Name: Bulldozer II Val Char Cost 43/48 STR 33 18 DEX 24 23 CON 26 20 BODY 20 10 INT 0 14 EGO 8 10/18 PRE 0 12 COM 1 14/15 PD 5 10/11 ED 5 4 SPD 12 14 REC 0 46 END 0 54 STUN 0 Characteristic Rolls: STR: 18/19-, DEX: 13-, CON: 14-, INT: 11-, EGO: 12-, PER: 11- Run: 6/14", Swim: 2", Jump: 10", Lift: 9½ ton/19 ton Cost Powers END/Roll 15 Armor (5 PD/5 ED) 7 Density Increase-1 (×2 mass); Mass: 0 kg/0.00 lbs; Extra PD: +1; Extra ED: +1; Extra STR: +5; Knockback: -1"; Add to Characteristics: Yes; Always On: -½; Reduced END: Zero & Persistent, +1 0 9 Life Support (3) Life Support: High Pressure/Vacuum (3) Life Support: Intense Heat/Cold (3) Immune to Disease 5 +8 PRE; Limited Power: Negative uses only.: -½ 6 Regeneration (1 BODY/hour); Regenerate: Standard, +0 21 Running (+8", 14", NC: 56"); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 48 3 5 Armor (4 PD/4 ED); OIF: -½; Activation: 12-, -¾ Cost Skills, Talents, Perks Roll 5 Luck (1d6) 3 Climbing 13- 3 Flying Tackle (OCV +0, DCV -1, 9½+v/5) 3 Grappling Throw (OCV +0, DCV +2, 11½d6) 3 Knowledge Skill: U.S. Military 11- 12 +4 level w/flying tackle, move by and move through. 3 Martial Throw (OCV +0, DCV +1, 9½d6+v/5) 5 Offensive Strike (OCV -2, DCV +1, 13½d6) 3 Streetwise 13- 3 Survival 11- 1 Tactics 8- 4 Weapon Familiarities (2) Common Melee Weapons (2) Small Arms 100+ Disadvantages 15 Berserk: When attacked mentally. (14-, 14-, Berserk); Circumstances: Uncommon, +5 5 Distinctive Features: Large muscular man.; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 30 Hunted: By heroes and authorities. (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 5 Phys. Lim.: Big and heavy. (Infrequently, Slightly) 15 Psych. Lim.: Slow to catch on to things. (Very Common, Moderate) 10 Psych. Lim.: Disrespectful to everyone. (Common, Moderate) 15 Psych. Lim.: Overconfident (Common, Strong) 15 Psych. Lim.: Violent (Common, Strong) 10 Public Identity: Henry Camp 10 Reputation: Super villain stongman. (8-, Extreme) 20 Vulnerability: to Drains, Transfers and Dispels. (2× Effect); Attack: Common, +10 OCV: 6; DCV: 6; ECV: 5; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 24/9; ED/rED: 20/9 Costs: Char.: 134 Disad.: 150 Powers: + 116 Base: + 100 Total: = 250 Total: = 250 Real name: Henry Camp Other known aliases: None Occupation: Professional criminal, former U.S. Army master sergent. Current group affiliation: Wrecking Crew Past group affiliations: Secret Wars Villains, Masters of Evil IV, worked for Arnim Zola and Doomsday Man. Major enemies: Thor, Hercules, Avengers. First appearance: Defenders #17 Origin: Defenders #18 Description: Henry is a powerful man standing 6'4'' tall and weighing 325 lbs. He usually wears an armored orange costume in his role as Bulldozer II. Note: Henry is in no way connected with the first Bulldozer, who was an artificial life form created by M.O.D.O.K. (Captain America #133). Powers: Bulldozer II possesses enhanced strength enabling him to lift 20 tons. He has superhuman stamina and resistance to harm. He has well developed legs and is able to attain high speeds, which he usually uses to ram his opponents in combat. For a time he was granted the ability to absorb energy into his body to increase his strength by Arnim Zola. Character created by Marvel Comics. Champions rules conversion by Mathew R. Ignash - mignash@rust.net. Last Updated - October, 2001