R

Racist [Ps]

Common, Strong: 15 Points
Common, Total: 20 Points

A Racist character hates and disdains members of a specific ethnic group. When interacting with members of this ethnic group, the character becomes hostile, condescending, and arrogant. If the "offensive" person angers the Racist, violence may result.

If this disadvantage is taken at Common, Strong the character can make an Ego roll in order to peaceably interact with members of the particular ethnic group. At Common, Total the character cannot do so except in the most dire of circumstances.

This Psych Limit is a more specific form of Prejudiced Against (Group). The latter disadvantage covers any sort of group whatsoever.

Please note that "Jewish" is not a race, but a religion. If you wish a character to have Anti-Semitism as a Psych Limit, you should be take Prejudiced Against (Group) and not Racist.

Naturally enough, this Psych Limit is only appropriate for villains.

Reckless [Ps]

Common, Strong: 15 Points
Common, Total: 20 Points

A character who is Reckless hates talk and debate. Planning ahead is for cowards and wimps, while straight action is the way to succeed. When alone, the character will always act first and think later. In a group, when everyone else wants to stop and discuss or plan something, this character will quickly put in his two cents worth - quickly, that is, if he puts it in at all - and then do something.

A character who has taken this disadvantage at Common, Strong can force himself to wait and think things through if he makes an Ego roll. A character who has taken this at Common, Total never does unless the lives of others are at stake (and even then, he suffers a penalty to the Ego roll).

Rapid Aging [Ph]

Infrequently, Slightly: 5 Points

A character with this Physical Limit is aging at a faster rate than normal, and can thus expect a shorter life span as a result. The precise rate of aging is up to the player.

It should be noted that normally, this disadvantage is only a problem if the character is going to some effort to fix it. For example, a character who ages 2 years for every 1 that passes is probably not going to grow old within the time frame of a normal campaign. However, if the character's rate of aging is increased greatly (for instance, 1 year for every day that passes), the character is more hampered, and the GM may want to assign a larger point value to this Physical Limitation.

Reckless In Combat [Ps]

Common, Strong: 15 Points
Common, Total: 20 Points

A character with this Psych Limit never contemplates the possibility of danger or injury while he is in a fight. He will take foolish chances, continue fighting long after he should have retreated, and pull stunts that any reasonable person would never dream of. Such a character does not take the safety of those around him (supers or normals) into consideration, either, and thus can be as much of a danger to himself and those around him as he is to his opponent.

If this Psych Limit is taken as Common, Strong, the character can resist his urges and consider the danger of combat if he makes a successful Ego Roll. At Common, Total, the character never, ever bothers with such concerns.

Recovering Alcoholic [Ps]

Common, Moderate: 10 Points
Common, Strong: 15 Points

This Psych Limit is a special variation of Addicted To (Substance or Activity). A Recovering Alcoholic is a person who, through discipline, support, and therapy, has managed to come into some amount of control over their addiction to alcohol. They still want to drink, but don't.

At Common, Moderate the character can easily resist alcohol when it becomes available. At Common, Strong the character must make an Ego roll to do so. If the character wants to take this Psych Limit at Common, Total he might as well take Addicted To Alcohol.

Refuses To Confront His Mistakes [Ps]

Common, Strong: 15 Points
Common, Total: 20 Points

This Psych Limit is most appropriate for a character who has, in his past, made a large and campaign-affecting error in his life. A character with this Psych Limit believes that the best way to deal with the mistakes he has made is to not deal with them. The worse the mistake, the less he is inclined to deal with it. Especially bad mistakes (such as those which resulted in the death of an innocent bystander) are most avoided.

Generally, the character refuses to face the consequences of his actions. This is not the same thing as Believes He Can Do No Wrong; the character is well aware of the fact that he messed up. He either doesn't care about what has happened, or feels so guilty about it that he can't talk about it to anyone.

This Psych Limit works best when combined with Arrogant, Conceited, Overconfident, and Unsure of Self.

Refuses To Follow Orders [Ps]

Common, Strong: 15 Points
Common, Total: 20 Points

This character is insubordinate and argumentative when it comes to being told what to do. He does what he thinks is best, and looks down on those who constantly toe the line. He views them as "goody-two-shoes", "brown-nosers, or "bossess pet".

A character with this disadvantage won't necessarily break the law, or be an ultimate anarchist, he just really hates taking orders. If this is Psych Limit is taken as Common, Strong, the character can suppress his natural urge to refuse an order if absolutely necessary (and if an Ego roll is made).

Although very similar, this Psych Limit different from Hates Being Told What To Do. A person with the latter disadvantage won't listen to anyone. A person with this Psych Limit merely resists orders from "superiors".

Reluctant to Injure [Ps]

Common, Strong: 15 Points

A character with this Psych Limit dislikes seriously injuring other people. He is not necessarily cowardly; he simply hates to hurt other people. If an opponent seems especially vulnerable to one of the character's attacks, he (the character) must make an Ego roll in order to use that attack on the opponent.

Reluctant to Kill [Ps]

Common, Strong: 15 Points

A character who is Reluctant to Kill has moral convictions against using lethal force on an opponent; however, these convictions are not so strong that the character refuses to recognize that lethal force may be the solution to some situations.

Under extrame circumstances, the character must make an Ego roll in order to use lethal force.

Resents Own Stereotypical Image [Ps]

Common, Moderate: 10 Points
Common, Strong: 15 Points

A character taking this disadvantage should be a member of a group for which there is a commonly known stereotypical image. For example, if the character is a brick, he resents it when people see him as a "big, stupid lug". If he is black, he resents the "crackhead and criminal" stereotype almost as much as he hates the "lazy and shiftless" stereotype.

The character does not assume that everyone not of his particular group holds this stereotype... he merely hates the expression of it. The character will also most likely seek to disavow the stereotype through his actions and statements.

At Common, Moderate, the character can force himself to interact peaceably with someone who holds the appropriate stereotype or to avoid correcting that person. At Common, Strong the character must make a successful Ego roll in order to do so.

Rigid Thinker [Ps]

Common, Strong: 15 Points
Common, Total: 20 Points

A character who is a Rigid Thinker resists new ideas or things that aren't grounded by serious and time-tested tradition. They're benchmark is "The old way is the best way." Such a character feels that the way that things have always been done is the best way, mainly because they've always done this way.

A character with this disadvantage is usually very conservative. This Psych Limit is very compatible with "Dislikes Chaos And Mayhem".

At Common, Strong the character can make an Ego roll to propose, agree with, or accept a "new" idea, while at Common, Total he cannot do so except in the direst of circumstances.

Rude And Inconsiderate [Ps]

Common, Moderate: 10 Points
Common, Strong: 15 Points

A character with this Psych Limit never takes the effects of his words and actions on others into account. The character may or may not be actively cruel and unthinking in their words and actions (either one is a legitimate option). It simply never occurs to him to care.

At Common, Moderate the character can force himself to take other people's feelings into account. At Common, Strong the character can only do so with an Ego roll.

It is suggested that Player Characters not take this higher than Common, Moderate.

Runs From Responsibility [Ps]

Very Common, Strong: 25 Points

A character with this Psych Limit cannot face up to the consequences of his actions. He would rather pack up and relocate than deal with the bad things he's caused. He refuses to talk about such subjects, will not deal with those who try to force him to, and generally dodges when its time to pay the bill.

The character is not necessarily irresponsible; he merely hates to face up to responsibility. For example, he will sleep around, and then deny to his dying day that any resulting children are his. If, sometime in his past, he was the cause of an accidental death, he will run rather than making amends.

This Psych Limit works extremely well with Feels Guilty About (Past Action).

Ruthless In Combat [Ps]

Common, Strong: 15 Points
Common, Total: 20 Points

A character who is Ruthless In Combat is a vicious, bloody fighter who actively tries to injure his opponent as much as possible. This is not necessarily out of some sadistic urge (but it looks like it). The character fights dirty, hits his opponents when they are down, and uses the most damaging attacks at all times (even on the most helpless of opponents). Once his opponent is down, this character keeps attacking until the opponent is absolutely not a threat any longer. Usually, this means until the opponent is dead or unconscious.

At Common Strong, this character won't suppress his natural urge to seriously injure his opponents unless he makes an Ego roll. At Common, Total the character cannot do this except in the most dire of circumstances.