Amazing Adventures! -
Amazing Adventures! is set in the White Wolf Adventure! campaign setting, but we are using the Hero Games 5th Edition Rules.
Home Page, Featuring Justice Inc. - This web-sourcebook is designed to
modernize the Justice Inc. games for the 4th edition of the Hero System. My
method is not to rewrite the old book words by words but to rewrite what is
not written in the hero system 4th edition style rule.
Doc Hawkstar and the Uncanny Eleven - It was a time long ago. A time when
a younger nation had stumbled. A time when the future of the American Dream
was in doubt, and Dark Forces were let loose upon the World. A time when two-fisted
heroes battled the forces of evil, and men of science struggled to build a
better world. The year is 1931. The Place is Hudson City.
Empire Club - Welcome to The Empire Club, the world renown gentleman's
club for daring adventurers. The Amazing Adventures of the Empire Club is
a tabletop roleplaying game using the Champions/Hero (tm) System set in a
Odyssey League - A Play-By-Email (Vieux Carré) campaign
set in the pulp-action world of the 1930's.
Avengers - Game Mastering Pulp Adventures in the 1930s and 1940s.(John's
note: It's not Hero system, but it has LOTS of advice on running pulp RPGs)
True Tales - Pure concentrated Pulp! Adventures in America and abroad
in the 1930's. The PC's are larger than life heroes who may possess powers
and abilities beyond those of normal men. There are no "Superheroes" or "Supervillains"
as such. This is the era of the "Mystery Men," waging war in the shadows,
when it was acceptable to deal justice with two blazing .45's! And the ubiquitous