Name: Beast Val Char Cost 40 STR 30 30 DEX 60 28 CON 36 16 BODY 12 23 INT 13 13 EGO 6 16 PRE 6 8 COM -1 19 PD 11 19 ED 13 6 SPD 20 14 REC 0 56 END 0 50 STUN 0 Characteristic Rolls: STR: 17-, DEX: 15-, CON: 15-, INT: 14-, EGO: 12-, PER: 13- Run: 9", Swim: 2", Jump: 15", Lift: 6400 kg Cost Powers END/Roll 5 Extra Limbs (feet) 5 Clinging, only w/ 1 suitable grips, -1/2; req climbing check, -1/2 2 +1 PER (hearing) 7 +7" superleap 6 +3" running Cost Skills, Talents, Perks Roll 3 Combat piloting 3 Speed reading 6 Latin, Russian (c fl) 12 LS: 4 others 16 Martial skills 8 +2 damage classes 9 +3 w/ martial skills 4 +1 w/ science skills 2 Acrobatics, Climbing, Breakfall 16- 3 Scientist 2 Biochemistry 14- 2 Bio-Physics 14- 2 Genetics 14- 2 Exo-Biology 14- 2 Microbiology 14- 2 Mol. Biology 14- 2 Physics 14- 2 Bacteriology 14- 2 Chemistry 14- 3 Paramedic 14- 3 MD license 3 KS: medicine 3 Computer Programming 3 Mechanics 11- 3 Systems operation 14- 3 Electronics 2 TF: air vehicles 1 TF: small spacecraft 3 KS: classic literature 100+ Disadvantages 10 Public ID: Dr. Henry McCoy 20 Dist. feat.: blue and hairy (nc, not) 10 Psych lim: feels like an outcast (com, mod) 20 Loyal to X-Men (vc, str) OCV: 10; DCV: 10; ECV: 4; Mental Def.: 0; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 19/0; ED/rED: 19/0 Costs: Char.: 206 Disad.: 60 Powers: + 136 Base: + 100 Exp.: + Total: = 342 Total: = Background: Background/Personality Hank McCoy was one of Professor Charles Xavier's original X-Men. Since the time that he joined, his mutation has changed him further, so that he now has pointed teeth and blue fur in addition to his remarkable speed, strength, and agility. Notes After some very constructive feedback from George Ruban after I posted my first couple write-ups, I have made changes to several of these characters. He also made me think that I need to explain some of the things I've done. First, I see the X-Men as having started around 300 points, and have since gained experience. Therefore they typically have 12 DC attacks commensurate with characters of that level. George remarked that a 6 SPD with just a few extra inches of running makes the characters very fast. Well, that's a problem of HERO's system. You want to have a decent combat move and a SPD appropriate to ~350 point "quick martial-artist" character, that's what happens. George also said that quite a few anti-X-Men villains are quite a bit MORE powerful than individual X-Men. True, but they're not hunting individual X-Men specifically. I consider these to be "acquired" disads of a sort, gained through adventuring (otherwise I'd have to try to apportion the points for one hunted among all the X-Men...yuck). ------------------------------------------------------------------------------ Write-up copyright © 1996 by Tim Larson (spock@courtave.net). Permission granted to duplicate and transmit, as long as this note is not removed. ------------------------------------------------------------------------------