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Obeys (Specific Leader) Without Question [Ps]

Common, Total: 20 Points

A character with this Psych Limit is completely loyal to one person, rather than an organizational hierarchy. The character will do whatever that person asks of him, within the limits of any other Psych Limits the character may have. Given other Psych Limits, the character would gladly kill or die on the orders of the chosen leader. He only disobeys orders given to him by that leader in the most dire of circumstances.

Oblivious To Authority [Ps]

Common, Total: 20 Points

A character who is Oblivious To Authority doesn't recognize any group or government as having authority over his body, his actions, his beliefs, or his goals. He recognizes no laws as having authority over him, and disregards regulations of private bodies no less fervently.

This is not to say that the character is a willful anarchist. He can and will comply with laws and regulations when he feels that doing so is necessary (at the very least, in order to have polite discourse). However, when he feels it is necessary to break such laws and regulations, he does so with no hesitation.

Obsessed With (Person, Object, or Goal) [Ps]

Very Common, Strong: 20 Points
Very Common, Total: 25 Points

With this Psych Limit, the character's entire worldview is shaped by the object of his obsession. The object of his obsession has taken over his life to the point that a "normal" existence is impossible. Such an obsession can even cause one to skip sleeping, eating, or even bathing.

At Very Common, Strong the character can, with an Ego roll, force himself to engage in activities that do not have anything to do with his obsession (such as going out on a date, spending the day at home watching an old movie on TV, or going to a basketball game). At Very Common, Total, the character cannot do so except under the most extreme circumstances.

Odor [Ph]

Infrequently, Slightly: 5 Points

The character has persistant body odor, or chronic halitosis, or possibly even chronic flatulence. In any case, something about the character smells bad. Nothing the character does rids himself of the problem, though he may be able to mask it for a short period of time.

Any skill involving social interaction is performed at a -2 to the roll. In addition, anyone using a Smell Perception roll in order to identify or find the character gains a +2 bonus to his roll.

The character might also take this as a Distinctive Feature.

Off Switch [Ph]

Infrequently, Total: 15 Points

This Physical Limit is appropriate only for characters who are androids or are heavily cybered. In short, a character with this disadvantage can be "turned off" and rendered effectively unconscious by another character. The off-switch need not be actually a button to be pushed (it could be a code-word, or the character could respond to some form of remote control).

When the Off-Switch is activated, the character is immediately rendered unconscious, and cannot be returned to consciousness until he is turned "back on" by the actions of others.

In any case, the character is not likely to advertise the fact that he can be turned off (if indeed he himself knows).

Offended By (Action Or Attitude) [Ps]

Uncommon, Strong: 10 Points
Common, Strong: 15 Points
Very Common, Strong: 20 Points

A character with this Psych Limit finds a specific set of actions or a specific attitude offensive. The number of possible actions or attitudes are innumerable, but some of the most obvious would be Offended By Racism or Offended By Willful Stupidity.

An offended character tends to become angry in the face of the object of his offense. He feels the urge to stop the offending action, to punish offenders in some manner, and generally to end such actions or attitudes.

In order to overcome such feelings of offense, especially when needing to interact with the offender, the character must make a successful Ego roll.

Old Fashioned [Ps]

Common, Moderate: 10 Points

A character who is Old Fashioned tends to view things as black and white. There is good and there is bad, and never the twain shall meet. In addition, there are certain things an person doesn't do, and certain things he does.

An Old Fashioned character rarely swears (and when he does, he does so mildly but for good reason... and there are some words he never uses). An Old Fashioned person believes in the strengths of "God, Mother, Apple-Pie, and America". He is polite and respectful to his elders, believes in his government, and treats those weaker than himself (especially children) with care.

Note that this does not necessarily mean the character is a Fervent Patriot. has a Code of Chivalry, or is Protective of Normals.

On The Edge [Ps]

Common, Strong: 15 Points

For a character with this disadvantage, the stress of crimefighting is starting to wear. Sometimes it seems that the character doesn't care whether he lives or dies. He is not actively suicidal, but he does take unreasonable risks, make dangerous choices, and doesn't seem to care about the consequences of their actions until long after the fact.

Each turn the character is in combat, he must make an Ego roll in order to avoid making some form of pushed attack, or any other sort of near suicidal behavior of his choice. And when faced with a life threatening situation, he must make an Ego roll in order to force himself to retreat.

One Arm [Ph]

Frequently, Greatly: 15 Points

With this Physical Limit, the character has lost an arm for some reason. This means that all Grab Maneuvers and Strength vs. Strength Rolls are at -5 Strength. The character can only use one handed weapons and cannot use shields or two weapons at the same time.

If the character has a stump extending to at least the elbow, the character can be fitted with prostheses that includes an artificial "grabber" in place of hands. If this is the case, the character suffers a -2 to any Dexterity-related skill (including Hand to Hand combat) using the grabber.

One Eye [Ph]

Infrequently, Greatly: 10 Points

A character with this Physical Limit is missing an eye. The character may use a glass eye or wear an eyepatch (if the latter, the character must also take "Distinctive Feature: Eyepatch"). When in hand-to-hand combat, the character is at -1 OCV and when using ranged attacks is at -3 OCV.

One Hand [Ph]

Frequently, Slightly: 10 Points

With this Physical Limit, the character has somehow lost a hand. In general, this disadvantage is functionally identical to One Arm.

The character can be fitted with prostheses that includes an artificial "grabber" in place of the hand. If this is the case, the character suffers a -2 to any Dexterity-related skill (including Hand to Hand combat) using the grabber.

One Leg [Ph]

Frequently, Fully: 20 Points

A character with this Physical Limit has lost a leg for some reason. The character's Running is reduced to 2", his DCV while on the ground is halved. The character needs crutches or a wheelchair to move unless he is carried or supported by another.

If the character has only one leg, but wears a prosthetic, the Physical Limit is treated as Gimp Leg while he is wearing it.

Optimistic [Ps]

Common, Strong: 15 Points
Common, Total: 20 Points

The classic definitions of both Pessimist and Optimist is this: "An optimist believes that this is the best of all possible worlds. A pessimist fears that this is true." Seriously, a character who is Optimistic believes that everything will work out for the best in the end. Optimism is the antithesis of Murphy's Law.

At Common, Strong the character would need some major bad thing (like having a loved one senselessly murdered) for his cheerful world view to be shaken. At Common, Total, his world view cannot be shaken.

An interesting variant to buying this disadvantage off is to have an Optimist become Depressive, representing someone who has becomed disillusioned with life.

This Psych Limit works well with Cheerful Charlie.

Outrageous Flirt [Ps]

Common, Moderate: 10 Points

A character with this Psych Limit flirts with anyone who even remotely qualifies under the character's standards of sexual attraction. If the character is heterosexual, for example, he flirts with every adult woman he meets (and occasionally flirts with girls who are on the edge of adulthood).

In addition, the character flirts in a way that lets the person being flirted with know that the character is not serious. He flirts, but only for fun. The character can suppress his natural urge to flirt when necessary.

Overanalyzes Everything [Ps]

Very Common, Strong: 20 Points

A character who Overanalyzes Everything is constantly looking for ulterior motives, deeper meanings, and hidden truths... even if there aren't any. They find deep significance in every little thing... or at least try to. A character with this Psych Limit believes that subtle meanings can be discerned where the general populace only sees the surface. The character tends not to act until he has thought out all possible permutations... and since he sees layers upon layers of subtle consequences, there is a lot of them.

In order to avoid acting in this manner, the character must make a successful Ego roll.

Overconfident [Ps]

Very Common, Strong: 20 Points

A character who is Overconfident believes himself to be more powerful, intelligent, or competent than he really is. The character uses this "inflated" view of himself when gauging potential threats, deciding plans, and combatting villains.

The character isn't necessarily Arrogant or Conceited, but he may seem so to another character who has a more realistic idea of what the Overconfident person's actual abilities are.

This can be a tricky Psych Limit to play. The character should have to make an Ego roll in order to act cautious in all but the most life-threatening situations. If the roll is failed, the player shouldn't consider the danger inherent in the situation, but rather should act as if he knew he could handle it. (Who knows... maybe he can!)

Overly Cautious [Ps]

Common, Moderate: 10 Points
Common, Strong: 15 Points
Common, Total: 20 Points

A character with this Psych Limit likes to be prepared and consider every possible risk before embarking on some action. He checks everything out, tries to cover every possible outcome, and tends to make plans upon plans. He is not the type to rush headlong into danger without first considering every angle and coming up with a plan to cover it.

This is not the same as being a Coward; a character who is Overly Cautious may be as brave as anyone else. The difference lies in that the character with this disadvantage does not see any benefit at all to going unprepared.

At Common, Moderate the character can suppress his natural urge toward caution when necessary. At Common, Strong he may only do so with a successful Ego roll. At Common, Total the character can only do so in the most dire of circumstances.

It is not suggested that player characters take this stronger than Common, Moderate.

Overly Dramatic [Ps]

Common, Moderate: 10 Points
Very Common, Moderate: 15 Points

A character who is Overly Dramatic tends to act as if things were more intense than they seem. When one of their friends is in trouble, they put on a show of concern that convinces everyone that this person is more concerned than anyone else. They are never just "in love", but are "passionately, devotedly in love". In short, the life of this character is a soap opera.

At Common, Moderate the character only gets dramatic about important issues in their lives. At Very Common, Moderate they get dramatic about everything. In either case, they can suppress their natural urge toward melodrama when necessary.

Overprotective of (Group, Person, Place, Or Object) [Ps]

Common, Strong: 15 Points
Common, Total: 20 Points

A character with this Psych Limit feels that he has a duty to protect a group, a person, a place, or an object. The difference between this disadvantage and Protective of (Group, Person, Place, Or Object) is that in this case, the object of the character's protective feelings can usually do just fine protecting itself, and isn't always appreciative of the character's protective feelings (in the case of groups or people), or has enough protection to be almost inherently immune to any threat (in the case of a place or object).

The character will always act to protect the focus of this duty before all other actions (including seeing to his own safety or fighting an opponent). The character will never take any actions that would endanger the focus of his protective urges, and will sharply rebuke those who do.

If this is taken as Common, Strong, the character can suppress his urge to be protective should the situation warrant it (if its a case of "the good of the many outweigh the good of the few", for example) and if he makes an Ego roll. A character who takes it at Common, Total can only suppress his urge to be protective only the most drastic of situations, and even then he will look for a way to do something to save the day.

Overweight [Ph]

Infrequently, Slightly: 5 Points

With this Physical Limit, the character is noteably obese. His Comeliness will generally be less than 14, as most people view the character as grossly fat. The character may not have a Body statistic higher than 15. He is also at a -2 to any Disguise or Shadowing roll.