Name: Amazing Man Val Char Cost 75 STR 65 18 DEX 24 33 CON 46 25 BODY 30 18 INT 8 14 EGO 8 25 PRE 15 12 COM 1 25 PD 10 20 ED 13 4 SPD 12 22 REC - 66 END - 80 STUN - Characteristic Rolls: STR: 24-, DEX: 13-, CON: 16-, INT: 13-, EGO: 12-, PER: 13- Run: 6", Swim: 2", Jump: 15", Lift: 800 ton Cost Powers END/Roll 30 Mystic Multipower u-3 15" Flight u-3 15" Teleport 30 1/4 resistant damage reduction, PD and ED 3 Immortal (ages at vastly reduced rate, is 73 but looks 30) 10 1 BOD Regeneration Cost Skills, Talents, Perks Roll 10 Wealthy 10 +2 in HTH combat 5 KS: Occult 14- 3 World Traveler 10 Various AKs, including NYC 2 Contact: Either the Great Question (if he is the traitor) or the Council of Seven (if he isn't) 11- 10 Various unrevealed skills picked up over a 70+ year life 24 Protectors Package (8) HRRH IIF collar (if playing early adventures, add a 15- Burnout) (High Range Radio Hearing? Presumably Radio Listen and Transmit?) (3) Federal Police Powers (1) Passport (2) Contact: Phillip Reinhardt, government liason/leader 11- (2) Contact: President Brian O'Brien 11- (5) Contribution to the USS Jefferson, the Protectors' base (2) AK: Washington DC 11- (1) Familiarity: Team tactics and maneuvers 100+ Disadvantages 15 Secret ID: John Aman 25 Berserk: In combat 8/8 20 Psych: Violent mood swings 15 Psych: No reluctance to kill 15 Psych: Either dedicated to fighting the Great Question, or Loyal to Great Question 10 Rivalry: Man of War (superior) 5 Rivalry: Ferret Ferret doesn't have a Rivalry with Amazing Man, but A-Man is enough of a jerk to carry on a one-sided rivalry. 10 Reputation: Prone to violence, extreme, 8- 10 DNPC: Wife (Normal 70 year old) 8- 55 Protectors Package (25) Hunted: Minions of the Great Question (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 (15) Watched: U. S. Government (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0 (15) Reputation: Public fully aware or no-kill clause (14-) OCV: 6; DCV: 6; ECV: 5; Mental Def.: 0; Phases: 3, 5, 9, 12 PD/rPD: 25/0; ED/rED: 20/0 Costs: Char.: 232 Disad.: 180 Powers: + 153 Base: + 100 Exp.: + 105 Total: = 385 Total: = 385 Background: "In 1920, an orphaned infant was brought to a secret fortress hidden high in the mountains of Tibet. This was the home base of a mysterious group of mystics who were known as the Council of Seven. While raising the child, the mystics used their arcane knowledge to endow the boy with powers beyond the ordinary. When he reached adulthood, they bequeathed to him a great fortune and sent him to America. Upon arriving in this country in the late 1930's, John Aman set himself up in New York City. Such was the fortune endowed upon him by his mentors that he never needed to hold a job -- other than the one he was destined to have, that of Amazing Man." - Protectors Handbook Writer's Notes: No package deal bonus was taken, since I feel those should only be for Heroic level characters. =============================================================================== Character write-up by by Dave Van Domelen (dvandom@magnus.acs.ohio-state.edu)