Name: Blob (Fred J. Dukes) Val Char Cost 55 STR 35 18 DEX 24 25 CON 30 19 BODY 14 10 INT 0 10 EGO 0 18 PRE 8 8 COM -1 9 PD 0 5 ED 0 4 SPD 12 14 REC 0 50 END 0 54 STUN 0 Characteristic Rolls: STR: 20-; DEX: 13-, CON: 14-, INT: 11-, EGO: 11-, PER: 11- Run: 6", Swim: 2", Jump: 11", Lift: 50kg Cost Powers END/Roll 22 Elemental control: Mutant powers a-23 15 PD/ED armor b-98 75% P/E Dmg Reduct., resistant c-13 growth (x4 mass, +10 STR, -2 KB, +2 BODY, +2 STUN, -1 DCV, +1 PER against); 0 END pers., +1; always on, -1/2 2 +2" superleap 20 15" KB Resistance; only when not moving, -1/2 100+ Disadvantages 15 DF: grossly overweight (nc) 20 Hunted: Law enforcement (LP, NCI, 14-) 15 Hunted: X-Men (MP, 8-) OCV: 6; DCV: 6; ECV: 3; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 24/15; ED/rED: 20/15 Costs: Char.: 122 Disad.: 50 Powers: + 178 Base: + 100 Exp.: + Total: = 300 Total: = 150 Background: Powers/Tactics: The Blob's jelly-like body can absorb massive amounts of damage before he notices more than a tickle. He is well aware of this, and will set himself up to draw fire of opponents so his faster teammates are free to attack without being hassled. He is also quite strong, if he gets close enough to engage his foes. This also means he can shrug off many Entangles easily. Identifying Quote: "Nothing hurts the Blob!" Notes: Thanks to George Ruban for some very constructive criticisms on this write-up. -------------------------------------------------------------------------------- Write-up copyright © 1996 by Tim Larson (spock@courtave.net) Permission granted to duplicate and transmit, as long as this note is not removed.