Uncategorized Spoo!

How to Build a Quick and Dirty Champions Character

(A work in progress)

Instructions:

Choose a character base, then a primary power set. As on option, you can also chose one or more secondary power set from list 'A' or list 'B'.

Notes:

Costs:

Character Base 30
Primary Power Set (archetype) 120
'A' List Secondary Powers 60
'B' List Secondary Powers 30

Results:

Base + Primary Power Set + 'A' List Secondary Power set = 210 points, 40 points left for customization.

Base + Primary Power Set + 'B' List Secondary Power set = 180 points, 70 points left for customization.

 

Character Bases

Strong

18

STR

8

 

 

6

PD

4

2

10

DEX

0

5

ED

3

2

15

CON

10

2

SPD

2

0

12

BODY

4

9

REC

7

4

10

INT

0

30

END

30

0

10

EGO

0

29

STUN

29

0

10

PRE

0

 

10

COM

0

TOTAL

30

 

Quick

10

STR

0

 

2

PD

2

0

15

DEX

15

2

ED

2

0

10

CON

0

4

SPD

2.5

15

10

BODY

0

4

REC

4

0

10

INT

0

20

END

20

0

10

EGO

0

20

STUN

20

0

10

PRE

0

 

10

COM

0

TOTAL

30

 

Sharp

10

STR

0

 

2

PD

2

0

10

DEX

0

2

ED

2

0

10

CON

0

3

SPD

2

10

10

BODY

0

4

REC

4

0

19

INT

9

20

END

20

0

13

EGO

6

20

STUN

20

0

15

PRE

5

 

10

COM

0

TOTAL

30

 

Balanced

13

STR

3

 

3

PD

3

0

12

DEX

6

3

ED

3

0

13

CON

6

3

SPD

2.3

7

10

BODY

0

6

REC

6

0

13

INT

3

26

END

26

0

11

EGO

2

24

STUN

24

0

13

PRE

3

 

10

COM

0

TOTAL

30

 

 

Primary Power Set

Brick

Cost Power/Skill/Talent/Perk END
/ Roll
40 +40 STR (+8 PD, +8 REC, +20 STUN) 4

30

+15 CON (+3 ED, +3 REC, +60 END, +15 STUN)

0

13

+13 PD

0

18

+18 ED

0

20

Damage Resistance 20PD 20ED

0

120

TOTAL

 

Mentalist

Cost Power/Skill/Talent/Perk END
/ Roll

50

Multi Power (50)

 
5

u)   10d6 Telepathy

5
5

u)   10d6 Mind Control

5
5

u)   10d6 Metal Illusion

5
5

u)   5d6 Ego Blast

5

10

Elemental Control

 
10

s)   Force Field 10PD 10ED

2
10

s)   4d6 Mind Scan

2

120

TOTAL

 

Energy Projector

Cost Power/Skill/Talent/Perk END
/ Roll

52

Multi Power (50)

5
5

u)   10d6 Energy Blast

5
5

u)   7d6 Energy Blast, Armour Piercing

5
5

u)   5d6 Energy Blast, Area Effect Radius (3 hex radius)

5
5

u)   8d6 Energy Blast, 1/2 Endurance

2

50

20PD 20ED Force Field, 1/2 Endurnace

2

120

TOTAL

 

Martial Artist

Cost Power/Skill/Talent/Perk END
/ Roll
20

Martial Arts (Classic Comic Book)

Cost Manuever Martial Effect OCV Mod DCV Mod Game Effect
4

Punch

Martial Strike

+0 OCV

+2 DCV

STR Strike

5

Kick

Offensive Strike

-2 OCV

+1 DCV

STR+4d6 Strike

4

Block

Martial Block

+2 OCV

+2 DCV

Block, Abort

3

Throw

Martial Throw

+0 OCV

+1 DCV

STR +v/5; opponent falls

4

Dodge

Martial Dodge

-------

+5 DCV

Dodge, Affects all attacks, Abort

 

12

+3 Damage Class to Martial Maneuvers

0

5

Breakfall (+1)

DEX + 1

5

Acrobatics (+1)

DEX + 1

5

Climbing (+1)

STR + 1

5

+5 STR (+1 PD, +1 REC, +3 STUN)

5

10

+5 CON (+1 ED, +1 REC, +10 END, +3 STUN)

0

22

+6 DEX +1 SPD

0

5

+5 PD

0

5

+5 ED

0

6

Damage Resistance 6PD 6ED

0

6

+3" Running

1

5

Superleap +5"

1

3

Combat Sense

0

6

Combat Level +2 with Martial Arts

0

120

TOTAL

 

 

Secondary Powers ('A' List)

Super Sneak

Cost Power/Skill/Talent/Perk End
/ Roll

15

+5 DEX

 

3

Stealth

DEX

3

Shadowing

11-

3

Concealment

INT

3

Sleight of Hand

DEX

3

Lockpicking

DEX

30

Invisibility (Sight + Normal Hearing + Tracking Scent)

3

60

TOTAL

 

Super Psyche

Cost Power/Skill/Talent/Perk End
/ Roll

9

Mental Def (9+EGO/3)

 

18

+9 EGO

 

3

Resistance (+3 to EGO Roll)

 

10

Mind Link (Any one of a related group of minds)

1

20

4d6 Mind Scan

2

60

TOTAL

 

Super Combatant

Cost Power/Skill/Talent/Perk End
/ Roll

30

Combat Levels: Choose 30 points worth from list below

Cost

Application

2

+1 OCV with any single attack

3

+1 with any three maneuvers

5

+1 with Hand to Hand combat

5

+1 with Ranged Combat

5

+1 with a related group of maneuvers

8

+1 with all combat

 

10

+10 STR (+2 PD, +2 REC, +5 STUN)

1

10

+5 CON (+1 ED, +1 REC, +10 END, +2 STUN)

 

5

+3 PD

 

5

+3 ED

 

60

TOTAL

 

Super Socialite (Presence Monster)

Cost Power/Skill/Talent/Perk End
/ Roll

35

+35 PRE

 

3

Acting

PRE

3

Bribery

PRE

3

Conversation

PRE

3

High Society

PRE

3

Oratory

PRE

3

Persuasion

PRE

3

Seduction

PRE

2

Contact

11-

2

Contact

11-

60

TOTAL

 

Super Speedster

     
10 +3 DEX, +1 SPD  
30 +3 SPD  
20 +10" Running 2
60 TOTAL

 

 

Secondary Powers ('B' List)

Sneak

Cost Power/Skill/Talent/Perk END
/ Roll

15

+5 DEX

 

3

Stealth

DEX

3

Shadowing

11

3

Concealment

INT

3

Sleight of Hand

DEX

3

Lockpicking

DEX

30

TOTAL

 

Psyche

Cost Power/Skill/Talent/Perk END
/ Roll

9

Mental Def (9+EGO/3)

 

18

+9 EGO

 

3

Resistance (+3 to EGO Roll)

EGO + 3

30

TOTAL

 

Combatant

Cost Power/Skill/Talent/Perk END
/ Roll

24

Combat Levels:  Choose 24 points worth from list below

Cost

Application

2

+1 OCV with any single attack

3

+1 with any three maneuvers

3

+1 with a tight group (pistols, karate, etc.)

5

+1 with Hand to Hand combat

5

+1 with Ranged Combat

5

+1 with a related group of maneuvers

8

+1 with all combat

 

3

+3 PD

0

3

+3 ED

0

30

TOTAL

 

Socialite

Cost Power/Skill/Talent/Perk END
/ Roll

5

+5 PRE

 

3

Acting

PRE

3

Bribery

PRE

3

Conversation

PRE

3

High Society

PRE

3

Oratory

PRE

3

Persuasion

PRE

3

Seduction

PRE

2

Contact

11-

2

Contact

11-

30

TOTAL

 

Speedster

Cost Power/Skill/Talent/Perk END
/ Roll

10

+3 DEX, +1 SPD

0

10

+1 SPD

0

10

+5" Running

1

30

TOTAL

 

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