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Archeological Explorer

Indiana Jones is the model for the archetype. The archeologist who takes adventure head-on, searching for some lost treasure or some lost civilization. Not very common in true modern day settings, but quite common in near-modern fictional settings, particularly from the late 1800s through the end of WWII.

Typical Goals and Motivations: Rather like the hunter, stalking his game, and gathering clues. The difference of course being that his game is not some wild smelly animal. He is searching for the remnents of lost races and civilizations.
Typical Abilities: An assortment of soft sciences so that he knows what he is doing. Also useful would be wealth, as expiditions are exspensive and there are but so many sponsers of these things.
Suggested Disadvantages: Certain Psychological Limitations can make the character more interesting, like Meglomania, or Reckless Curiosity.
Roleplaying Tips: The archetype was given a die of luck and a die of unlick deliberately to make him something of a karmic cesspool, a High-Wierdness Magnet so to speak.

Skills and Talents


Scholar 3
KS: Archeology 11- 1
KS: Zoology 11- 1
KS: Anthropology 11- 1
KS: Cartography 11- 1
Language: (4 pts worth, one or more language 4
Climbing 3
Paramedic 3
Concealment 3
Luck (1d6) 5
Package Bonus -3
Unluck (1d6) -5
Distinctive Features (in any but home country) -5

Package Cost


This archetype represents a standard career/job that can be found in a modern setting. It was deliberately made slightly generic so that it can be easily modified to cover a wide range of times, from Victorian to near future.

Modern and semi-modern settings games can take many forms from Horror to Pulp Science Fiction to Mysteries to Spy-vs-Spy (thank you Mad Magazine). The old Danger International and Justice Inc. games from Hero Games covered these genres very well, as well as games like Chaosium Inc's Call of Cthulhu and several of Steve Jackson Game's GURPs supplements.


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