Character Write-Ups
FLICKER (INTERSTELLAR MERCENARY)
DC VILLAIN
CHARACTERISTICS:
15 STR 5
27 DEX 51
24 CON 28
12 BODY 4
21 INT 11
20 EGO 20
23 PRE 13
20 COM 5
16 PD 13
16 ED 11
6 SPD 23
8 REC -
48 END -
32 STUN -
Cost: 184 CP
DISADVANTAGES:
15 PsychLim: Code of the Mercenary (common, str)
15 PsychLim: Greedy (common, str)
10 Hunted: Generic Unhappy former employer (AsPow, harsh, 8-)
15 Hunted: Green Lantern/Parallax (MoPow, harsh, 8-)
10 DF: Red Skin, Firehair, Renaissance Costume
5 Reputation 8-: Flamboyant Mercenary
10 Vuln.: 2xSTUN from Head Shots (Glass Jaw) on 8-
5 1D6 Unluck
319 Villain Bonus
POWERS:
41 Multipower: 62 pt reserve, OIF (you can't really disarm him) - Whip
4u 2D6 HKA (2«D6 w/STR), A.P., « END
4u Missile Deflection (all attacks), Reflection, +8 to roll
4u 4D6 Flash vs Sight Group at « END (Eye Lash - how's this for a Maneuver name?)
3u STR 15 Telekinesis w/fine manipulation at « END, range is 3" (-¬)
15 3" Stretching, 0 END, OIF - Whip
16 Damage Resistance [16/16]
5 Ultraviolet Vision
20 X-Ray Vision
31 10" Flight, x4 noncombat, « END
10 Instant Change (any clothes)
13 Life Support: Can operate in a Vacuum
5 9 Pts Mental Defense
6 1 Pt Regeneration/hour
85 20" Teleport, x1,024 noncombat (to really get away)
TALENTS:
3 Ambidexterity
20 Find Weakness with Whip HKA 13-
SKILLS:
3 Climbing 14-
3 Bribery 14-
3 Pilot Spacecraft 14-
7 Trading 16-
3 Streetwise 14- (seedy bars are everywhere)
3 Persuasion 14-
3 Stealth 14-
SKILL LEVELS:
15 Three Hand-to-Hand Combat Levels
LANGUAGES:
0 Whatever is native
5 English, native accent, literacy
TOTAL COST: 184 CHA + 330 Powers = 514 CP
BACKGROUND: Flicker (... and die) is a relatively unknown
DC villain who made Green Lantern's life miserable back in
the issues 20-25 (2nd series). He is not only a mercenary,
but also a bounty hunter.
POWERS AND SKILLS: Flicker has many powers. His main weapon
is his whip, with which he can perform amazing maneuvers
(give him a Martial Art with it if you like). Because of
his Teleport power, he is very difficult to catch and hold.
He can fly, see through objects and in the dark (but he is
probably not Kryptonian), and he heals rather quickly.
Although he seems pretty tough (rPD/rED 16), Green Lantern
(a normal person, for all purposes) was able to punch his
lights out ... so I included a Glass Jaw in the write-up.
CAMPAIGN USE: You can use Flicker for really offbeat space
campaigns where everybody plays people like Green Lantern
or Thor; then he becomes a minor nuisance. The second option
is to use Flicker in your standard Champions campaign where
he hunts friendly and unfriendly aliens ... which sometimes
makes him an ally, and sometimes an enemy. He is greedy,
amoral and a little sadist, but he is also quite witty
and musketeer-like.
THE CRUSADERS CAMPAIGN: I made him, but I never used him.
Copyright 1996 by Daniel Falke (budket@uni-muenster.de)
