Granularity. Somethin that Hero System lacks at low power levels. What do I mean by this? Consider the difference between a STR of 11 and a STR of 12: One cost more than the other, and that's about it. You get the same PD, REC, & STUN, and do the same damage with a strike. Now, I can't offer much for the secondary characterstics, but I have come up with an idea for how to diferentiate the damage effects from one point of STR to the next. To this end I offer thie table below. This method of scaling damage is somewhat more cumbersome than normal and is really only recomened in low-level (non-super-hero) games. Looking at the chart you can see a small breakdown in the minimum progression, but the average and max damage progressions work pretty well.
|STR||Dice of Dmg||Avg Dmg||Min Dmg||Max Dmg|
Yeah, it's silly looking, but it works.