump: 12", Lift: 25kg/100 ton Cost Powers END/Roll 0 Elemental Control: Magic Lasso (0-pt reserve); OAF: -1 a-4 1d6 Drain EGO (Return/turn); Range: 0; Affects: Single Power, +0; Must entangle first: -¼; OAF: -1 1 b-9 4d6 Mind Control; Communication: Verbal, +0; Must entangle first: -¼; OAF: -1 2 c-40 8d6 Entangle (DEF 8); Range: 400; OAF: -1 8 23 Missile Deflection (All Ranged Attacks, None, OCV 15); Deflect Attacks: Normal, +0; Deflection Bonus: 7, 14; OIF bracers: -½; OCV: 15 40 20" Flight (NC: 40"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 74 4 75 +60 STR; Reduced END: Half, +¼ 3 Cost Skills, Talents, Perks Roll 10 +2 level w/HTH Combat 100+ Disadvantages 15 Secret Identity: Donna Troy 10 Vulnerability: Killing Attacks (2× STUN); Attack: Uncommon, +5 15 Psych Lim: Fair Play (Common, Strong) 15 Psych: Lim: Naive (Common, Strong) 20 Hunted by HIVE (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 Hunted by Terminator (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 OCV: 8; DCV: 8; ECV: 5; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 24/0; ED/rED: 20/0 Costs: Char.: 135 Disad.: 90 Powers: + 201 Base: + 100 Exp.: + 146 Total: = 336 Total: = 336 Background: As we all know this is no longer valid as she's now a Darkstar but... -- Mike Editor's Notes: The character as I originally received it from Mike Orsoe (94fa095@viking.dvc.edu) was from a 1983 issue of Chaosium's _Different Worlds_ magazine. I assume the characters in the article were written to be current for that time. Unfortunately, they were also written for an older edition of the Champions game, and none of the powers had points listed, only a point total for the character. So what I've done is take the character and buy everything as closely as was possible to the original. This was complicated somewhat by the fact that I've never played Champions prior to 4th edition. I've retained the original values for the character disads in certain cases (which should be obvious) because not enough info is given to determine how much they are worth. Lasso: I guessed on the "must entangle first" modifier. Flight: I always thought she could only glide. -- Mike