Name: Wrecker III Val Char Cost 43/48 STR 33 18 DEX 24 23 CON 26 20 BODY 20 10 INT 0 14 EGO 8 10/18 PRE 0 10 COM 0 14/15 PD 5 10/11 ED 5 4 SPD 12 14 REC 0 46 END 0 54 STUN 0 Characteristic Rolls: STR: 18/19-, DEX: 13-, CON: 14-, INT: 11-, EGO: 12-, PER: 11- Run: 6/10", Swim: 2", Jump: 10", Lift: 9½ ton/19 ton Cost Powers END/Roll 15 Armor (5 PD/5 ED) 7 Density Increase-1 (×2 mass); Mass: 0 kg/0.00 lbs; Extra PD: +1; Extra ED: +1; Extra STR: +5; Knockback: -1"; Add to Characteristics: Yes; Always On: -½; Reduced END: Zero & Persistent, +1 0 9 Life Support (3) Life Support: High Pressure/Vacuum (3) Life Support: Intense Heat/Cold (3) Immune to Disease 5 +8 PRE; Limited Power: Negative uses only.: -½ 6 Regeneration (1 BODY/hour); Regenerate: Standard, +0 8 Running (+4", 10", NC: 20"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 12 2 37 Multipower (75-pt reserve); OAF: -1 u-1 Force Wall (5 PD/5 ED); Range: 125; Width: 5", +0; Multipower: Fixed Slot; Concentrate: Throughout & ½ DCV, -½; OAF: -1 2 u-1 1d6 HKA (Total 2d6); Range: 0; Versus: PD; Multipower: Fixed Slot; Armor Piercing: 1, +½; OAF: -1 2 u-2 10d6 Mind Control; Communication: Verbal, +0; Multipower: Fixed Slot; Limited Power: Target must be touching crowbar.: -¼; OAF: -1 5 u-1 1d6 RKA; Range: 110; Versus: PD; Multipower: Fixed Slot; Armor Piercing: 1, +½; OAF: -1 2 u-2 10" Teleportation (Long Range 5,000"); Increased Range: ×500, +45; Long Range: 5,000"; Long Range (miles): 6.21; Mass Multiplier: ×4, +10; Fixed Locations: 0; Floating Locations: 0; Multipower: Fixed Slot; Concentrate: Throughout & ½ DCV, -½; Extra Time: full phase, -½; OAF: -1 2 Cost Skills, Talents, Perks Roll 3 Flying Tackle (OCV +0, DCV -1, 9½+v/5) 3 Grappling Throw (OCV +0, DCV +2, 11½d6) 4 +2 level w/crowbar HKA. 5 Offensive Strike (OCV -2, DCV +1, 13½d6) 3 Streetwise 13- 1 Tactics 8- 4 Weapon Familiarities (2) Common Melee Weapons (2) Small Arms 100+ Disadvantages 15 Berserk: When attacked mentally. (14-, 14-, Berserk); Circumstances: Uncommon, +5 5 Distinctive Features: Large muscular man.; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 30 Hunted: By heroes and authorities. (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 5 Phys. Lim.: Big and heavy. (Infrequently, Slightly) 10 Psych. Lim.: Paranoid (Common, Moderate) 10 Psych. Lim.: Disrespectful to everyone. (Common, Moderate) 15 Psych. Lim.: Violent (Common, Strong) 10 Public Identity: Dirk Garthwaite 5 Rivalry: with Thunderball.; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 15 Reputation: Super villain stongman. (11-, Extreme) 10 2d6 Unluck 20 Vulnerability: to Drains, Transfers and Dispels. (2× Effect); Attack: Common, +10 OCV: 6; DCV: 6; ECV: 5; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 20/5; ED/rED: 16/5 Costs: Char.: 133 Disad.: 150 Powers: + 117 Base: + 100 Total: = 250 Total: = 250 Real name: Dirk Garthwaite Other known aliases: None Occupation: Professional criminal, former manual laborer. Current group affiliation: Wrecking Crew Past group affiliations: Secret Wars Villains, Masters of Evil IV, Legion Accursed, worked for Arnim Zola and Doomsday Man. Major enemies: Thor, Hercules, Avengers. First appearance: Mighty Thor #148 Origin: Mighty Thor #148 Description: Dirk is a powerful man standing 6'3'' tall and weighing 320 lbs. He usually wears a green costume with purple mask, boots and gloves in his role as Wrecker III. Note: Dirk is in no way connected with the first Wrecker, who was Doctor Karl Kort (Fantastic Four #12) or Wrecker II (Tales To Astonish #63). Trivia: In the alternate future depicted in What If II #114 Dirk had a son and named him Teddy Garthwaite. This son became the villain known as Raze, having the enhanced strength of his father as well as his crowbar and the wrecking ball of Thunderball. Powers: Wrecker III possesses enhanced strength enabling him to lift 20 tons. He has superhuman stamina and resistance to harm. He has an enchanted crowbar which is virtually indestructable, and has several magical properties. He can create a protective aura that deflects bullets, throw the crowbar and have it return to his hand, control the minds of people touching the bar, or use it to teleport himself and others. For a time he was granted the ability to absorb energy into his body to increase his strength by Arnim Zola. Character created by Marvel Comics. Champions rules conversion by Mathew R. Ignash - mignash@rust.net. Last Updated - March, 2001