Name: Astra Val Char Cost 15 STR 5 21 DEX 33 15 CON 10 10 BODY 0 13 INT 3 15 EGO 10 15 PRE 5 16 COM 3 6 PD 3 6 ED 3 5 SPD 19 6 REC 0 30 END 0 30 STUN 4 Characteristic Rolls: STR: 12-, DEX: 13-, CON: 12-, INT: 12-, EGO: 12-, PER: 12- Run: 6", Swim: 2", Jump: 3", Lift: 200kg Cost Powers END/Roll 20 Elemental Control: Phasing (20-pt reserve) a-30 Desolidification; Reduced END: Half, +¼ 2 b-27 2d6 RKA; Range: 0; No Normal Defense: +1; No Range: -½ 6 Defense is Density powers/Desolidification c-25 Hand-to-Hand Attack (5d6, Total 6d6); Range: 0; Affects Real World: +2 4 d-40 8d6 Suppress; Range: 0; Affect: All Powers of Special Effect, +2; No Range: -½; Only vs Electronics/Computers: Seriously, -½; Linked to Desolidification: -½ 12 14 7" Flight: Phase Walking (NC: 14"); Non-Combat Multiplier: ×2, +0; Non- Combat (MPH): 26 1 55 Imperial Guard Flight Ring; IIF: -¼ (3) Radio Hearing (20) Mind Link: Other Guardsmen/Tactical Command; Minds: Related Group, +10; Number of Minds: 32, +25; Distance: Any, +5; Dimension: Current, +0; Link with: Those with Mind Link, -1 (20) 10" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 37 2 (3) Absolute Time Sense (3) Bump of Direction (20) Universal Translator 12- 15 Armor (7 PD/7 ED); Hardened: ×1, ¼; Activation: 15-, -¼; OIF: -½ Cost Skills, Talents, Perks Roll 3 Acrobatics 13- 2 Area Knowledge: Shi'ar Empire 11- 3 Breakfall 13- 3 Bureaucratics 12- 3 Climbing 13- 3 Combat Piloting 13- 3 Computer Programming 12- 3 Contortionist 13- 3 Criminology 12- 3 Deduction 12- 3 Forensic Medicine 12- 3 Interrogation 12- 2 Knowledge Skill:Shi'ar Law 11- 51 Shi'ir Security Elite Training (5) Defensive Block (OCV +1, DCV +3 (4) Fast Strike (OCV +2, DCV +0, 8d6) (3) Grappling Throw (OCV +0, DCV +2, 8d6) (3) Legsweep (OCV +2, DCV -1, 7d6) (4) Martial Disarm (OCV -1, DCV +1 (4) Martial Dodge (OCV --, DCV +5 (4) Martial Escape (OCV +0, DCV +0, STR 45) (3) Martial Throw (OCV +0, DCV +1, 6d6+v/5) (4) Nerve Strike (OCV -1, DCV +1, 3½d6 NND) (5) Offensive Strike (OCV -2, DCV +1, 10d6) (12) +3 DC for Martial Attacks 3 Paramedic 12- 5 Shi'ar Imperial Guardsman 5 Money (Well Off) 3 Security Systems 12- 3 Stealth 13- 3 Systems Operation 12- 3 Tracking 12- 1 Small Spaceships 1 Pistols 1 Rifles 2 Heavy Weapons 10 +2 level w/HTH Combat 5 +1 level w/Ranged Combat 100+ Disadvantages 15 Always Obeys Orders of Superiors (Very Common, Moderate) 10 Prankster (Common, Moderate) 20 Code Against Killing (Common, Total) 15 Reputation: Guardsman (11-, Extreme) 15 Secret Identity 15 Watched: Shi'ar High Command (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 OCV: 7; DCV: 7; ECV: 5; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 13/7; ED/rED: 13/7 Costs: Char.: 98 Disad.: 90 Powers: + 359 Base: + 100 Exp.: + 257 Total: = 457 Total: = 447 Background: All superpowered Shi'ar are inducted into the Imperial Guard. Astra's area of expertise is Investigation/Information Gathering. Her combat abilities aren't as flashy as some but she can bring down her share of opponents. Height: 166cm (5'5"), Weight: 45kg (99 lbs), Sex: Female, Race: Shi'ar Appearance: Astra is an attractive Shi'ar female who wears a yellow costume fringed with red fur. =============================================================================== Character write-up by Chad Riley