Writers are not time frame dependant so much as genre dependant. They work well in horror, and mystery as they are capable of looking at the problems from the point of view of a writer looking in from the outside.
|Typical Goals and Motivations:||Common would be researching a story by getting involved to deep. Common among fictional mystery writers.|
|Typical Abilities:||A writer is actually quite the scholar if he's a good writer, well versed in research techniques to insure that his stories are believable.|
|Suggested Disadvantages:||In pre-modern times drug addiction was very common for writers. For any time the problems associated with fame (or a complete lack of same).|
|Roleplaying Tips:||The package below assumes that the writer is one who writes mysteries or something similar.|
Skills and Talents
|Fam w/ Criminology (8-)||1|
|Choose one: High Society, Streetwise, Conversation||3|
|KS: Literature 11-||1|
|KS: Field of writing 11-||1|
|KS: Other Writers 11-||1|
This archetype represents a standard career/job that can be found in a modern setting. It was deliberately made slightly generic so that it can be easily modified to cover a wide range of times, from Victorian to near future.
Modern and semi-modern settings games can take many forms from Horror to Pulp Science Fiction to Mysteries to Spy-vs-Spy (thank you Mad Magazine). The old Danger International and Justice Inc. games from Hero Games covered these genres very well, as well as games like Chaosium Inc's Call of Cthulhu and several of Steve Jackson Game's GURPs supplements.