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Naïve [Ps]

Very Common, Strong: 20 Points
Very Common, Total: 25 Points

A character who is Naive is, in some ways, an innocent. He has a very simplistic view of the way the world works and how people act, and thus is easily taken advantage of. This Psych Limit often encompasses is complemented with others, such as Trusting and Gullible, but this is not always so.

A character with this disadvantage tends to believe everything he is told. If taken at Very Common, Strong the character can make an Ego roll in order to not believe something that the player feels is patently false. Of course, the character isn't necessarily stupid. If what he is told is obviously bogus, he need not "roll to disbelieve".

Nearsighted [Ph]

Infrequent, Greatly: 10 Points

A Nearsighted character cannot see objects clearly if they are more than a few feet away. When using a ranged attack, all of the character's range modifiers are doubled. The size of the object and the details of the object may have an effect on this: even the most nearsighted of people would be able to hit a building, for example.

Since most campaigns happen in a modern setting, and glasses or contact lenses are freely available to just about anyone who needs them, the point value for this disadvantage has been modified to reflect this fact. If the campaign is taking place in the past, when such items were not so readily available, add 5 points.

Nebbish [Ph]

Frequent, Slightly: 10 Points

A character who is a Nebbish is easily overlooked. No one seems to ever be aware that he is around, they have trouble remembering his name, and someone else usually gets credit for his accomplishments. When he goes somewhere, no one ever seems to remember he was there. Cashiers at check outs bypass him to help other customers. When he finally gets noticed and has a chance to speak, no one gives what he says much regard, and soon forgets that he says anything at all. The character is simply not memorable.

The character's Presence cannot ever rise above 10. In some cases, this disadvantage coule be construed as a good thing (when the character doesn't want to be noticed, for example), but the GM should strive to make it a hinderence.

Note that the character's close friends (if he has any) aren't likely to treat him in this manner. Note also that the character's good friends are most likely going to be Nebbishes themselves

Needs Reading Glasses [Ph]

Infrequent, Slightly: 5 Points

A character with this Physical Limit doesn't have bad eyesight per say... he merely can't read small print without help. Otherwise, he tends to make stereotypical actions, like holding the written material at arms-length and squinting. This problem is easily correctable with glasses.

Never Lets Anyone Get Close [Ps]

Common, Strong: 15 Points

A character with this Psych Limit keeps his privacy and his secrets. While he may have friends and companions, each of them would be surprised to realize how little they actually knew about the character. He has no deep romantic relationships, preferring short-term commitments and one-night stands because "its easier that way". If they do have long-term relationships, they are mostly one-sided. He may be affectionate and even loving, but he never reveals his true feelings. A superhero with this Psych Limit wouldn't tell even his teammates what his real name is, and wouldn't reveal his feelings or insights if its not necessary.

The character can suppress his urge to keep people at a distance with a successful Ego roll. This Psych Limit should not be taken with Loner, as it is already included in that Psych Limit.

Noblesse Oblige [Ps]

Common, Moderate: 10 Points

While this Psych Limit can be used in almost any genre, it is most approriate for a setting which has a defined nobility or otherwise wealthy and powerful social class. This Psych Limit is only appropriate for characters who belong to that class.

A character with this disadvantage believes that those people of a station lower than his are incompetent to watch out for themselves, and thus need someone of the "landed class" to take care of them, to protect them, and to give order to their lives. In return the common folk owe the nobles their unswerving obedience in all things, their loyalty, and the sweat of their brows. In addition, they never hesitate to chastise the common when they feel the common has stepped beyond his place.

In general, a character with this Psych Limit is condescending to those who are not of their own social class.

The character can suppress his natural urge to condescend when necessary.

No Arms [Ph]

All The Time, Greatly: 20 Points

A character with No Arms cannot manipulate objects at all without help. Depending on how high the arms were removed, the character may be able to roughly carry objects with the stumps of his hands, but cannot do fine manipulation.

If the character has stumps extending to at least the elbow, the character can be fitted with prostheses that includes an artificial "grabber" in place of hands. If this is done, the character suffers the effects of having One Arm instead.

No Hands [Ph]

All The Time, Greatly: 20 Points

With this Physical Limit, the character has somehow lost his hands. In general, this disadvantage is functionally identical to No Arms.

The character can be fitted with prostheses that includes an artificial "grabber" in place of hands. If this is done, the character suffers the effects of having One Arm instead.

No Imagination [Ps]

Common, Total: 20 Points

A character who has No IMagination are unable to grasp things which aren't literal and in front of him. He tends not to be intuitive, and cannot easily "see" things which aren't real. His sense of humor is crude and low, and any complicated, multi-level story is lost on him. He doesn't see the point of books or movies, and is, on the whole, rather dull.

The character unfortunately cannot break out of this mode of thought except possibly in the most dire of circumstances.

No Longer Considers Himself To Be Human [Ps]

Common, Strong: 15 Points

This Psych Limit is only appropriate for characters who have some reason for believing that they are no longer human. Possible examples would be characters who non-human appearances, characters with no real physical bodies, characters who are human brains in cyborg bodies, characters with powers and abilities that would disassociate them from common man (including characters who are so powerful as to be godlike, and thus come to believe that they are indeed gods), or characters who, for whatever reason, wouldn't be perceived as human by the common man on the street.

Because of this separation, the character no longer believes that he is human. This doesn't mean he necessarily Considers Himself A Monster, No Longer Identitifies With Common, Humanity, or Holds "Mortals" In Contempt (though both are possible). Generally, the character holds himself apart from common society. He sees the trappings of "human civilization", such as parties, movies, politics, etc. as being something he no longer has a need to bother with. (This separation may be reluctant or may be willful, depending on the player's whim and the character concept.)

In order to force himself to take part in "human society", the character must first make a successful Ego roll.

Obviously, if the character started out non-human (such as an alien or an android), this Psych Limit is not appropriate for the character.

No Legs [Ph]

All The Time, Greatly: 20 Points

A character who has this Physical Limit is missing both legs for some reason determined by the character. The character's Running is reduced to 0", and while on the ground his DCV is at 0. The character cannot move easily on the ground unless he uses a wheelchair or is carried by others.

It is possible for the character to use canes and prostheses to replace his legs. If so, the character suffers the effects of having One Leg.

No Longer Identifies With Common Humanity [Ps]

Common, Strong: 15 Points

A character with this Psych Limit has forgotten what it feels like to be a normal, everyday, run of the mill person. This is different from Detached From Humanity; the character is still capable of acting properly in social situations. It is just that the character has forgotten what it is to live a mundane life, with taxes, kids to raise, and so on. Thus, the character has a hard time understanding, accounting for, remembering, or accomodating the problems and desires of the "common man". Usually, the character has some idealized view of such things that may or may not bear any resemblance to reality.

This Psych Limit is only appropriate for characters who no longer face the "needs of the common man". Examples include wealthy characters who also head multinational corporations or nations, anthropomorphic personifications of ideals (for instance, if the character were the Avatar of War), deities, or monsters.

The character can force himself to avoid acting in such a manner if he makes a successful Ego roll.

This Psych Limit works well with Considers Himself A Monster, Megalomania, and Detached From Humanity,

No Regard For Human Life [Ps]

Uncommon, Strong: 10 Points

A character with this Psych Limit never considers the effects his actions will have on those around him. He will pursue his goals, heedless of the dangers to innocent bystanders, friends, or anyone. It is possible that the character simply doesn't see the harm he is doing, but it is more likely that he doesn't care.

In order to avoid acting in this manner, the character must make a successful Ego roll. Otherwise, such concerns simply never enter his mind.

This Psych Limit works well with Amoral, Obsessed With (Person, Object, Or Goal), Megalomania, and Holds Mortals In Contempt.

No Respect For The Privacy Of Others [Ps]

Common, Moderate: 10 Points
Common, Strong: 15 Points

A character who has No Respect For The Privacy Of Others generally feels he can stick his nose into whatever he wants. He feels no shame at pawing through another person's effects, or finding out and spreading another person's secrets.

This attitude may not be conscious. It may be that the character simply doesn't realize he is acting in this manner. On the other hand, it may be that the character is knowingly and maliciously acting in a manner which destroys the privacy of another. In other cases, the character may feel that the "public" has a right to know the various secrets of others. This is sometimes known as the "Crusading Reporter" or "Papparazzi" Psych Limit.

At Common, Moderate the character can avoid doing this when necessary. At Common, Strong the character must make an Ego roll in order to do so.

This Psych Limit works well with Curious.

No Sense of Humor [Ps]

Very Common, Moderate: 15 Points

A character with this Psych Limit never gets the point of any jokes. He is not necessarily Grim and Humorless; the character merely doesn't understand humor. Naturally enough, such a character never makes jokes or uses sarcasm. The character can and does smile and laugh... he just doesn't do so because of humor.

It is possible, if the joke is patiently explained to the character, that he may understand it, despite the fact that the joke is basically ruined at this point.

No Sense Of Smell/Taste [Ph]

Infrequent, Slightly: 5 Points

With this Physical Limit, the character cannot make Smell or Taste Perception roll. This means that he will never notice certain hazards (such as a natural gas leakage). All food tastes bland and spiceless to the character, and real flowers might as well be made of paper. On the other hand, the character can eat almost anything and never have to worry about skunks.

Not Satisfied With Killing His Opponents [Ps]

Common, Strong: 15 Points

This Psych Limit is not appropriate for any character with any compunctions against killing. It is strongly suggested that this Psych Limit be restricted to the more Psychotic of villains.

A character with this Psych Limit enjoys playing with his opponents before finishing them off. It is not enough just to kill them: the opponents must feel beaten and humiliated. He wants them to suffer before the end. Such a character will do such things as kill all those around his chosen victim, or will delay giving the opponent a "final blow" once victory is assured in order that the character can gloat.

And once the character has slain the opponent, it is very likely that a character with this Psych Limit will abuse the corpse. Chopping it into pieces, hanging it in display for all to see, urinating or defecating on it, etc.

This Psych Limit works well with Serial Killer, and Psychopath/Sociopath.

No Understanding Of Emotions [Ps]

Very Common, Total: 25 Points

This Psych Limit is only appropriate for characters with non-human origins. Specifically, it is only appropriate for aliens, androids, and robots. Intelligent apes are emotional creatures, so this Psych Limit is not appropriate for them, either.

A character who has No Understanding Of Emotions doesn't know how to react when those around him become emotional, and doesn't know how to react when an emotional response is necessary. The character is not necessarily Emotionless, though the two Psych Limits do work well together.

The character doesn't know how to respond to humor when a joke is told; he doesn't know how to console a grieving person; and he doesn't know how to calm down an enraged person. Alternately, he also doesn't know how to recognize when laughing at someone is inappropriate, or how to temper his anger, or how to burrow through sorrow to find a reason for continuing.

The character can only avoid acting in this manner under very extreme circumstances.

Besides Emotionless, this Psych Limit works well with No Imagination.