Name: Batman Val Char Cost 23 STR 13 30 DEX 60 23 CON 26 15 BODY 10 20 INT 10 20 EGO 20 18 PRE 8 20 COM 5 12 PD 7 10 ED 5 6 SPD 20 10 REC 0 46 END 0 50 STUN 11 Characteristic Rolls: STR: 14-, DEX: 15-, CON: 14-, INT: 13-, EGO: 13-, PER: 14- Run: 6/10", Swim: 2/6", Jump: 5", Lift: 606½kg Cost Powers END/Roll 3 Enhanced Perception (all) (+1 to PER) 5 Lack of Weakness (-5 to Roll) 6 Mental Defense (10 pts) 20 Missile Deflection (All Ranged Attacks, None, OCV 10); Deflect Attacks: Normal, +0; Deflection Bonus: 0; OCV: 10 8 Running (+4", 10", NC: 20"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 18 2 4 Swimming (+4", 6", NC: 12"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 18 1 40 Base: 200 50 Vehicle: 200; Number of Vehicles: 4, +10 12 Armor (5 PD/5 ED); IIF: Costume: -¼ !3 Flash Defense (Sight, 4 pts); IIF: Cowl: -¼ 5 8" Gliding (NC: 16"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 36; OIF: Cape: -½ 8 +10 PRE; OIHID: -¼ 87 Utility Belt (22) MP: Batarang (50-pt reserve); Charges: 8, +0; Recoverable Charges: -2 lev; OAF: Batarang: -1; Ranged Based on Strength: -¼ u-2 10d6 Energy Blast; Range: 250; Versus: ED; Charges: 8, +0; Recoverable Charges: -2 lev; OAF: Batarang: -1; Ranged Based on Strength: -¼ 0 u-2 3d6 Entangle (DEF 3); Range: 225; Entangle Damage: Entangle Takes no Damage From Attack, +½; Charges: 8, +0; Recoverable Charges: -2 lev; OAF: Batarang: -1; Ranged Based on Strength: -¼ 0 u-1 Telekinesis (STR 30); Range: 225; Manipulation: Coarse, +0; Only to Disarm: -1; Charges: 8, +0; Recoverable Charges: -2 lev; OAF: Batarang: -1; Ranged Based on Strength: -¼ 0 u-1 Missile Deflection (Bullets, None, OCV 10); Deflect Attacks: At Range, +1; Deflection Bonus: 0; OCV: 10; Charges: 8, +0; Recoverable Charges: -2 lev; OAF: Batarang: -1; Ranged Based on Strength: -¼ (7) Swinging (+15", NC: 30"); Non-Combat Multiplier: ×2, +0; Non- Combat (MPH): 67; OAF: Batarang: -1 3 (22) MP: Utility Belt (45-pt reserve); OAF:: -1 u-8 2½d6 RKA; Range: 0; Armor Piercing: 1, +½; No Range: -½; Charges: 16, +0; OAF:: -1 0 u-2 Darkness (Normal Sight, 4" radius); Range: 200; Charges: +6, -¼; Continuing Charges: 1 Turn, -2 lev; OAF:: -1 0 u-1 3d6 Flash (Normal Sight); Range: 225; Explosion (Extended Area +0"/DC): +½; Charges: 6, -¾; OAF:: -1 0 u-1 6d6 EB: Explosive Grenade; Range: 225; Versus: ED; Explosion (Extended Area +0"/DC): +½; Charges: 6, -¾; OAF:: -1 0 u-2 2d6 EB: Gas Grenade; Range: 200; Versus: ED; Area Effect (Radius): 3" radius, +1; Continuous: +1; No Normal Defense: +1; Charges: 6, -¼; Continuing Charges: 1 Turn, -2 lev; OAF: -1 0 u-1 4d6 Entangle (Cuffs) (DEF 4); Range: 200; Charges: +4, -1; Hands Only: -1; OAF:: -1 0 (5) Miniature Camera; OAF: Utility Belt: -1 (3) Eidetic Memory; Pictures Only: -1; OAF: Utility Belt: -1 (2) Telescopic Sense (Sight, +3 to PER); Linked: -½; OAF: Utility Belt: -1 (2) Infrared Vision (IR Goggles); OAF: Utility Belt: -1 (3) Eidetic Memory (Recorder); Sound Only: -1; OAF: Utility Belt: -1 (5) Need Not Breathe (Rebreather); OAF: Utility Belt: -1 Cost Skills, Talents, Perks Roll 3 Acrobatics 15- 3 Acting 13- 3 Ambidexterity 6 AK: Gotham City 15- 3 Breakfall 15- 3 Bribery 13- 3 Bugging 13- 3 Bureaucratics 13- 3 Climbing 15- 3 Combat Driving 15- 3 Combat Piloting 15- 3 Combat Sense 13- 5 Computer Programming 14- 7 Concealment 15- 6 CON: Comissioner Gordon; Usefulness: Extremely, +2 13- 5 Cramming 7 Criminology 15- 11 Cryptography 17- 15 Deduction 19- 5 Defense Maneuver 3 Demolitions 11- 7 Disguise 13- 3 Double-Jointed 3 Fast Draw 15- 3 Forensic Medicine 13- 3 Forgery 11- 3 Gambling 11- 3 High Society 13- 5 Interrogation 14- 3 KS: Corporate Business 13- 3 KS: Martial Arts Styles 13- 3 KS: Supervillains 13- 3 KS: Crime Cartels 13- 3 KS: Poisons 13- 2 KS: History 11- 2 KS: Assassins 11- 19 Kung Fu (4) Punch (OCV +0, DCV +2, 10½d6) (4) Block (OCV +2, DCV +2 (3) Throw (OCV +0, DCV +1, 8½d6+v/5) (4) Disarm (OCV -1, DCV +1 (4) Dodge (OCV --, DCV +5 3 Lightsleep 3 Lip Reading 11- 3 Lockpicking 15- 15 Money (Filthy Rich) 37 Ninjitsu (16) +4 DC for Martial Attacks (4) Strike (OCV +0, DCV +2, 10½d6) (5) Back Kick (OCV +1, DCV +3, 8½d6) (4) Nerve Pinch (OCV -1, DCV +1, 4d6 NND) (4) Escape (OCV +0, DCV +0, STR 58) (4) Chop (OCV -2, DCV +0, 2½d6 HKA) 3 Paramedic 13- 3 Persuasion 13- 14 Scientist (3) Scientist (4) SC: Chemistry 15- (2) SC: Criminal Psychology 13- (2) SC: Pharmacology 13- (2) SC: Research 13- (1) SC: Bacteriology 11- 9 Shadowing 14- 3 Sleight of Hand 15- 3 Stealth 15- 5 Streetwise 14- 3 Survival 11- 3 Systems Operation 13- 1 Tactics 8- 3 Speed Reading 3 Tracking 13- 6 Transport Fam. (1) TF: Horses (1) TF: Parachuting (1) TF: Scuba (1) TF: Skiing (2) TF: Water Vehicles 10 Weapon Fam. (2) WF: Common Martial Arts (2) WF: Common Melee (2) WF: Common Missile (2) WF: Small Arms (2) WF: Batarang 20 +4 level w/HTH Combat 20 +4 level w/Ranged Combat 20 +2 level w/Overall Level 100+ Disadvantages 10 DF: Creepy Batman; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 10 DNPC: Alfred Pennyworth (Normal, 11-); Skills: Useful, -5 5 DNPC: Jim Gordon (Normal, 8-); Skills: Useful, -5 25 HUN: Joker (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 25 HUN: Maggia (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 PSY: Driven by parent's death (Common, Total) 10 PSY: Code Against Killing (Common, Moderate) 10 PSY: Protective of Gotham City (Common, Moderate) 10 PSY: Always Serious (Common, Moderate) 15 REP: Dark Knight (11-, Extreme) 10 REP: World's Greatest Detective (11-) 10 REP: Rich Playboy (11-) 10 RIV: Superman; Situation: Professional, 5; Position: Superior, +5; Rival: NPC, +0 5 RIV: Harvey Bullock; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 15 S-ID: Bruce Wayne 475 Hero Bonus OCV: 10; DCV: 10; ECV: 7; Mental Def.: 10; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 17/5; ED/rED: 15/5 Costs: Char.: 195 Disad.: 665 Powers: + 612 Base: + 100 Exp.: + 42 Total: = 807 Total: = 807 ============================================================================ Character write-up created by Mitchel Santorineos for his Amalgam Champions Campaign. Amalgam is my Champions game set in a world that is a combination of both Marvel and DC comics. The Amalgam Universe asks the question: "What would happen if all the known comic book heroes existed on one earth, and how would a small group of heroes match up to their idols".