Name: Captain Atlas Val Char Cost 40 STR 30 20 DEX 30 23 CON 26 14 BODY 8 13 INT 3 14 EGO 8 18 PRE 8 14 COM 2 10 PD 2 9 ED 4 4 SPD 10 13 REC 0 46 END 0 46 STUN 0 Characteristic Rolls: STR: 17-, DEX: 13-, CON: 14-, INT: 12-, EGO: 12-, PER: 12- Run: 6/7", Swim: 2", Jump: 8", Lift: 6400kg Cost Powers END/Roll !4 Damage Resistance (4 PD/4 ED) 40 20" Flight (NC: 160"); Non-Combat Multiplier: ×8, +10; Non-Combat (MPH): 238; Concentrate: ½ DCV, -¼ 4 2 Running (+1", 7", NC: 14"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 3 1 25 7d6 Energy Blast: Uni-beam weapon on wrist.; Range: 220; Versus: ED; Beam Attack: -¼; OIF: -½; Charges: 32, +¼ 0 13 Life Support; OIF: -½ (7) Need Not Breathe; OIF: -½ (2) Life Support: High Pressure/Vacuum; OIF: -½ (2) Life Support: High Radiation; OIF: -½ (2) Life Support: Intense Heat/Cold; OIF: -½ Cost Skills, Talents, Perks Roll 1 Acting 8- 10 Danger Sense (In Combat, Self); Works: In Combat, +0; Range: Self, +0 11- 4 Fast Strike (OCV +2, DCV +0, 10d6) 4 English (Native Accent); Literacy: Standard, 0 0 Kree (Native Accent); Literacy: Standard, 0 4 Martial Dodge (OCV --, DCV +5) 4 Martial Strike (OCV +0, DCV +2, 10d6) 3 Survival 11- 3 Systems Operation 12- 2 Space Vehicles 100+ Disadvantages 10 DNPC: Duty to the Kree race. (Normal, 8-); Skills: Normal, +0 15 Distinctive Features: Blue Kree in Kree military uniform.; Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5 15 Hunted: By enemies of the Kree. (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 5 Phys. Lim.: Can't breath Earth's atmosphere without help. (Infrequently, Slightly) 15 Psych. Lim.: Loves/hates Doctor Minerva. (Common, Strong) 15 Psych. Lim.: Overconfident (Common, Strong) 20 Psych. Lim.: Duty to the Kree race. (Common, Total) 5 Reputation: Rabid Kree officer. (8-) 15 Secret Identity: Mister Atlas 10 2d6 Unluck 5 Watched: by Doctor Minerva. (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Mild, -5 OCV: 7; DCV: 7; ECV: 5; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 10/4; ED/rED: 9/4 Costs: Char.: 131 Disad.: 130 Powers: + 119 Base: + 100 Exp.: + 20 Total: = 250 Total: = 250 Real name: Att-Lass Other known aliases: Mister Atlas Occupation: Father of a new Kree race, former warrior for the Kree. Current group affiliation: Partner to Doctor Minerva. Past group affiliations: Kree Starforce, Kree military. Major enemies: Quasar III, Wonder Man, Shi'ar Imperial Guard, Avengers, Skrulls. First appearance: Quasar #9 Origin: Quasar #10 Description: Att-Lass is a strongly built blue Kree male standing 6'1'' tall and weighing 225 lbs. He has blue eyes and black hair. He wears a green and white Kree captain's uniform. Explanation of the conversion: Since he has reduced versions of Warbird and Doctor Minerva's powers I decided to give him a basic level Danger Sense to refect the other's seventh sense power. History: Captain Att-Lass one one of the most decorated soldiers in the Kree military, and was sent to Earth to retrieve Doctor Minerva, who has lived as a spy and scientist on Earth for many years. Minerva had discovered the Psyche-Magnetron and had used its' power to give herself super kree powers. When she met Att-Lass she became attracted to him and allowed him to be enhanced by the Magnetron as well. Before leaving for Kree space they viewed a television broadcast of Quasar III, and thought they recognized his quantum bands as devices that were the prototypes for the nega-bands used by Captain Marvel. Calling himself Atlas, he accompanied Minerva to the AIM Weapons Expo and hired AIM to help recreate the bands. They decided to send their agent MODAM against Quasar III, but she was defeated (Quasar #9). Undaunted, Atlas and Minerva ambushed Quasar III and attempted to steal his quantum bands, but failed. Quasar III let them go with the promise that they would never return to Earth (Quasar #10). Alongside Minerva he broke into the tomb of Captain Marvel to steal his nega-bands. He faced Quasar III and was captured, but they were all ambushed by the Shi'ar Imperial Guard. Once he got ahold of the nega-bands he hit them together and exchanged positions with Rick Jones (Quasar #32). Rick had been with Wonder Man on Earth and he fought both Wonder Man and Quasar III by swapping positions back and forth until he was captured by Quasar III (Wonder Man #7). Atlas was freed from Avengers custody by the Imperial Guardsman Shapeshifter pretending to be Doctor Minerva. He was lead straight to the Imperial Guard's clutches, where they took the nega-bands (Avengers West Coast #81). He was drained of all his strategic knowledge by the Imperial Guardsman Oracle, but then freed from their captivity by Shatterax (Quasar #33). Captain Atlas then joined the Kree Starforce and went to Kree-Lar to fight the Avengers. He survived the detonation of the nega-bomb, but then appeared to commit suicide because he felt betrayed when he learned the Kree Supreme Intelligence was behind the plan for the bomb (Avengers #346-347). It was revealed that Captain Atlas had survived and was merely hiding with Doctor Minerva on an uninhabited planet, where the Silver Surfer stumbled across them. They convinced the Surfer that Atlas was still suicidal and Minerva was taking care of him, but in reality they plan to parent a new superior Kree race, thanks to their enhanced forms and the unlocking of their dormant genes by the nega-bomb (Silver Surfer III #79). Powers: Captain Atlas is a blue skinned Kree, a race of humanoid aliens from the planet Kree-Lar. They are similar to humans, but stronger thanks to the planet's higher gravity. Atlas was exposed to the Psyche-Magnetron which also granted powers to Warbird and Doctor Minerva. He gained similar powers, although at a reduced level. He can fly, lift nearly 10 tons and is more durable then an average Kree. Atlas is a trained soldier and a master of hand-to-hand combat. Atlas wears a Kree military uniform which protects him from harm and the rigors of space, as well as providing him with an atmosphere he can breath while on earth. He has a uni-beam on his wrist, but prefers hand-to-hand combat. For a short time Atlas wore the nega-bands, which enhanced his physical abilities and allowed him to swap physical places with Rick Jones. Character created by Marvel Comics. Page layout by Mathew R. Ignash - mathewignash@comcast.net. Last Updated - June, 2002